Added media support to prim face editor. Todo: Translations for all these floaters and panels.

This commit is contained in:
Shyotl
2013-06-15 05:14:27 -05:00
parent 5f4091b4d2
commit ad89c3e401
30 changed files with 3794 additions and 148 deletions

View File

@@ -845,5 +845,52 @@ template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGet
return identical;
}
// Templates
//-----------------------------------------------------------------------------
// isMultipleTEValue iterate through all TEs and test for uniqueness
// with certain return value ignored when performing the test.
// e.g. when testing if the selection has a unique non-empty homeurl :
// you can set ignore_value = "" and it will only compare among the non-empty
// homeUrls and ignore the empty ones.
//-----------------------------------------------------------------------------
template <typename T> bool LLObjectSelection::isMultipleTEValue(LLSelectedTEGetFunctor<T>* func, const T& ignore_value)
{
bool have_first = false;
T selected_value = T();
// Now iterate through all TEs to test for sameness
bool unique = TRUE;
for (iterator iter = begin(); iter != end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* object = node->getObject();
for (S32 te = 0; te < object->getNumTEs(); ++te)
{
if (!node->isTESelected(te))
{
continue;
}
T value = func->get(object, te);
if(value == ignore_value)
{
continue;
}
if (!have_first)
{
have_first = true;
}
else
{
if (value !=selected_value )
{
unique = false;
return !unique;
}
}
}
}
return !unique;
}
#endif