It's silly that this was necessary... but it was.
This commit is contained in:
@@ -74,8 +74,7 @@ void main()
|
||||
|
||||
//transform vertex
|
||||
#ifdef HAS_SKIN
|
||||
mat4 trans = getObjectSkinnedTransform();
|
||||
trans = modelview_matrix * trans;
|
||||
mat4 trans = modelview_matrix * getObjectSkinnedTransform();
|
||||
|
||||
pos = trans * vec4(position.xyz, 1.0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user