Mats.
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indra/newview/lldrawpoolmaterials.h
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75
indra/newview/lldrawpoolmaterials.h
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/**
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* @file lldrawpoolmaterials.h
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* @brief LLDrawPoolMaterials class definition
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* @author Jonathan "Geenz" Goodman
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2013, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLMATERIALS_H
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#define LL_LLDRAWPOOLMATERIALS_H
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#include "v4coloru.h"
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#include "v2math.h"
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#include "v3math.h"
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#include "llvertexbuffer.h"
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#include "lldrawpool.h"
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class LLViewerTexture;
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class LLDrawInfo;
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class LLGLSLShader;
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class LLDrawPoolMaterials : public LLRenderPass
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{
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LLGLSLShader *mShader;
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public:
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LLDrawPoolMaterials();
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_TEXCOORD1 |
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LLVertexBuffer::MAP_TEXCOORD2 |
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LLVertexBuffer::MAP_COLOR |
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LLVertexBuffer::MAP_TANGENT
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};
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/*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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/*virtual*/ void render(S32 pass = 0) { }
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/*virtual*/ S32 getNumPasses() {return 0;}
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/*virtual*/ void prerender();
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/*virtual*/ S32 getNumDeferredPasses();
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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void bindSpecularMap(LLViewerTexture* tex);
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void bindNormalMap(LLViewerTexture* tex);
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/*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
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};
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#endif //LL_LLDRAWPOOLMATERIALS_H
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