Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha.

This commit is contained in:
Shyotl
2013-04-06 02:04:46 -05:00
parent e2255f419d
commit b16bb264cc
17 changed files with 170 additions and 28 deletions

View File

@@ -1067,9 +1067,11 @@ bool LLFace::canRenderAsMask()
const LLTextureEntry* te = getTextureEntry();
static const LLCachedControl<bool> use_rmse_auto_mask("SHUseRMSEAutoMask",false);
static const LLCachedControl<F32> alpha_mas_max_rmse("SHAlphaMaskMaxRMSE",.09f);
if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive)
getTexture()->getIsAlphaMask(use_rmse_auto_mask ? alpha_mas_max_rmse : -1.f)) // texture actually qualifies for masking (lazily recalculated but expensive)
{
if (LLPipeline::sRenderDeferred)
{