Added blendfunc checks when RenderDebugGL is TRUE.
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@@ -3743,6 +3743,7 @@ void LLPipeline::renderHighlights()
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//debug use
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U32 LLPipeline::sCurRenderPoolType = 0 ;
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extern void check_blend_funcs();
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void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
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{
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LLFastTimer t(FTM_RENDER_GEOMETRY);
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@@ -3879,6 +3880,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
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for( S32 i = 0; i < poolp->getNumPasses(); i++ )
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{
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LLVertexBuffer::unbind();
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if(gDebugGL)check_blend_funcs();
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poolp->beginRenderPass(i);
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for (iter2 = iter1; iter2 != mPools.end(); iter2++)
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{
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@@ -3887,10 +3889,10 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
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{
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break;
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}
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p->render(i);
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}
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poolp->endRenderPass(i);
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if(gDebugGL)check_blend_funcs();
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LLVertexBuffer::unbind();
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if (gDebugGL)
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{
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