Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.

This commit is contained in:
Shyotl
2011-07-30 20:30:07 -05:00
parent c081efa460
commit b258b71e07
51 changed files with 3264 additions and 1451 deletions

View File

@@ -105,6 +105,9 @@ LLAssetDictionary::LLAssetDictionary()
//addEntry(LLAssetType::AT_CURRENT_OUTFIT, new AssetEntry("FOLDER_LINK", "current", "current outfit", false, false, false));
//addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", false, false, false));
//addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", false, false, false));
#if MESH_ENABLED
addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
#endif //MESH_ENABLED
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
};

View File

@@ -138,13 +138,19 @@ public:
// Inventory folder link
AT_LINK_FOLDER = 25,
//AT_CURRENT_OUTFIT = 46,
//AT_OUTFIT = 47,
//AT_MY_OUTFITS = 48,
#if MESH_ENABLED
AT_MESH = 49,
// Mesh data in our proprietary SLM format
AT_COUNT = 50,
#endif //MESH_ENABLED
// +*********************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
// +*********************************************+
@@ -155,8 +161,9 @@ public:
// +*********************************************+
//AT_COUNT = 49,
#if !MESH_ENABLED
AT_COUNT = 26,
#endif //!MESH_ENABLED
AT_NONE = -1
};

View File

@@ -72,7 +72,12 @@ public:
FTM_UPDATE_GRASS,
FTM_UPDATE_TREE,
FTM_UPDATE_AVATAR,
#if MESH_ENABLED
FTM_UPDATE_RIGGED_VOLUME,
FTM_SKIN_RIGGED,
FTM_RIGGED_OCTREE,
#endif //MESH_ENABLED
// common render components
FTM_SHADOW_GEOMETRY,
FTM_SHADOW_RENDER,
@@ -131,6 +136,12 @@ public:
FTM_STATESORT,
FTM_STATESORT_DRAWABLE,
FTM_STATESORT_POSTSORT,
#if MESH_ENABLED
FTM_MESH_UPDATE,
FTM_MESH_LOCK1,
FTM_MESH_LOCK2,
FTM_LOAD_MESH_LOD,
#endif //MESH_ENABLED
FTM_REBUILD_VBO,
FTM_REBUILD_VOLUME_VB,
FTM_REBUILD_BRIDGE_VB,

View File

@@ -41,7 +41,8 @@ LLQueuedThread::LLQueuedThread(const std::string& name, bool threaded) :
LLThread(name),
mThreaded(threaded),
mIdleThread(TRUE),
mNextHandle(0)
mNextHandle(0),
mStarted(FALSE)
{
if (mThreaded)
{
@@ -52,6 +53,10 @@ LLQueuedThread::LLQueuedThread(const std::string& name, bool threaded) :
// MAIN THREAD
LLQueuedThread::~LLQueuedThread()
{
if (!mThreaded)
{
endThread();
}
shutdown();
// ~LLThread() will be called here
}
@@ -90,6 +95,7 @@ void LLQueuedThread::shutdown()
if (req->getStatus() == STATUS_QUEUED || req->getStatus() == STATUS_INPROGRESS)
{
++active_count;
req->setStatus(STATUS_ABORTED); // avoid assert in deleteRequest
}
req->deleteRequest();
}
@@ -105,6 +111,14 @@ void LLQueuedThread::shutdown()
// virtual
S32 LLQueuedThread::update(U32 max_time_ms)
{
if (!mStarted)
{
if (!mThreaded)
{
startThread();
mStarted = TRUE;
}
}
return updateQueue(max_time_ms);
}
@@ -118,8 +132,11 @@ S32 LLQueuedThread::updateQueue(U32 max_time_ms)
if (mThreaded)
{
pending = getPending();
if(pending > 0)
{
unpause();
}
}
else
{
while (pending > 0)
@@ -349,9 +366,9 @@ bool LLQueuedThread::completeRequest(handle_t handle)
#if _DEBUG
// llinfos << llformat("LLQueuedThread::Completed req [%08d]",handle) << llendl;
#endif
//re insert to the queue to schedule for a delete later
req->setStatus(STATUS_DELETE);
mRequestQueue.insert(req);
mRequestHash.erase(handle);
req->deleteRequest();
// check();
res = true;
}
unlockData();
@@ -395,19 +412,11 @@ S32 LLQueuedThread::processNextRequest()
}
req = *mRequestQueue.begin();
mRequestQueue.erase(mRequestQueue.begin());
if(req->getStatus() == STATUS_DELETE)
{
mRequestHash.erase(req);
req->deleteRequest();
continue;
}
if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING))
{
req->setStatus(STATUS_ABORTED);
req->finishRequest(false);
if ((req->getFlags() & FLAG_AUTO_COMPLETE))
if (req->getFlags() & FLAG_AUTO_COMPLETE)
{
mRequestHash.erase(req);
req->deleteRequest();
@@ -418,9 +427,11 @@ S32 LLQueuedThread::processNextRequest()
llassert_always(req->getStatus() == STATUS_QUEUED);
break;
}
U32 start_priority = 0 ;
if (req)
{
req->setStatus(STATUS_INPROGRESS);
start_priority = req->getPriority();
}
unlockData();
@@ -436,13 +447,12 @@ S32 LLQueuedThread::processNextRequest()
{
lockData();
req->setStatus(STATUS_COMPLETE);
req->finishRequest(true);
if ((req->getFlags() & FLAG_AUTO_COMPLETE))
if (req->getFlags() & FLAG_AUTO_COMPLETE)
{
mRequestHash.erase(req);
req->deleteRequest();
// check();
}
unlockData();
}
@@ -451,9 +461,8 @@ S32 LLQueuedThread::processNextRequest()
lockData();
req->setStatus(STATUS_QUEUED);
mRequestQueue.insert(req);
U32 priority = req->getPriority();
unlockData();
if (priority < PRIORITY_NORMAL)
if (mThreaded && start_priority < PRIORITY_NORMAL)
{
ms_sleep(1); // sleep the thread a little
}
@@ -481,6 +490,7 @@ void LLQueuedThread::run()
// call checPause() immediately so we don't try to do anything before the class is fully constructed
checkPause();
startThread();
mStarted = TRUE;
while (1)
{

View File

@@ -184,7 +184,7 @@ public:
void waitOnPending();
void printQueueStats();
S32 getPending();
virtual S32 getPending();
bool getThreaded() { return mThreaded ? true : false; }
// Request accessors
@@ -202,6 +202,7 @@ public:
protected:
BOOL mThreaded; // if false, run on main thread and do updates during update()
BOOL mStarted; // required when mThreaded is false to call startThread() from update()
LLAtomic32<BOOL> mIdleThread; // request queue is empty (or we are quitting) and the thread is idle
typedef std::set<QueuedRequest*, queued_request_less> request_queue_t;

View File

@@ -39,6 +39,13 @@
#include <iostream>
#include "apr_base64.h"
#if MESH_ENABLED
#ifdef LL_STANDALONE
# include <zlib.h>
#else
# include "zlib/zlib.h" // for davep's dirty little zip functions
#endif
#endif //MESH_ENABLED
#if !LL_WINDOWS
#include <netinet/in.h> // htonl & ntohl
@@ -1990,3 +1997,181 @@ std::ostream& operator<<(std::ostream& s, const LLSD& llsd)
return s;
}
#if MESH_ENABLED
//dirty little zippers -- yell at davep if these are horrid
//return a string containing gzipped bytes of binary serialized LLSD
// VERY inefficient -- creates several copies of LLSD block in memory
std::string zip_llsd(LLSD& data)
{
std::stringstream llsd_strm;
LLSDSerialize::toBinary(data, llsd_strm);
const U32 CHUNK = 65536;
z_stream strm;
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
S32 ret = deflateInit(&strm, Z_BEST_COMPRESSION);
if (ret != Z_OK)
{
llwarns << "Failed to compress LLSD block." << llendl;
return std::string();
}
std::string source = llsd_strm.str();
U8 out[CHUNK];
strm.avail_in = source.size();
strm.next_in = (U8*) source.data();
U8* output = NULL;
U32 cur_size = 0;
U32 have = 0;
do
{
strm.avail_out = CHUNK;
strm.next_out = out;
ret = deflate(&strm, Z_FINISH);
if (ret == Z_OK || ret == Z_STREAM_END)
{ //copy result into output
if (strm.avail_out >= CHUNK)
{
free(output);
llwarns << "Failed to compress LLSD block." << llendl;
return std::string();
}
have = CHUNK-strm.avail_out;
output = (U8*) realloc(output, cur_size+have);
memcpy(output+cur_size, out, have);
cur_size += have;
}
else
{
free(output);
llwarns << "Failed to compress LLSD block." << llendl;
return std::string();
}
}
while (ret == Z_OK);
std::string::size_type size = cur_size;
std::string result((char*) output, size);
deflateEnd(&strm);
free(output);
#if 0 //verify results work with unzip_llsd
std::istringstream test(result);
LLSD test_sd;
if (!unzip_llsd(test_sd, test, result.size()))
{
llerrs << "Invalid compression result!" << llendl;
}
#endif
return result;
}
//decompress a block of LLSD from provided istream
// not very efficient -- creats a copy of decompressed LLSD block in memory
// and deserializes from that copy using LLSDSerialize
bool unzip_llsd(LLSD& data, std::istream& is, S32 size)
{
U8* result = NULL;
U32 cur_size = 0;
z_stream strm;
const U32 CHUNK = 65536;
U8 *in = new U8[size];
is.read((char*) in, size);
U8 out[CHUNK];
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.avail_in = size;
strm.next_in = in;
S32 ret = inflateInit(&strm);
do
{
strm.avail_out = CHUNK;
strm.next_out = out;
ret = inflate(&strm, Z_NO_FLUSH);
if (ret == Z_STREAM_ERROR)
{
inflateEnd(&strm);
free(result);
delete [] in;
return false;
}
switch (ret)
{
case Z_NEED_DICT:
ret = Z_DATA_ERROR;
case Z_DATA_ERROR:
case Z_MEM_ERROR:
inflateEnd(&strm);
free(result);
delete [] in;
return false;
break;
}
U32 have = CHUNK-strm.avail_out;
result = (U8*) realloc(result, cur_size + have);
memcpy(result+cur_size, out, have);
cur_size += have;
} while (ret == Z_OK);
inflateEnd(&strm);
delete [] in;
if (ret != Z_STREAM_END)
{
free(result);
return false;
}
//result now points to the decompressed LLSD block
{
std::string res_str((char*) result, cur_size);
std::string deprecated_header("<? LLSD/Binary ?>");
if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
{
res_str = res_str.substr(deprecated_header.size()+1, cur_size);
}
cur_size = res_str.size();
std::istringstream istr(res_str);
if (!LLSDSerialize::fromBinary(data, istr, cur_size))
{
llwarns << "Failed to unzip LLSD block" << llendl;
free(result);
return false;
}
}
free(result);
return true;
}
#endif //MESH_ENABLED

View File

@@ -787,4 +787,9 @@ public:
}
};
#if MESH_ENABLED
//dirty little zip functions -- yell at davep
LL_COMMON_API std::string zip_llsd(LLSD& data);
LL_COMMON_API bool unzip_llsd(LLSD& data, std::istream& is, S32 size);
#endif //MESH_ENABLED
#endif // LL_LLSDSERIALIZE_H