Aurora var region support
Firestorm patch by Cinders Adopted from Angstrom viewer with assistance of nhede Core and Revolution Smythe.
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@@ -74,7 +74,10 @@ LLVOWater::LLVOWater(const LLUUID &id,
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{
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// Terrain must draw during selection passes so it can block objects behind it.
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mbCanSelect = FALSE;
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setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
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// <FS:CR> Aurora Sim
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//setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
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setScale(LLVector3(mRegionp->getWidth(), mRegionp->getWidth(), 0.f));
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// </FS:CR> Aurora Sim
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mUseTexture = TRUE;
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mIsEdgePatch = FALSE;
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