LLViewerShaderMgr::setShaders() should be called unconditionally upon restoreGL.
This commit is contained in:
@@ -1206,10 +1206,7 @@ void LLPipeline::restoreGL()
|
|||||||
{
|
{
|
||||||
assertInitialized();
|
assertInitialized();
|
||||||
|
|
||||||
if (LLGLSLShader::sNoFixedFunction)
|
LLViewerShaderMgr::instance()->setShaders();
|
||||||
{
|
|
||||||
LLViewerShaderMgr::instance()->setShaders();
|
|
||||||
}
|
|
||||||
|
|
||||||
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
||||||
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
||||||
|
|||||||
Reference in New Issue
Block a user