OSX was choking on transformfeedback shaders. Make failure to load such shaders non-critical to the shader loading process. Also clean up glColorMask state properly in wlsky.
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@@ -30,7 +30,7 @@ uniform int texture_index_in;
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ATTRIBUTE vec3 position;
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VARYING vec3 position_out;
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VARYING int texture_index_out;
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VARYING_FLAT int texture_index_out;
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void main()
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{
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