Do not use a timer for HTTP get in LLTextureFetchWorker::doWork
All HTTP timing is done by AIHTTPTimeoutPolicy. Inside LLTextureFetchWorker::doWork when mState == SEND_HTTP_REQ, mCanUseHTTP is true, throttling is not in effect and mURL is not empty, mLoaded is set to FALSE, mState is set to WAIT_HTTP_REQ and LLHTTPClient::request is called that starts the download by curl. A call back to LLTextureFetchWorker::callbackHttpGet is guaranteed, which causes mLoaded to be set to TRUE (HTTPGetResponder::completedRaw calls LLTextureFetchWorker::callbackHttpGet which sets mRequestedSize to -1 (if there was an error) and mLoaded to TRUE). Being in state WAIT_HTTP_REQ, once mLoaded == TRUE (and mRequestedSize is -1), the different timeout errors are handled.
This commit is contained in:
@@ -707,6 +707,13 @@ AIHTTPTimeoutPolicyBase connect_40s(AIHTTPTimeoutPolicyBase::getDebugSettingsCur
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connectOp40s
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connectOp40s
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);
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);
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// This used to be FETCHING_TIMEOUT (for HTTP textures), being a 15 second timeout from start of request till finishing receiving all data.
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// That seems way to demanding however; lets use a 15 second reply delay demand instead.
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Reply replyOp15s(15);
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AIHTTPTimeoutPolicyBase reply_15s(AIHTTPTimeoutPolicyBase::getDebugSettingsCurlTimeout(),
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replyOp15s
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);
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// End of policy definitions.
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// End of policy definitions.
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//=======================================================================================================
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//=======================================================================================================
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@@ -899,7 +906,7 @@ P2(gamingDataReceived, transfer_18s);
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P2(groupMemberDataResponder, transfer_300s);
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P2(groupMemberDataResponder, transfer_300s);
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P2(groupProposalBallotResponder, transfer_300s);
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P2(groupProposalBallotResponder, transfer_300s);
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P(homeLocationResponder);
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P(homeLocationResponder);
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P(HTTPGetResponder);
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P2(HTTPGetResponder, reply_15s);
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P(iamHereLogin);
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P(iamHereLogin);
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P(iamHere);
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P(iamHere);
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P(iamHereVoice);
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P(iamHereVoice);
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@@ -972,8 +972,6 @@ void LLTextureFetchWorker::startWork(S32 param)
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// Called from LLWorkerThread::processRequest()
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// Called from LLWorkerThread::processRequest()
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bool LLTextureFetchWorker::doWork(S32 param)
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bool LLTextureFetchWorker::doWork(S32 param)
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{
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{
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static const F32 FETCHING_TIMEOUT = 15.f;//seconds
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LLMutexLock lock(&mWorkMutex);
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LLMutexLock lock(&mWorkMutex);
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if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
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if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
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@@ -1304,8 +1302,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
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bool res = false;
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bool res = false;
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if (!mUrl.empty())
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if (!mUrl.empty())
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{
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{
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mRequestedTimer.reset();
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mLoaded = FALSE;
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mLoaded = FALSE;
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mGetStatus = 0;
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mGetStatus = 0;
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mGetReason.clear();
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mGetReason.clear();
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@@ -1533,13 +1529,6 @@ bool LLTextureFetchWorker::doWork(S32 param)
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}
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}
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else
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else
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{
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{
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if(FETCHING_TIMEOUT < mRequestedTimer.getElapsedTimeF32())
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{
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//timeout, abort.
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mState = DONE;
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return true;
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}
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setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
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setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
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return false;
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return false;
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}
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}
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