set the skeleton hotkey to the wireframe hotkey
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@@ -1825,7 +1825,7 @@ void LLLiveLSLEditor::loadAsset(BOOL is_new)
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LLViewerInventoryItem* item = (LLViewerInventoryItem*)object->getInventoryObject(mItemID);
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LLViewerInventoryItem* item = (LLViewerInventoryItem*)object->getInventoryObject(mItemID);
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if(item
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if(item
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&& (gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE)
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&& (gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE)
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|| gAgent.isGodlike()))
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|| gAgent.isGodlike() || gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE)))
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{
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{
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mItem = new LLViewerInventoryItem(item);
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mItem = new LLViewerInventoryItem(item);
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//llinfos << "asset id " << mItem->getAssetUUID() << llendl;
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//llinfos << "asset id " << mItem->getAssetUUID() << llendl;
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@@ -1352,8 +1352,7 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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menu->append(new LLMenuItemCallGL("Selected Texture Info", handle_selected_texture_info, NULL, NULL, 'T', MASK_CONTROL|MASK_SHIFT|MASK_ALT));
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menu->append(new LLMenuItemCallGL("Selected Texture Info", handle_selected_texture_info, NULL, NULL, 'T', MASK_CONTROL|MASK_SHIFT|MASK_ALT));
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//menu->append(new LLMenuItemCallGL("Dump Image List", handle_dump_image_list, NULL, NULL, 'I', MASK_CONTROL|MASK_SHIFT));
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//menu->append(new LLMenuItemCallGL("Dump Image List", handle_dump_image_list, NULL, NULL, 'I', MASK_CONTROL|MASK_SHIFT));
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menu->append(new LLMenuItemToggleGL("Wireframe", &gUseWireframe,
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menu->append(new LLMenuItemToggleGL("Wireframe", &gUseWireframe));
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'R', MASK_CONTROL|MASK_SHIFT));
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LLMenuItemCheckGL* item;
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LLMenuItemCheckGL* item;
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item = new LLMenuItemCheckGL("Object-Object Occlusion", menu_toggle_control, NULL, menu_check_control, (void*)"UseOcclusion", 'O', MASK_CONTROL|MASK_SHIFT);
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item = new LLMenuItemCheckGL("Object-Object Occlusion", menu_toggle_control, NULL, menu_check_control, (void*)"UseOcclusion", 'O', MASK_CONTROL|MASK_SHIFT);
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@@ -1455,7 +1454,7 @@ void init_debug_avatar_menu(LLMenuGL* menu)
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menu->append(new LLMenuItemCheckGL("Show Collision Skeleton",
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menu->append(new LLMenuItemCheckGL("Show Collision Skeleton",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME));
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME, 'R', MASK_CONTROL|MASK_SHIFT));
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menu->append(new LLMenuItemCheckGL("Display Agent Target",
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menu->append(new LLMenuItemCheckGL("Display Agent Target",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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&LLPipeline::toggleRenderDebugControl,
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