Aurora var region support

Firestorm patch by Cinders
Adopted from Angstrom viewer with assistance of nhede Core
and Revolution Smythe.
This commit is contained in:
Latif Khalifa
2013-09-26 04:09:01 +02:00
parent 6c1ea557b5
commit ad8ea07a7a
34 changed files with 901 additions and 174 deletions

View File

@@ -4409,7 +4409,21 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
msg->getU64Fast(_PREHASH_Info, _PREHASH_RegionHandle, region_handle);
U32 teleport_flags;
msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags);
// <FS:CR> Aurora Sim
U32 region_size_x = 256;
msg->getU32Fast(_PREHASH_Info, _PREHASH_RegionSizeX, region_size_x);
U32 region_size_y = 256;
msg->getU32Fast(_PREHASH_Info, _PREHASH_RegionSizeY, region_size_y);
//and a little hack for Second Life compatibility
if (region_size_y == 0 || region_size_x == 0)
{
region_size_x = 256;
region_size_y = 256;
}
// </FS:CR> Aurora Sim
std::string seedCap;
msg->getStringFast(_PREHASH_Info, _PREHASH_SeedCapability, seedCap);
@@ -4429,7 +4443,10 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
// Viewer trusts the simulator.
gMessageSystem->enableCircuit(sim_host, TRUE);
LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
// <FS:CR> Aurora Sim
//LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host, region_size_x, region_size_y);
// </FS:CR> Aurora Sim
/*
// send camera update to new region
@@ -4752,9 +4769,26 @@ void process_crossed_region(LLMessageSystem* msg, void**)
std::string seedCap;
msg->getStringFast(_PREHASH_RegionData, _PREHASH_SeedCapability, seedCap);
// <FS:CR> Aurora Sim
U32 region_size_x = 256;
msg->getU32(_PREHASH_RegionData, _PREHASH_RegionSizeX, region_size_x);
U32 region_size_y = 256;
msg->getU32(_PREHASH_RegionData, _PREHASH_RegionSizeY, region_size_y);
//and a little hack for Second Life compatibility
if (region_size_y == 0 || region_size_x == 0)
{
region_size_x = 256;
region_size_y = 256;
}
// </FS:CR> Aurora Sim
send_complete_agent_movement(sim_host);
LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
// <FS:CR> Aurora Sim
//LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host, region_size_x, region_size_y);
// </FS:CR> Aurora Sim
regionp->setSeedCapability(seedCap);
}