Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.

This commit is contained in:
Shyotl
2011-07-30 20:30:07 -05:00
parent c081efa460
commit b258b71e07
51 changed files with 3264 additions and 1451 deletions

View File

@@ -105,6 +105,9 @@ LLAssetDictionary::LLAssetDictionary()
//addEntry(LLAssetType::AT_CURRENT_OUTFIT, new AssetEntry("FOLDER_LINK", "current", "current outfit", false, false, false));
//addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", false, false, false));
//addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", false, false, false));
#if MESH_ENABLED
addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
#endif //MESH_ENABLED
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
};