Aurora var region support

Firestorm patch by Cinders
Adopted from Angstrom viewer with assistance of nhede Core
and Revolution Smythe.
This commit is contained in:
Latif Khalifa
2013-09-26 04:09:01 +02:00
parent 6c1ea557b5
commit ad8ea07a7a
34 changed files with 901 additions and 174 deletions

View File

@@ -80,13 +80,18 @@ const S32 MAX_NUMBER_OF_CLOUDS = 750;
const S32 WORLD_PATCH_SIZE = 16;
extern LLColor4U MAX_WATER_COLOR;
const U32 LLWorld::mWidth = 256;
// <FS:CR> Aurora Sim
//const U32 LLWorld::mWidth = 256;
U32 LLWorld::mWidth = 256;
// </FS:CR> Aurora Sim
// meters/point, therefore mWidth * mScale = meters per edge
const F32 LLWorld::mScale = 1.f;
const F32 LLWorld::mWidthInMeters = mWidth * mScale;
// <FS:CR> Aurora Sim
//const F32 LLWorld::mWidthInMeters = mWidth * mScale;
F32 LLWorld::mWidthInMeters = mWidth * mScale;
// </FS:CR> Aurora Sim
//
// Functions
@@ -147,7 +152,7 @@ void LLWorld::destroyClass()
}
LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host, const U32 &region_size_x, const U32 &region_size_y)
{
llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl;
LLViewerRegion *regionp = getRegionFromHandle(region_handle);
@@ -179,9 +184,17 @@ LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
U32 iindex = 0;
U32 jindex = 0;
// <FS:CR> Aurora Sim
mWidth = region_size_x; //MegaRegion
mWidthInMeters = mWidth * mScale; //MegaRegion
// </FS:CR> Aurora Sim
from_region_handle(region_handle, &iindex, &jindex);
S32 x = (S32)(iindex/mWidth);
S32 y = (S32)(jindex/mWidth);
// <FS:CR> Aurora Sim
//S32 x = (S32)(iindex/mWidth);
//S32 y = (S32)(jindex/mWidth);
S32 x = (S32)(iindex/256); //MegaRegion
S32 y = (S32)(jindex/256); //MegaRegion
// </FS:CR> Aurora Sim
llinfos << "Adding new region (" << x << ":" << y << ")" << llendl;
llinfos << "Host: " << host << llendl;
@@ -223,21 +236,48 @@ LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
F32 width = getRegionWidthInMeters();
LLViewerRegion *neighborp;
// <FS:CR> Aurora Sim
LLViewerRegion *last_neighborp;
// </FS:CR> Aurora Sim
from_region_handle(region_handle, &region_x, &region_y);
// Iterate through all directions, and connect neighbors if there.
S32 dir;
for (dir = 0; dir < 8; dir++)
{
// <FS:CR> Aurora Sim
last_neighborp = NULL;
// </FS:CR> Aurora Sim
adj_x = region_x + width * gDirAxes[dir][0];
adj_y = region_y + width * gDirAxes[dir][1];
to_region_handle(adj_x, adj_y, &adj_handle);
// <FS:CR> Aurora Sim
//to_region_handle(adj_x, adj_y, &adj_handle);
if(gDirAxes[dir][0] < 0) adj_x = region_x - WORLD_PATCH_SIZE;
if(gDirAxes[dir][1] < 0) adj_y = region_y - WORLD_PATCH_SIZE;
neighborp = getRegionFromHandle(adj_handle);
if (neighborp)
for(S32 offset = 0; offset < width; offset += WORLD_PATCH_SIZE)
{
//llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl;
regionp->connectNeighbor(neighborp, dir);
to_region_handle(adj_x, adj_y, &adj_handle);
neighborp = getRegionFromHandle(adj_handle);
if (neighborp && last_neighborp != neighborp)
{
//llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << " dir:" << dir << llendl;
regionp->connectNeighbor(neighborp, dir);
last_neighborp = neighborp;
}
if(dir == NORTHEAST ||
dir == NORTHWEST ||
dir == SOUTHWEST ||
dir == SOUTHEAST)
{
break;
}
if(dir == NORTH || dir == SOUTH) adj_x += WORLD_PATCH_SIZE;
if(dir == EAST || dir == WEST) adj_y += WORLD_PATCH_SIZE;
// </FS:CR> Aurora Sim
}
}
@@ -409,11 +449,24 @@ LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVe
LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
{
// <FS:CR> Aurora Sim
U32 x, y;
from_region_handle(handle, &x, &y);
// </FS:CR> Aurora Sim
for (region_list_t::iterator iter = mRegionList.begin();
iter != mRegionList.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
if (regionp->getHandle() == handle)
// <FS:CR> Aurora Sim
//if (regionp->getHandle() == handle)
U32 checkRegionX, checkRegionY;
F32 checkRegionWidth = regionp->getWidth();
from_region_handle(regionp->getHandle(), &checkRegionX, &checkRegionY);
if (x >= checkRegionX && x < (checkRegionX + checkRegionWidth) &&
y >= checkRegionY && y < (checkRegionY + checkRegionWidth))
// <FS:CR> Aurora Sim
{
return regionp;
}
@@ -862,7 +915,10 @@ F32 LLWorld::getLandFarClip() const
void LLWorld::setLandFarClip(const F32 far_clip)
{
static S32 const rwidth = (S32)REGION_WIDTH_U32;
// <FS:CR> Aurora Sim
//static S32 const rwidth = (S32)REGION_WIDTH_U32;
static S32 const rwidth = (S32)getRegionWidthInMeters();
// </FS:CR> Aurora Sim
S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
S32 const n2 = (llceil(far_clip) - 1) / rwidth;
bool need_water_objects_update = n1 != n2;
@@ -1294,9 +1350,25 @@ void process_enable_simulator(LLMessageSystem *msg, void **user_data)
// which simulator should we modify?
LLHost sim(ip_u32, port);
// <FS:CR> Aurora Sim
U32 region_size_x = 256;
msg->getU32Fast(_PREHASH_SimulatorInfo, _PREHASH_RegionSizeX, region_size_x);
U32 region_size_y = 256;
msg->getU32Fast(_PREHASH_SimulatorInfo, _PREHASH_RegionSizeY, region_size_y);
if (region_size_y == 0 || region_size_x == 0)
{
region_size_x = 256;
region_size_y = 256;
}
// </FS:CR> Aurora Sim
// Viewer trusts the simulator.
msg->enableCircuit(sim, TRUE);
LLWorld::getInstance()->addRegion(handle, sim);
// <FS:CR> Aurora Sim
//LLWorld::getInstance()->addRegion(handle, sim);
LLWorld::getInstance()->addRegion(handle, sim, region_size_x, region_size_y);
// </FS:CR> Aurora Sim
// give the simulator a message it can use to get ip and port
llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl;