Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
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@@ -105,6 +105,9 @@ LLAssetDictionary::LLAssetDictionary()
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//addEntry(LLAssetType::AT_CURRENT_OUTFIT, new AssetEntry("FOLDER_LINK", "current", "current outfit", false, false, false));
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//addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", false, false, false));
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//addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", false, false, false));
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#if MESH_ENABLED
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addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
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#endif //MESH_ENABLED
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addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
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};
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