Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha.
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@@ -206,6 +206,28 @@
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<string>F32</string>
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<key>Value</key>
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<real>0.25</real>
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</map>
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<key>SHUseRMSEAutoMask</key>
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<map>
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<key>Comment</key>
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<string>Use alternative method of detecing suitable textures for alphamasking. Less prone to excluding textures than standard method.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<real>1</real>
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</map>
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<key>SHAlphaMaskMaxRMSE</key>
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<map>
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<key>Comment</key>
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<string>Sets the maximum random mean square error cutoff used when detecting suitable textures for alphamasking. (SHUseRMSEAutoMask must be TRUE for this to have any effect)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.09</real>
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</map>
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</map>
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</llsd>
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