Mats.
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@@ -35,6 +35,7 @@
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#include "lldrawpoolalpha.h"
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#include "lldrawpoolavatar.h"
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#include "lldrawpoolbump.h"
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#include "lldrawpoolmaterials.h"
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#include "lldrawpoolground.h"
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#include "lldrawpoolsimple.h"
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#include "lldrawpoolsky.h"
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@@ -47,6 +48,7 @@
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#include "llspatialpartition.h"
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#include "llviewercamera.h"
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#include "lldrawpoolwlsky.h"
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#include "llglslshader.h"
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S32 LLDrawPool::sNumDrawPools = 0;
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@@ -64,6 +66,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
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case POOL_GRASS:
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poolp = new LLDrawPoolGrass();
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break;
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case POOL_ALPHA_MASK:
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poolp = new LLDrawPoolAlphaMask();
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break;
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case POOL_FULLBRIGHT_ALPHA_MASK:
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poolp = new LLDrawPoolFullbrightAlphaMask();
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break;
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case POOL_FULLBRIGHT:
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poolp = new LLDrawPoolFullbright();
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break;
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@@ -98,6 +106,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
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case POOL_BUMP:
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poolp = new LLDrawPoolBump();
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break;
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case POOL_MATERIALS:
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poolp = new LLDrawPoolMaterials();
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break;
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case POOL_WL_SKY:
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poolp = new LLDrawPoolWLSky();
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break;
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@@ -408,6 +419,27 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text
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}
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}
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void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
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{
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for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
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{
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LLDrawInfo* pparams = *i;
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if (pparams)
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{
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if (LLGLSLShader::sCurBoundShaderPtr)
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{
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LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
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}
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else
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{
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gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
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}
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pushBatch(*pparams, mask, texture, batch_textures);
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}
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}
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}
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void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
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{
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if (params.mModelMatrix != gGLLastMatrix)
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