Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha.
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@@ -1587,6 +1587,9 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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item = new LLMenuItemCheckGL("Automatic Alpha Masks (deferred)", menu_toggle_control, NULL, menu_check_control, (void*)"RenderAutoMaskAlphaDeferred");
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menu->addChild(item);
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item = new LLMenuItemCheckGL("Aggressive Alpha Masking", menu_toggle_control, NULL, menu_check_control, (void*)"SHUseRMSEAutoMask");
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menu->addChild(item);
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item = new LLMenuItemCheckGL("Animate Textures", menu_toggle_control, NULL, menu_check_control, (void*)"AnimateTextures");
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menu->addChild(item);
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@@ -2296,8 +2299,12 @@ public:
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for (S32 i = 0; i < img->getNumVolumes(); ++i)
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{
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LLVOVolume* volume = (*(img->getVolumeList()))[i];
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if (volume && volume->isSculpted() && !volume->isMesh())
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volume->notifyMeshLoaded();
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if (volume && volume->isSculpted())
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{
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LLSculptParams *sculpt_params = (LLSculptParams *)volume->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
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if(sculpt_params->getSculptTexture() == id)
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volume->notifyMeshLoaded();
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}
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}
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}
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}
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@@ -2359,6 +2366,16 @@ class LLObjectReloadTextures : public view_listener_t
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iter != LLSelectMgr::getInstance()->getSelection()->valid_end(); iter++)
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{
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LLViewerObject* object = (*iter)->getObject();
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object->markForUpdate(TRUE);
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if(object->isSculpted() && !object->isMesh())
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{
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LLSculptParams *sculpt_params = (LLSculptParams *)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
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if(sculpt_params)
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{
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texture_list.addTexture(LLViewerTextureManager::getFetchedTexture(sculpt_params->getSculptTexture()));
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}
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}
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for (U8 i = 0; i < object->getNumTEs(); i++)
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{
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@@ -2366,14 +2383,6 @@ class LLObjectReloadTextures : public view_listener_t
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{
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texture_list.addTexture(object->getTEImage(i));
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}
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if(object->isSculpted() && !object->isMesh())
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{
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LLSculptParams *sculpt_params = (LLSculptParams *)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
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if(sculpt_params)
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{
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texture_list.addTexture(LLViewerTextureManager::getFetchedTexture(sculpt_params->getSculptTexture()));
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}
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}
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}
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}
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return true;
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