Mats.
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@@ -117,6 +117,7 @@ public:
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U32 mOffset;
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BOOL mFullbright;
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U8 mBump;
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U8 mShiny;
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BOOL mParticle;
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F32 mPartSize;
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F32 mVSize;
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@@ -124,6 +125,21 @@ public:
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LL_ALIGN_16(LLFace* mFace); //associated face
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F32 mDistance;
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U32 mDrawMode;
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LLMaterialPtr mMaterial; // If this is null, the following parameters are unused.
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LLMaterialID mMaterialID;
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U32 mShaderMask;
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U32 mBlendFuncSrc;
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U32 mBlendFuncDst;
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BOOL mHasGlow;
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LLPointer<LLViewerTexture> mSpecularMap;
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const LLMatrix4* mSpecularMapMatrix;
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LLPointer<LLViewerTexture> mNormalMap;
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const LLMatrix4* mNormalMapMatrix;
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LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
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F32 mEnvIntensity;
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F32 mAlphaMaskCutoff;
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U8 mDiffuseAlphaMode;
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struct CompareTexture
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{
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