Aurora var region support
Firestorm patch by Cinders Adopted from Angstrom viewer with assistance of nhede Core and Revolution Smythe.
This commit is contained in:
@@ -192,8 +192,15 @@ public:
|
||||
const LLSimInfo::item_info_list_t& getLandForSaleAdult() const { return mLandForSaleAdult; }
|
||||
const LLSimInfo::item_info_list_t& getAgentLocation() const { return mAgentLocations; }
|
||||
|
||||
const U64 &getHandle() const { return mHandle; }
|
||||
|
||||
//private:
|
||||
U64 mHandle; // This is a hash of the X and Y world coordinates of the SW corner of the sim
|
||||
U16 mSizeX;
|
||||
U16 mSizeY;
|
||||
|
||||
private:
|
||||
U64 mHandle;
|
||||
// </FS:CR> Aurora Sim
|
||||
std::string mName;
|
||||
|
||||
F64 mAgentsUpdateTime; // Time stamp giving the last time the agents information was requested for that region
|
||||
@@ -201,8 +208,6 @@ private:
|
||||
|
||||
U32 mAccess; // Down/up and maturity rating of the region
|
||||
U32 mRegionFlags;
|
||||
U16 mSizeX;
|
||||
U16 mSizeY;
|
||||
|
||||
F32 mAlpha;
|
||||
|
||||
@@ -235,8 +240,12 @@ struct LLWorldMapLayer
|
||||
|
||||
// We request region data on the world by "blocks" of (MAP_BLOCK_SIZE x MAP_BLOCK_SIZE) regions
|
||||
// This is to reduce the number of requests to the asset DB and get things in big "blocks"
|
||||
const S32 MAP_MAX_SIZE = 2048;
|
||||
const S32 MAP_BLOCK_SIZE = 4;
|
||||
// <FS:CR> Aurora Sim
|
||||
//const S32 MAP_MAX_SIZE = 2048;
|
||||
//const S32 MAP_BLOCK_SIZE = 4;
|
||||
const S32 MAP_MAX_SIZE = 16384;
|
||||
const S32 MAP_BLOCK_SIZE = 16;
|
||||
// </FS:CR> Aurora Sim
|
||||
const S32 MAP_BLOCK_RES = (MAP_MAX_SIZE / MAP_BLOCK_SIZE);
|
||||
|
||||
class LLWorldMap : public LLSingleton<LLWorldMap>
|
||||
@@ -262,7 +271,10 @@ public:
|
||||
|
||||
// Insert a region and items in the map global instance
|
||||
// Note: x_world and y_world in world coordinates (meters)
|
||||
static bool insertRegion(U32 x_world, U32 y_world, U32 x_size, U32 y_size, U32 agent_flags, std::string& name, LLUUID& image_id, U32 accesscode, U32 region_flags);
|
||||
// <FS:CR> Aurora Sim
|
||||
static bool insertRegion(U32 x_world, U32 y_world, std::string& name, LLUUID& uuid, U32 accesscode, U64 region_flags);
|
||||
static bool insertRegion(U32 x_world, U32 y_world, U16 x_size, U16 y_size, std::string& name, LLUUID& uuid, U32 accesscode, U64 region_flags);
|
||||
// </FS:CR> Aurora Sim
|
||||
static bool insertItem(U32 x_world, U32 y_world, std::string& name, LLUUID& uuid, U32 type, S32 extra, S32 extra2);
|
||||
|
||||
// Get info on sims (region) : note that those methods only search the range of loaded sims (the one that are being browsed)
|
||||
|
||||
Reference in New Issue
Block a user