It's silly that this was necessary... but it was.

This commit is contained in:
Shyotl
2015-02-25 03:04:49 -06:00
parent b7454f5f43
commit af41a652e4
10 changed files with 11 additions and 23 deletions

View File

@@ -34,9 +34,8 @@ mat4 getObjectSkinnedTransform();
void main()
{
//transform vertex
mat4 mat = getObjectSkinnedTransform();
mat4 mat = modelview_matrix * getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;