MAINT-646: Faster traversal of render batch lists. https://bitbucket.org/davep/viewer-development/changeset/38b7779af5f9
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@@ -446,7 +446,7 @@ void LLRenderPass::renderTexture(U32 type, U32 mask)
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void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
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{
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for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
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for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
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{
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LLDrawInfo* pparams = *i;
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if (pparams)
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