Aurora var region support
Firestorm patch by Cinders Adopted from Angstrom viewer with assistance of nhede Core and Revolution Smythe.
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@@ -297,7 +297,10 @@ void LLWind::renderVectors()
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S32 i,j;
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F32 x,y;
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F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters();
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// <FS:CR> Aurora Sim
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//F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters();
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F32 region_width_meters = gAgent.getRegion()->getWidth();
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// </FS:CR> Aurora Sim
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.pushMatrix();
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@@ -505,7 +508,10 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei
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return;
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// HACK: At edge of last region of world, we need to make sure the region
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// resolves correctly so we can get a height value.
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const F32 BORDER = REGION_WIDTH_METERS - 0.1f;
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// <FS:CR> Aurora Sim
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//const F32 BORDER = REGION_WIDTH_METERS - 0.1f;
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const F32 BORDER = regionp->getWidth() - 0.1f;
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// </FS:CR> Aurora Sim
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F32 clamped_x1 = x1;
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F32 clamped_y1 = y1;
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