Interim commit before diving into reworking the inventory panel.
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@@ -40,6 +40,7 @@ public:
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static const std::string& lookupIconName(EType folder_type, BOOL is_open = FALSE); // folder icon name
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static BOOL lookupIsQuietType(EType folder_type); // folder doesn't require UI update when changes have occured
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static bool lookupIsHiddenIfEmpty(EType folder_type); // folder is not displayed if empty
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static const std::string& lookupNewCategoryName(EType folder_type); // default name when creating new category
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static LLFolderType::EType lookupTypeFromNewCategoryName(const std::string& name); // default name when creating new category
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