Merge branch 'V2Renderer' into V2TextureSystem

Conflicts:
	indra/newview/llviewercontrol.cpp
This commit is contained in:
Shyotl
2011-04-23 19:33:20 -05:00
22 changed files with 238 additions and 240 deletions

View File

@@ -289,11 +289,13 @@ S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 categ
//static
void LLImageGL::destroyGL(BOOL save_state)
{
deleteDeadTextures(); //Dump unimportant textures.
for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
}
int stored_count = 0;
sAllowReadBackRaw = true ;
for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
iter != sImageList.end(); iter++)
@@ -308,18 +310,24 @@ void LLImageGL::destroyGL(BOOL save_state)
{
glimage->mSaveData = NULL ;
}
else
stored_count++;
}
glimage->destroyGLTexture();
stop_glerror();
}
}
llinfos << "Storing " << stored_count << " images..." << llendl;
sAllowReadBackRaw = false ;
deleteDeadTextures();//Now, actually call glDeleteTextures for everything.
}
//static
void LLImageGL::restoreGL()
{
int recovered_count = 0;
for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
iter != sImageList.end(); iter++)
{
@@ -334,10 +342,12 @@ void LLImageGL::restoreGL()
{
glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, TRUE, glimage->getCategory());
stop_glerror();
recovered_count++;
}
glimage->mSaveData = NULL; // deletes data
}
}
llinfos << "Restored " << recovered_count << " images" << llendl;
}
//static
@@ -1250,7 +1260,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
llverify(gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName));
//debug code, leave it there commented.
//checkTexSize() ;
checkTexSize() ;
LLGLint glwidth = 0;
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth);