Interim commit before diving into reworking the inventory panel.
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212
indra/newview/lllocaltextureobject.cpp
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212
indra/newview/lllocaltextureobject.cpp
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/**
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* @file lllocaltextureobject.cpp
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*
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* $LicenseInfo:firstyear=2009&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lllocaltextureobject.h"
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#include "lltexlayer.h"
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#include "llviewertexture.h"
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#include "lltextureentry.h"
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#include "lluuid.h"
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#include "llwearable.h"
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LLLocalTextureObject::LLLocalTextureObject() :
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mIsBakedReady(FALSE),
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mDiscard(MAX_DISCARD_LEVEL+1)
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{
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mImage = NULL;
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}
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LLLocalTextureObject::LLLocalTextureObject(LLViewerFetchedTexture* image, const LLUUID& id) :
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mIsBakedReady(FALSE),
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mDiscard(MAX_DISCARD_LEVEL+1)
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{
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mImage = image;
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gGL.getTexUnit(0)->bind(mImage);
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mID = id;
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}
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LLLocalTextureObject::LLLocalTextureObject(const LLLocalTextureObject& lto) :
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mImage(lto.mImage),
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mID(lto.mID),
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mIsBakedReady(lto.mIsBakedReady),
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mDiscard(lto.mDiscard)
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{
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U32 num_layers = lto.getNumTexLayers();
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mTexLayers.reserve(num_layers);
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for (U32 index = 0; index < num_layers; index++)
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{
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LLTexLayer* original_layer = lto.getTexLayer(index);
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if (!original_layer)
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{
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llerrs << "could not clone Local Texture Object: unable to extract texlayer!" << llendl;
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continue;
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}
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LLTexLayer* new_layer = new LLTexLayer(*original_layer);
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new_layer->setLTO(this);
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mTexLayers.push_back(new_layer);
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}
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}
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LLLocalTextureObject::~LLLocalTextureObject()
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{
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}
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LLViewerFetchedTexture* LLLocalTextureObject::getImage() const
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{
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return mImage;
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}
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LLTexLayer* LLLocalTextureObject::getTexLayer(U32 index) const
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{
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if (index >= getNumTexLayers())
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{
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return NULL;
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}
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return mTexLayers[index];
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}
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LLTexLayer* LLLocalTextureObject::getTexLayer(const std::string &name)
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{
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for( tex_layer_vec_t::iterator iter = mTexLayers.begin(); iter != mTexLayers.end(); iter++)
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{
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LLTexLayer *layer = *iter;
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if (layer->getName().compare(name) == 0)
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{
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return layer;
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}
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}
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return NULL;
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}
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U32 LLLocalTextureObject::getNumTexLayers() const
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{
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return mTexLayers.size();
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}
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LLUUID LLLocalTextureObject::getID() const
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{
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return mID;
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}
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S32 LLLocalTextureObject::getDiscard() const
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{
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return mDiscard;
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}
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BOOL LLLocalTextureObject::getBakedReady() const
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{
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return mIsBakedReady;
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}
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void LLLocalTextureObject::setImage(LLViewerFetchedTexture* new_image)
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{
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mImage = new_image;
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}
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BOOL LLLocalTextureObject::setTexLayer(LLTexLayer *new_tex_layer, U32 index)
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{
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if (index >= getNumTexLayers() )
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{
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return FALSE;
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}
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if (new_tex_layer == NULL)
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{
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return removeTexLayer(index);
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}
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LLTexLayer *layer = new LLTexLayer(*new_tex_layer);
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layer->setLTO(this);
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if (mTexLayers[index])
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{
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delete mTexLayers[index];
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}
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mTexLayers[index] = layer;
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return TRUE;
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}
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BOOL LLLocalTextureObject::addTexLayer(LLTexLayer *new_tex_layer, LLWearable *wearable)
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{
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if (new_tex_layer == NULL)
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{
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return FALSE;
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}
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LLTexLayer *layer = new LLTexLayer(*new_tex_layer, wearable);
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layer->setLTO(this);
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mTexLayers.push_back(layer);
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return TRUE;
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}
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BOOL LLLocalTextureObject::addTexLayer(LLTexLayerTemplate *new_tex_layer, LLWearable *wearable)
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{
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if (new_tex_layer == NULL)
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{
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return FALSE;
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}
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LLTexLayer *layer = new LLTexLayer(*new_tex_layer, this, wearable);
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layer->setLTO(this);
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mTexLayers.push_back(layer);
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return TRUE;
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}
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BOOL LLLocalTextureObject::removeTexLayer(U32 index)
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{
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if (index >= getNumTexLayers())
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{
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return FALSE;
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}
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tex_layer_vec_t::iterator iter = mTexLayers.begin();
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iter += index;
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delete *iter;
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mTexLayers.erase(iter);
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return TRUE;
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}
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void LLLocalTextureObject::setID(LLUUID new_id)
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{
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mID = new_id;
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}
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void LLLocalTextureObject::setDiscard(S32 new_discard)
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{
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mDiscard = new_discard;
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}
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void LLLocalTextureObject::setBakedReady(BOOL ready)
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{
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mIsBakedReady = ready;
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}
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