OSX was choking on transformfeedback shaders. Make failure to load such shaders non-critical to the shader loading process. Also clean up glColorMask state properly in wlsky.

This commit is contained in:
Shyotl
2012-12-24 17:55:05 -06:00
parent 3750123e43
commit afaaba6b3c
3 changed files with 9 additions and 7 deletions

View File

@@ -30,7 +30,7 @@ uniform int texture_index_in;
ATTRIBUTE vec3 position;
VARYING vec3 position_out;
VARYING int texture_index_out;
VARYING_FLAT int texture_index_out;
void main()
{