This commit is contained in:
Siana Gearz
2012-02-11 16:58:27 +01:00
51 changed files with 2262 additions and 1637 deletions

View File

@@ -2,31 +2,25 @@
* @file llvolumexml.cpp
* @brief LLVolumeXml base class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,9 +34,9 @@
//============================================================================
LLXMLNode *LLVolumeXml::exportProfileParams(const LLProfileParams* params)
LLPointer<LLXMLNode> LLVolumeXml::exportProfileParams(const LLProfileParams* params)
{
LLXMLNode *ret = new LLXMLNode("profile", FALSE);
LLPointer<LLXMLNode> ret = new LLXMLNode("profile", FALSE);
ret->createChild("curve_type", TRUE)->setByteValue(1, &params->getCurveType());
ret->createChild("interval", FALSE)->setFloatValue(2, &params->getBegin());
@@ -52,9 +46,9 @@ LLXMLNode *LLVolumeXml::exportProfileParams(const LLProfileParams* params)
}
LLXMLNode *LLVolumeXml::exportPathParams(const LLPathParams* params)
LLPointer<LLXMLNode> LLVolumeXml::exportPathParams(const LLPathParams* params)
{
LLXMLNode *ret = new LLXMLNode("path", FALSE);
LLPointer<LLXMLNode> ret = new LLXMLNode("path", FALSE);
ret->createChild("curve_type", TRUE)->setByteValue(1, &params->getCurveType());
ret->createChild("interval", FALSE)->setFloatValue(2, &params->getBegin());
ret->createChild("scale", FALSE)->setFloatValue(2, params->getScale().mV);
@@ -69,12 +63,15 @@ LLXMLNode *LLVolumeXml::exportPathParams(const LLPathParams* params)
}
LLXMLNode *LLVolumeXml::exportVolumeParams(const LLVolumeParams* params)
LLPointer<LLXMLNode> LLVolumeXml::exportVolumeParams(const LLVolumeParams* params)
{
LLXMLNode *ret = new LLXMLNode("shape", FALSE);
LLPointer<LLXMLNode> ret = new LLXMLNode("shape", FALSE);
exportPathParams(&params->getPathParams())->setParent(ret);
exportProfileParams(&params->getProfileParams())->setParent(ret);
LLPointer<LLXMLNode> node ;
node = exportPathParams(&params->getPathParams()) ;
node->setParent(ret);
node = exportProfileParams(&params->getProfileParams()) ;
node->setParent(ret);
return ret;
}

View File

@@ -2,31 +2,25 @@
* @file llvolumexml.h
* @brief LLVolumeXml base class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,11 +34,11 @@
class LLVolumeXml
{
public:
static LLXMLNode* exportProfileParams(const LLProfileParams* params);
static LLPointer<LLXMLNode> exportProfileParams(const LLProfileParams* params);
static LLXMLNode* exportPathParams(const LLPathParams* params);
static LLPointer<LLXMLNode> exportPathParams(const LLPathParams* params);
static LLXMLNode* exportVolumeParams(const LLVolumeParams* params);
static LLPointer<LLXMLNode> exportVolumeParams(const LLVolumeParams* params);
};
#endif // LL_LLVOLUMEXML_H

View File

@@ -2,31 +2,25 @@
* @file llcubemap.cpp
* @brief LLCubeMap class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
@@ -266,7 +260,7 @@ void LLCubeMap::setMatrix(S32 stage)
if (mMatrixStage < 0) return;
if (stage > 0)
//if (stage > 0)
{
gGL.getTexUnit(stage)->activate();
}
@@ -285,17 +279,17 @@ void LLCubeMap::setMatrix(S32 stage)
gGL.loadMatrix((F32 *)trans.mMatrix);
gGL.matrixMode(LLRender::MM_MODELVIEW);
if (stage > 0)
/*if (stage > 0)
{
gGL.getTexUnit(0)->activate();
}
}*/
}
void LLCubeMap::restoreMatrix()
{
if (mMatrixStage < 0) return;
if (mMatrixStage > 0)
//if (mMatrixStage > 0)
{
gGL.getTexUnit(mMatrixStage)->activate();
}
@@ -303,10 +297,10 @@ void LLCubeMap::restoreMatrix()
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
if (mMatrixStage > 0)
/*if (mMatrixStage > 0)
{
gGL.getTexUnit(0)->activate();
}
}*/
}
void LLCubeMap::setReflection (void)

View File

@@ -2,31 +2,25 @@
* @file llcubemap.h
* @brief LLCubeMap class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/

View File

@@ -151,8 +151,7 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
mProgramObject = glCreateProgramObjectARB();
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
//static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing /*|| use_legacy_path*/)
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing)
{ //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support)
mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
}

View File

@@ -1,32 +1,26 @@
/**
/**
* @file llrender.cpp
* @brief LLRender implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -1009,7 +1003,7 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
const glh::matrix4f& mat = gGL.getModelviewMatrix();
mat.mult_matrix_dir(dir);
mSpotDirection.set(direction);
mSpotDirection.set(dir.v);
}
}
@@ -1446,6 +1440,8 @@ void LLRender::loadIdentity()
flush();
{
llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
mMatHash[mMatrixMode]++;
}

View File

@@ -7,31 +7,25 @@
* code, to define an interface for a multiple rendering API abstraction of the UI
* rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/

View File

@@ -1119,6 +1119,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("magnification");
mReservedUniforms.push_back("max_cof");
mReservedUniforms.push_back("res_scale");
mReservedUniforms.push_back("dof_width");
mReservedUniforms.push_back("dof_height");
mReservedUniforms.push_back("depthMap");
mReservedUniforms.push_back("shadowMap0");

View File

@@ -2,31 +2,25 @@
* @file llshadermgr.h
* @brief Shader Manager
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -148,6 +142,8 @@ public:
DOF_MAGNIFICATION,
DOF_MAX_COF,
DOF_RES_SCALE,
DOF_WIDTH,
DOF_HEIGHT,
DEFERRED_DEPTH,
DEFERRED_SHADOW0,

View File

@@ -798,14 +798,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping)
{
mMappable = true;
}
else
{
mMappable = false;
}
mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)

View File

@@ -33,7 +33,6 @@
#include "v4math.h"
#include "v4coloru.h"
#include "llstrider.h"
#include "llmemory.h"
#include "llrender.h"
#include <set>
#include <vector>

View File

@@ -129,6 +129,7 @@ set(viewer_SOURCE_FILES
llassetuploadqueue.cpp
llattachmentsmgr.cpp
llaudiosourcevo.cpp
llavatarpropertiesprocessor.cpp
llbox.cpp
llbuildnewviewsscheduler.cpp
llcallbacklist.cpp
@@ -614,6 +615,7 @@ set(viewer_HEADER_FILES
llassetuploadqueue.h
llattachmentsmgr.h
llaudiosourcevo.h
llavatarpropertiesprocessor.h
llbox.h
llbuildnewviewsscheduler.h
llcallbacklist.h

View File

@@ -207,17 +207,6 @@
<key>Value</key>
<real>10.0</real>
</map>
<key>ShyotlUseLegacyRenderPath</key>
<map>
<key>Comment</key>
<string>Use deprecated pre-3.x OpenGL api calls.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyTextureBatching</key>
<map>
<key>Comment</key>
@@ -228,28 +217,6 @@
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyDynamicTexture</key>
<map>
<key>Comment</key>
<string>Disable shader path when rendering dynamic textures.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyTextureBaking</key>
<map>
<key>Comment</key>
<string>Disable shader path when generating baked textures.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ShyotlDumpRawShaders</key>
<map>

View File

@@ -50,18 +50,18 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 haze_horizon;
uniform vec4 haze_density;
uniform float haze_horizon;
uniform float haze_density;
uniform vec4 cloud_shadow;
uniform vec4 density_multiplier;
uniform vec4 max_y;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
uniform vec4 glow;
uniform vec4 cloud_color;
uniform vec4 cloud_scale;
uniform float cloud_scale;
void main()
{
@@ -77,7 +77,7 @@ void main()
// Set altitude
if (P.y > 0.)
{
P *= (max_y.x / P.y);
P *= (max_y / P.y);
}
else
{
@@ -99,12 +99,12 @@ void main()
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x);
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
temp1 = blue_density + haze_density.x;
temp1 = blue_density + haze_density;
blue_weight = blue_density / temp1;
haze_weight = haze_density.x / temp1;
haze_weight = haze_density / temp1;
// Compute sunlight from P & lightnorm (for long rays like sky)
temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
@@ -112,7 +112,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
temp2.z = Plen * density_multiplier.x;
temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -136,14 +136,14 @@ void main()
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow.x);
sunlight *= (1. - cloud_shadow);
// Haze color below cloud
vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
+ (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
);
// CLOUDS
@@ -164,13 +164,13 @@ void main()
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
vary_CloudDensity = 2. * (cloud_shadow.x - 0.25);
vary_CloudDensity = 2. * (cloud_shadow - 0.25);
// Texture coords
vary_texcoord0 = texcoord0;
vary_texcoord0.xy -= 0.5;
vary_texcoord0.xy /= cloud_scale.x;
vary_texcoord0.xy /= cloud_scale;
vary_texcoord0.xy += 0.5;
vary_texcoord1 = vary_texcoord0;

View File

@@ -37,14 +37,24 @@ uniform vec2 screen_res;
uniform float max_cof;
uniform float res_scale;
uniform float dof_width;
uniform float dof_height;
VARYING vec2 vary_fragcoord;
vec4 dofSample(sampler2DRect tex, vec2 tc)
{
tc.x = min(tc.x, dof_width);
tc.y = min(tc.y, dof_height);
return texture2DRect(tex, tc);
}
void main()
{
vec2 tc = vary_fragcoord.xy;
vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*res_scale);
vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale);
vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy);

View File

@@ -44,19 +44,17 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 haze_horizon;
uniform vec4 haze_density;
uniform float haze_horizon;
uniform float haze_density;
uniform vec4 cloud_shadow;
uniform vec4 density_multiplier;
uniform vec4 max_y;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
uniform vec4 glow;
uniform vec4 cloud_color;
uniform vec4 cloud_scale;
void main()
{
@@ -71,7 +69,7 @@ void main()
// Set altitude
if (P.y > 0.)
{
P *= (max_y.x / P.y);
P *= (max_y / P.y);
}
else
{
@@ -93,12 +91,12 @@ void main()
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x);
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
temp1 = blue_density + haze_density.x;
temp1 = blue_density + haze_density;
blue_weight = blue_density / temp1;
haze_weight = haze_density.x / temp1;
haze_weight = haze_density / temp1;
// Compute sunlight from P & lightnorm (for long rays like sky)
temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
@@ -106,7 +104,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
temp2.z = Plen * density_multiplier.x;
temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -131,20 +129,20 @@ void main()
// Haze color above cloud
vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient)
+ (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient)
+ (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient)
);
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow.x);
sunlight *= (1. - cloud_shadow);
// Haze color below cloud
vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
+ (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
);
// Final atmosphere additive

View File

@@ -51,12 +51,12 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 haze_horizon;
uniform vec4 haze_density;
uniform vec4 cloud_shadow;
uniform vec4 density_multiplier;
uniform vec4 distance_multiplier;
uniform vec4 max_y;
uniform float haze_horizon;
uniform float haze_density;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
uniform float scene_light_strength;
uniform mat3 env_mat;
@@ -161,13 +161,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
//sunlight attenuation effect (hue and brightness) due to atmosphere
//this is used later for sunlight modulation at various altitudes
light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
//I had thought blue_density and haze_density should have equal weighting,
//but attenuation due to haze_density tends to seem too strong
temp1 = blue_density + vec4(haze_density.r);
temp1 = blue_density + vec4(haze_density);
blue_weight = blue_density / temp1;
haze_weight = vec4(haze_density.r) / temp1;
haze_weight = vec4(haze_density) / temp1;
//(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
temp2.y = max(0.0, tmpLightnorm.y);
@@ -175,12 +175,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
sunlight *= exp( - light_atten * temp2.y);
// main atmospheric scattering line integral
temp2.z = Plen * density_multiplier.x;
temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
// ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
// compiler gets confused.
temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
temp1 = exp(-temp1 * temp2.z * distance_multiplier);
//final atmosphere attenuation factor
setAtmosAttenuation(temp1.rgb);
@@ -201,7 +201,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
temp2.x += .25;
//increase ambient when there are more clouds
vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
/* decrease value and saturation (that in HSV, not HSL) for occluded areas
* // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
@@ -215,8 +215,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
//haze color
setAdditiveColor(
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
+ (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
//brightness of surface both sunlight and ambient

View File

@@ -51,12 +51,12 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 haze_horizon;
uniform vec4 haze_density;
uniform vec4 cloud_shadow;
uniform vec4 density_multiplier;
uniform vec4 distance_multiplier;
uniform vec4 max_y;
uniform float haze_horizon;
uniform float haze_density;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
uniform float scene_light_strength;
uniform mat3 env_mat;
@@ -161,13 +161,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
//sunlight attenuation effect (hue and brightness) due to atmosphere
//this is used later for sunlight modulation at various altitudes
light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
//I had thought blue_density and haze_density should have equal weighting,
//but attenuation due to haze_density tends to seem too strong
temp1 = blue_density + vec4(haze_density.r);
temp1 = blue_density + vec4(haze_density);
blue_weight = blue_density / temp1;
haze_weight = vec4(haze_density.r) / temp1;
haze_weight = vec4(haze_density) / temp1;
//(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
temp2.y = max(0.0, tmpLightnorm.y);
@@ -175,12 +175,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
sunlight *= exp( - light_atten * temp2.y);
// main atmospheric scattering line integral
temp2.z = Plen * density_multiplier.x;
temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
// ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
// compiler gets confused.
temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
temp1 = exp(-temp1 * temp2.z * distance_multiplier);
//final atmosphere attenuation factor
setAtmosAttenuation(temp1.rgb);
@@ -201,7 +201,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
temp2.x += .25;
//increase ambient when there are more clouds
vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
/* decrease value and saturation (that in HSV, not HSL) for occluded areas
* // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
@@ -215,8 +215,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
//haze color
setAdditiveColor(
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
+ (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
//brightness of surface both sunlight and ambient

View File

@@ -47,12 +47,12 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 haze_horizon;
uniform vec4 haze_density;
uniform vec4 cloud_shadow;
uniform vec4 density_multiplier;
uniform vec4 distance_multiplier;
uniform vec4 max_y;
uniform float haze_horizon;
uniform float haze_density;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
void calcAtmospherics(vec3 inPositionEye) {
@@ -61,8 +61,8 @@ void calcAtmospherics(vec3 inPositionEye) {
setPositionEye(P);
//(TERRAIN) limit altitude
if (P.y > max_y.x) P *= (max_y.x / P.y);
if (P.y < -max_y.x) P *= (-max_y.x / P.y);
if (P.y > max_y) P *= (max_y / P.y);
if (P.y < -max_y) P *= (-max_y / P.y);
vec3 tmpLightnorm = lightnorm.xyz;
@@ -78,13 +78,13 @@ void calcAtmospherics(vec3 inPositionEye) {
//sunlight attenuation effect (hue and brightness) due to atmosphere
//this is used later for sunlight modulation at various altitudes
light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
//I had thought blue_density and haze_density should have equal weighting,
//but attenuation due to haze_density tends to seem too strong
temp1 = blue_density + vec4(haze_density.r);
temp1 = blue_density + vec4(haze_density);
blue_weight = blue_density / temp1;
haze_weight = vec4(haze_density.r) / temp1;
haze_weight = vec4(haze_density) / temp1;
//(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
temp2.y = max(0.0, tmpLightnorm.y);
@@ -92,12 +92,12 @@ void calcAtmospherics(vec3 inPositionEye) {
sunlight *= exp( - light_atten * temp2.y);
// main atmospheric scattering line integral
temp2.z = Plen * density_multiplier.x;
temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
// ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
// compiler gets confused.
temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
temp1 = exp(-temp1 * temp2.z * distance_multiplier);
//final atmosphere attenuation factor
setAtmosAttenuation(temp1.rgb);
@@ -122,12 +122,12 @@ void calcAtmospherics(vec3 inPositionEye) {
//increase ambient when there are more clouds
vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
//haze color
setAdditiveColor(
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
+ (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
//brightness of surface both sunlight and ambient

View File

@@ -49,18 +49,18 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 haze_horizon;
uniform vec4 haze_density;
uniform float haze_horizon;
uniform float haze_density;
uniform vec4 cloud_shadow;
uniform vec4 density_multiplier;
uniform vec4 max_y;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
uniform vec4 glow;
uniform vec4 cloud_color;
uniform vec4 cloud_scale;
uniform float cloud_scale;
void main()
{
@@ -76,7 +76,7 @@ void main()
// Set altitude
if (P.y > 0.)
{
P *= (max_y.x / P.y);
P *= (max_y / P.y);
}
else
{
@@ -98,12 +98,12 @@ void main()
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x);
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
temp1 = blue_density + haze_density.x;
temp1 = blue_density + haze_density;
blue_weight = blue_density / temp1;
haze_weight = haze_density.x / temp1;
haze_weight = haze_density / temp1;
// Compute sunlight from P & lightnorm (for long rays like sky)
temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
@@ -111,7 +111,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
temp2.z = Plen * density_multiplier.x;
temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -135,14 +135,14 @@ void main()
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow.x);
sunlight *= (1. - cloud_shadow);
// Haze color below cloud
vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
+ (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
);
// CLOUDS
@@ -163,13 +163,13 @@ void main()
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
vary_CloudDensity = 2. * (cloud_shadow.x - 0.25);
vary_CloudDensity = 2. * (cloud_shadow - 0.25);
// Texture coords
vary_texcoord0 = texcoord0;
vary_texcoord0.xy -= 0.5;
vary_texcoord0.xy /= cloud_scale.x;
vary_texcoord0.xy /= cloud_scale;
vary_texcoord0.xy += 0.5;
vary_texcoord1 = vary_texcoord0;

View File

@@ -42,19 +42,17 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform vec4 haze_horizon;
uniform vec4 haze_density;
uniform float haze_horizon;
uniform float haze_density;
uniform vec4 cloud_shadow;
uniform vec4 density_multiplier;
uniform vec4 max_y;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
uniform vec4 glow;
uniform vec4 cloud_color;
uniform vec4 cloud_scale;
void main()
{
@@ -68,7 +66,7 @@ void main()
// Set altitude
if (P.y > 0.)
{
P *= (max_y.x / P.y);
P *= (max_y / P.y);
}
else
{
@@ -90,12 +88,12 @@ void main()
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x);
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
temp1 = blue_density + haze_density.x;
temp1 = blue_density + haze_density;
blue_weight = blue_density / temp1;
haze_weight = haze_density.x / temp1;
haze_weight = haze_density / temp1;
// Compute sunlight from P & lightnorm (for long rays like sky)
temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
@@ -103,7 +101,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
temp2.z = Plen * density_multiplier.x;
temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -128,20 +126,20 @@ void main()
// Haze color above cloud
vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient)
+ (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient)
+ (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient)
);
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= (1. - cloud_shadow.x);
sunlight *= (1. - cloud_shadow);
// Haze color below cloud
vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
+ (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
);
// Final atmosphere additive

View File

@@ -0,0 +1,692 @@
/**
* @file llavatarpropertiesprocessor.cpp
* @brief LLAvatarPropertiesProcessor class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llavatarpropertiesprocessor.h"
// Viewer includes
#include "llagent.h"
#include "llviewergenericmessage.h"
// Linden library includes
#include "llavatarconstants.h" // AVATAR_TRANSACTED, etc.
#include "lldate.h"
#include "lltrans.h"
#include "llui.h" // LLUI::getLanguage()
#include "message.h"
LLAvatarPropertiesProcessor::LLAvatarPropertiesProcessor()
{
}
LLAvatarPropertiesProcessor::~LLAvatarPropertiesProcessor()
{
}
void LLAvatarPropertiesProcessor::addObserver(const LLUUID& avatar_id, LLAvatarPropertiesObserver* observer)
{
// Check if that observer is already in mObservers for that avatar_id
observer_multimap_t::iterator it;
// IAN BUG this should update the observer's UUID if this is a dupe - sent to PE
it = mObservers.find(avatar_id);
while (it != mObservers.end())
{
if (it->second == observer)
{
return;
}
else
{
++it;
}
}
mObservers.insert(std::pair<LLUUID, LLAvatarPropertiesObserver*>(avatar_id, observer));
}
void LLAvatarPropertiesProcessor::removeObserver(const LLUUID& avatar_id, LLAvatarPropertiesObserver* observer)
{
if (!observer)
{
return;
}
observer_multimap_t::iterator it;
it = mObservers.find(avatar_id);
while (it != mObservers.end())
{
if (it->second == observer)
{
mObservers.erase(it);
break;
}
else
{
++it;
}
}
}
void LLAvatarPropertiesProcessor::sendGenericRequest(const LLUUID& avatar_id, EAvatarProcessorType type, const std::string method)
{
// Suppress duplicate requests while waiting for a response from the network
if (isPendingRequest(avatar_id, type))
{
// waiting for a response, don't re-request
return;
}
// indicate we're going to make a request
addPendingRequest(avatar_id, type);
std::vector<std::string> strings;
strings.push_back( avatar_id.asString() );
send_generic_message(method, strings);
}
void LLAvatarPropertiesProcessor::sendAvatarPropertiesRequest(const LLUUID& avatar_id)
{
if (isPendingRequest(avatar_id, APT_PROPERTIES))
{
// waiting for a response, don't re-request
return;
}
// indicate we're going to make a request
addPendingRequest(avatar_id, APT_PROPERTIES);
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AvatarPropertiesRequest);
msg->nextBlockFast( _PREHASH_AgentData);
msg->addUUIDFast( _PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast( _PREHASH_AvatarID, avatar_id);
gAgent.sendReliableMessage();
}
void LLAvatarPropertiesProcessor::sendAvatarPicksRequest(const LLUUID& avatar_id)
{
std::string name;
gCacheName->getFullName(avatar_id, name);
llinfos << "Sending avatarpicksrequest for " << avatar_id << " ("<<name<<")" << llendl;
sendGenericRequest(avatar_id, APT_PICKS, "avatarpicksrequest");
}
void LLAvatarPropertiesProcessor::sendAvatarNotesRequest(const LLUUID& avatar_id)
{
sendGenericRequest(avatar_id, APT_NOTES, "avatarnotesrequest");
}
void LLAvatarPropertiesProcessor::sendAvatarGroupsRequest(const LLUUID& avatar_id)
{
sendGenericRequest(avatar_id, APT_GROUPS, "avatargroupsrequest");
}
void LLAvatarPropertiesProcessor::sendAvatarTexturesRequest(const LLUUID& avatar_id)
{
sendGenericRequest(avatar_id, APT_TEXTURES, "avatartexturesrequest");
// No response expected.
removePendingRequest(avatar_id, APT_TEXTURES);
}
void LLAvatarPropertiesProcessor::sendAvatarClassifiedsRequest(const LLUUID& avatar_id)
{
sendGenericRequest(avatar_id, APT_CLASSIFIEDS, "avatarclassifiedsrequest");
}
void LLAvatarPropertiesProcessor::sendAvatarPropertiesUpdate(const LLAvatarData* avatar_props)
{
if (!gAgent.isInitialized() || (gAgent.getID() == LLUUID::null))
{
llwarns << "Sending avatarinfo update DENIED - invalid agent" << llendl;
return;
}
llinfos << "Sending avatarinfo update" << llendl;
// This value is required by sendAvatarPropertiesUpdate method.
//A profile should never be mature. (From the original code)
BOOL mature = FALSE;
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast (_PREHASH_AvatarPropertiesUpdate);
msg->nextBlockFast (_PREHASH_AgentData);
msg->addUUIDFast (_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast (_PREHASH_SessionID, gAgent.getSessionID() );
msg->nextBlockFast (_PREHASH_PropertiesData);
msg->addUUIDFast (_PREHASH_ImageID, avatar_props->image_id);
msg->addUUIDFast (_PREHASH_FLImageID, avatar_props->fl_image_id);
msg->addStringFast (_PREHASH_AboutText, avatar_props->about_text);
msg->addStringFast (_PREHASH_FLAboutText, avatar_props->fl_about_text);
msg->addBOOL(_PREHASH_AllowPublish, avatar_props->allow_publish);
msg->addBOOL(_PREHASH_MaturePublish, mature);
msg->addString(_PREHASH_ProfileURL, avatar_props->profile_url);
gAgent.sendReliableMessage();
}
void LLAvatarPropertiesProcessor::sendAvatarInterestsUpdate(const LLAvatarInterestsInfo* interests_props)
{
if (!gAgent.isInitialized() || (gAgent.getID() == LLUUID::null))
{
llwarns << "Sending avatarinfo update DENIED - invalid agent" << llendl;
return;
}
LLMessageSystem *msg = gMessageSystem;
msg->newMessage(_PREHASH_AvatarInterestsUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast( _PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
msg->nextBlockFast(_PREHASH_PropertiesData);
msg->addU32Fast( _PREHASH_WantToMask, interests_props->want_to_mask);
msg->addStringFast( _PREHASH_WantToText, interests_props->want_to_text);
msg->addU32Fast( _PREHASH_SkillsMask, interests_props->skills_mask);
msg->addStringFast( _PREHASH_SkillsText, interests_props->skills_text);
msg->addString( _PREHASH_LanguagesText, interests_props->languages_text);
gAgent.sendReliableMessage();
}
//static
std::string LLAvatarPropertiesProcessor::accountType(const LLAvatarData* avatar_data)
{
// If you have a special account, like M Linden ("El Jefe!")
// return an untranslated "special" string
if (!avatar_data->caption_text.empty())
{
return avatar_data->caption_text;
}
const char* const ACCT_TYPE[] = {
"AcctTypeResident",
"AcctTypeTrial",
"AcctTypeCharterMember",
"AcctTypeEmployee"
};
U8 caption_max = (U8)LL_ARRAY_SIZE(ACCT_TYPE)-1;
U8 caption_index = llclamp(avatar_data->caption_index, (U8)0, caption_max);
return LLTrans::getString(ACCT_TYPE[caption_index]);
}
//static
std::string LLAvatarPropertiesProcessor::paymentInfo(const LLAvatarData* avatar_data)
{
// Special accounts like M Linden don't have payment info revealed.
if (!avatar_data->caption_text.empty()) return "";
// Linden employees don't have payment info revealed
const S32 LINDEN_EMPLOYEE_INDEX = 3;
if (avatar_data->caption_index == LINDEN_EMPLOYEE_INDEX) return "";
BOOL transacted = (avatar_data->flags & AVATAR_TRANSACTED);
BOOL identified = (avatar_data->flags & AVATAR_IDENTIFIED);
// Not currently getting set in dataserver/lldataavatar.cpp for privacy considerations
//BOOL age_verified = (avatar_data->flags & AVATAR_AGEVERIFIED);
const char* payment_text;
if(transacted)
{
payment_text = "PaymentInfoUsed";
}
else if (identified)
{
payment_text = "PaymentInfoOnFile";
}
else
{
payment_text = "NoPaymentInfoOnFile";
}
return LLTrans::getString(payment_text);
}
void LLAvatarPropertiesProcessor::processAvatarPropertiesReply(LLMessageSystem* msg, void**)
{
LLAvatarData avatar_data;
std::string birth_date;
msg->getUUIDFast( _PREHASH_AgentData, _PREHASH_AgentID, avatar_data.agent_id);
msg->getUUIDFast( _PREHASH_AgentData, _PREHASH_AvatarID, avatar_data.avatar_id);
msg->getUUIDFast( _PREHASH_PropertiesData, _PREHASH_ImageID, avatar_data.image_id);
msg->getUUIDFast( _PREHASH_PropertiesData, _PREHASH_FLImageID, avatar_data.fl_image_id);
msg->getUUIDFast( _PREHASH_PropertiesData, _PREHASH_PartnerID, avatar_data.partner_id);
msg->getStringFast( _PREHASH_PropertiesData, _PREHASH_AboutText, avatar_data.about_text);
msg->getStringFast( _PREHASH_PropertiesData, _PREHASH_FLAboutText, avatar_data.fl_about_text);
msg->getStringFast( _PREHASH_PropertiesData, _PREHASH_BornOn, birth_date);
msg->getString( _PREHASH_PropertiesData, _PREHASH_ProfileURL, avatar_data.profile_url);
msg->getU32Fast( _PREHASH_PropertiesData, _PREHASH_Flags, avatar_data.flags);
//LLDateUtil::dateFromPDTString(avatar_data.born_on, birth_date);
avatar_data.born_on = birth_date;
avatar_data.caption_index = 0;
S32 charter_member_size = 0;
charter_member_size = msg->getSize(_PREHASH_PropertiesData, _PREHASH_CharterMember);
if(1 == charter_member_size)
{
msg->getBinaryData(_PREHASH_PropertiesData, _PREHASH_CharterMember, &avatar_data.caption_index, 1);
}
else if(1 < charter_member_size)
{
msg->getString(_PREHASH_PropertiesData, _PREHASH_CharterMember, avatar_data.caption_text);
}
LLAvatarPropertiesProcessor* self = getInstance();
// Request processed, no longer pending
self->removePendingRequest(avatar_data.avatar_id, APT_PROPERTIES);
self->notifyObservers(avatar_data.avatar_id,&avatar_data,APT_PROPERTIES);
}
void LLAvatarPropertiesProcessor::processAvatarInterestsReply(LLMessageSystem* msg, void**)
{
LLAvatarInterestsInfo avatar_interests;
msg->getUUIDFast( _PREHASH_AgentData, _PREHASH_AgentID, avatar_interests.agent_id);
msg->getUUIDFast( _PREHASH_AgentData, _PREHASH_AvatarID, avatar_interests.avatar_id );
msg->getU32Fast( _PREHASH_PropertiesData, _PREHASH_WantToMask, avatar_interests.want_to_mask );
msg->getStringFast( _PREHASH_PropertiesData, _PREHASH_WantToText, avatar_interests.want_to_text );
msg->getU32Fast( _PREHASH_PropertiesData, _PREHASH_SkillsMask, avatar_interests.skills_mask );
msg->getStringFast( _PREHASH_PropertiesData, _PREHASH_SkillsText, avatar_interests.skills_text );
msg->getString( _PREHASH_PropertiesData, _PREHASH_LanguagesText, avatar_interests.languages_text );
LLAvatarPropertiesProcessor* self = getInstance();
//This message isn't requested.. it just comes as a consequence of AvatarPropertiesRequest.
//self->removePendingRequest(avatar_interests.avatar_id, APT_INTERESTS);
self->notifyObservers(avatar_interests.avatar_id,&avatar_interests,APT_INTERESTS);
}
void LLAvatarPropertiesProcessor::processAvatarClassifiedsReply(LLMessageSystem* msg, void**)
{
LLAvatarClassifieds classifieds;
msg->getUUID(_PREHASH_AgentData, _PREHASH_AgentID, classifieds.agent_id);
msg->getUUID(_PREHASH_AgentData, _PREHASH_TargetID, classifieds.target_id);
S32 block_count = msg->getNumberOfBlocks(_PREHASH_Data);
for(int n = 0; n < block_count; ++n)
{
LLAvatarClassifieds::classified_data data;
msg->getUUID(_PREHASH_Data, _PREHASH_ClassifiedID, data.classified_id, n);
msg->getString(_PREHASH_Data, _PREHASH_Name, data.name, n);
classifieds.classifieds_list.push_back(data);
}
LLAvatarPropertiesProcessor* self = getInstance();
// Request processed, no longer pending
self->removePendingRequest(classifieds.target_id, APT_CLASSIFIEDS);
self->notifyObservers(classifieds.target_id,&classifieds,APT_CLASSIFIEDS);
//LLPanelAvatarClassified => LLPanelAvatar
}
void LLAvatarPropertiesProcessor::processClassifiedInfoReply(LLMessageSystem* msg, void**)
{
LLAvatarClassifiedInfo c_info;
msg->getUUID(_PREHASH_AgentData, _PREHASH_AgentID, c_info.agent_id);
msg->getUUID(_PREHASH_Data, _PREHASH_ClassifiedID, c_info.classified_id);
msg->getUUID(_PREHASH_Data, _PREHASH_CreatorID, c_info.creator_id);
msg->getU32(_PREHASH_Data, _PREHASH_CreationDate, c_info.creation_date);
msg->getU32(_PREHASH_Data, _PREHASH_ExpirationDate, c_info.expiration_date);
msg->getU32(_PREHASH_Data, _PREHASH_Category, c_info.category);
msg->getString(_PREHASH_Data, _PREHASH_Name, c_info.name);
msg->getString(_PREHASH_Data, _PREHASH_Desc, c_info.description);
msg->getUUID(_PREHASH_Data, _PREHASH_ParcelID, c_info.parcel_id);
msg->getU32(_PREHASH_Data, _PREHASH_ParentEstate, c_info.parent_estate);
msg->getUUID(_PREHASH_Data, _PREHASH_SnapshotID, c_info.snapshot_id);
msg->getString(_PREHASH_Data, _PREHASH_SimName, c_info.sim_name);
msg->getVector3d(_PREHASH_Data, _PREHASH_PosGlobal, c_info.pos_global);
msg->getString(_PREHASH_Data, _PREHASH_ParcelName, c_info.parcel_name);
msg->getU8(_PREHASH_Data, _PREHASH_ClassifiedFlags, c_info.flags);
msg->getS32(_PREHASH_Data, _PREHASH_PriceForListing, c_info.price_for_listing);
LLAvatarPropertiesProcessor* self = getInstance();
// Request processed, no longer pending
self->removePendingRequest(c_info.creator_id, APT_CLASSIFIED_INFO);
self->notifyObservers(c_info.creator_id, &c_info, APT_CLASSIFIED_INFO);
}
void LLAvatarPropertiesProcessor::processAvatarNotesReply(LLMessageSystem* msg, void**)
{
LLAvatarNotes avatar_notes;
msg->getUUID(_PREHASH_AgentData, _PREHASH_AgentID, avatar_notes.agent_id);
msg->getUUID(_PREHASH_Data, _PREHASH_TargetID, avatar_notes.target_id);
msg->getString(_PREHASH_Data, _PREHASH_Notes, avatar_notes.notes);
LLAvatarPropertiesProcessor* self = getInstance();
// Request processed, no longer pending
self->removePendingRequest(avatar_notes.target_id, APT_NOTES);
self->notifyObservers(avatar_notes.target_id,&avatar_notes,APT_NOTES);
//LLPanelAvatar
}
void LLAvatarPropertiesProcessor::processAvatarPicksReply(LLMessageSystem* msg, void**)
{
LLAvatarPicks avatar_picks;
msg->getUUID(_PREHASH_AgentData, _PREHASH_AgentID, avatar_picks.agent_id);
msg->getUUID(_PREHASH_AgentData, _PREHASH_TargetID, avatar_picks.target_id);
std::string name;
gCacheName->getFullName(avatar_picks.target_id, name);
llinfos << "Got reply for " << avatar_picks.target_id << ": (" << name << ")" << llendl;
S32 block_count = msg->getNumberOfBlocks(_PREHASH_Data);
for (int block = 0; block < block_count; ++block)
{
LLUUID pick_id;
std::string pick_name;
msg->getUUID(_PREHASH_Data, _PREHASH_PickID, pick_id, block);
msg->getString(_PREHASH_Data, _PREHASH_PickName, pick_name, block);
llinfos << "\t" << pick_id << ": " << pick_name << llendl;
avatar_picks.picks_list.push_back(std::make_pair(pick_id,pick_name));
}
LLAvatarPropertiesProcessor* self = getInstance();
// Request processed, no longer pending
self->removePendingRequest(avatar_picks.target_id, APT_PICKS);
self->notifyObservers(avatar_picks.target_id,&avatar_picks,APT_PICKS);
//LLPanelAvatar
}
void LLAvatarPropertiesProcessor::processPickInfoReply(LLMessageSystem* msg, void**)
{
LLPickData pick_data;
// Extract the agent id and verify the message is for this
// client.
msg->getUUID(_PREHASH_AgentData, _PREHASH_AgentID, pick_data.agent_id );
msg->getUUID(_PREHASH_Data, _PREHASH_PickID, pick_data.pick_id);
msg->getUUID(_PREHASH_Data, _PREHASH_CreatorID, pick_data.creator_id);
// ** top_pick should be deleted, not being used anymore - angela
msg->getBOOL(_PREHASH_Data, _PREHASH_TopPick, pick_data.top_pick);
msg->getUUID(_PREHASH_Data, _PREHASH_ParcelID, pick_data.parcel_id);
msg->getString(_PREHASH_Data, _PREHASH_Name, pick_data.name);
msg->getString(_PREHASH_Data, _PREHASH_Desc, pick_data.desc);
msg->getUUID(_PREHASH_Data, _PREHASH_SnapshotID, pick_data.snapshot_id);
msg->getString(_PREHASH_Data, _PREHASH_User, pick_data.user_name);
msg->getString(_PREHASH_Data, _PREHASH_OriginalName, pick_data.original_name);
msg->getString(_PREHASH_Data, _PREHASH_SimName, pick_data.sim_name);
msg->getVector3d(_PREHASH_Data, _PREHASH_PosGlobal, pick_data.pos_global);
msg->getS32(_PREHASH_Data, _PREHASH_SortOrder, pick_data.sort_order);
msg->getBOOL(_PREHASH_Data, _PREHASH_Enabled, pick_data.enabled);
LLAvatarPropertiesProcessor* self = getInstance();
// don't need to remove pending request as we don't track pick info
self->notifyObservers(pick_data.creator_id, &pick_data, APT_PICK_INFO);
}
void LLAvatarPropertiesProcessor::processAvatarGroupsReply(LLMessageSystem* msg, void**)
{
LLAvatarGroups avatar_groups;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, avatar_groups.agent_id );
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AvatarID, avatar_groups.avatar_id );
S32 group_count = msg->getNumberOfBlocksFast(_PREHASH_GroupData);
for(S32 i = 0; i < group_count; ++i)
{
LLAvatarGroups::LLGroupData group_data;
msg->getU64( _PREHASH_GroupData, _PREHASH_GroupPowers, group_data.group_powers, i );
msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupTitle, group_data.group_title, i );
msg->getUUIDFast( _PREHASH_GroupData, _PREHASH_GroupID, group_data.group_id, i);
msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupName, group_data.group_name, i );
msg->getUUIDFast( _PREHASH_GroupData, _PREHASH_GroupInsigniaID, group_data.group_insignia_id, i );
avatar_groups.group_list.push_back(group_data);
}
LLAvatarPropertiesProcessor* self = getInstance();
self->removePendingRequest(avatar_groups.avatar_id, APT_GROUPS);
self->notifyObservers(avatar_groups.avatar_id,&avatar_groups,APT_GROUPS);
}
void LLAvatarPropertiesProcessor::notifyObservers(const LLUUID& id,void* data, EAvatarProcessorType type)
{
// Copy the map (because observers may delete themselves when updated?)
LLAvatarPropertiesProcessor::observer_multimap_t observers = mObservers;
observer_multimap_t::iterator oi = observers.begin();
observer_multimap_t::iterator end = observers.end();
for (; oi != end; ++oi)
{
// only notify observers for the same agent, or if the observer
// didn't know the agent ID and passed a NULL id.
const LLUUID &agent_id = oi->first;
if (agent_id == id || agent_id.isNull())
{
oi->second->processProperties(data,type);
}
}
}
void LLAvatarPropertiesProcessor::sendFriendRights(const LLUUID& avatar_id, S32 rights)
{
if(!avatar_id.isNull())
{
LLMessageSystem* msg = gMessageSystem;
// setup message header
msg->newMessageFast(_PREHASH_GrantUserRights);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Rights);
msg->addUUID(_PREHASH_AgentRelated, avatar_id);
msg->addS32(_PREHASH_RelatedRights, rights);
gAgent.sendReliableMessage();
}
}
void LLAvatarPropertiesProcessor::sendNotes(const LLUUID& avatar_id, const std::string notes)
{
if(!avatar_id.isNull())
{
LLMessageSystem* msg = gMessageSystem;
// setup message header
msg->newMessageFast(_PREHASH_AvatarNotesUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Data);
msg->addUUID(_PREHASH_TargetID, avatar_id);
msg->addString(_PREHASH_Notes, notes);
gAgent.sendReliableMessage();
}
}
void LLAvatarPropertiesProcessor::sendPickDelete( const LLUUID& pick_id )
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(_PREHASH_PickDelete);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_Data);
msg->addUUID(_PREHASH_PickID, pick_id);
gAgent.sendReliableMessage();
//LLAgentPicksInfo::getInstance()->requestNumberOfPicks();
//LLAgentPicksInfo::getInstance()->decrementNumberOfPicks();
}
void LLAvatarPropertiesProcessor::sendClassifiedDelete(const LLUUID& classified_id)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(_PREHASH_ClassifiedDelete);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_Data);
msg->addUUID(_PREHASH_ClassifiedID, classified_id);
gAgent.sendReliableMessage();
}
void LLAvatarPropertiesProcessor::sendPickInfoUpdate(const LLPickData* new_pick)
{
if (!new_pick) return;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(_PREHASH_PickInfoUpdate);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_Data);
msg->addUUID(_PREHASH_PickID, new_pick->pick_id);
msg->addUUID(_PREHASH_CreatorID, new_pick->creator_id);
//legacy var need to be deleted
msg->addBOOL(_PREHASH_TopPick, FALSE);
// fills in on simulator if null
msg->addUUID(_PREHASH_ParcelID, new_pick->parcel_id);
msg->addString(_PREHASH_Name, new_pick->name);
msg->addString(_PREHASH_Desc, new_pick->desc);
msg->addUUID(_PREHASH_SnapshotID, new_pick->snapshot_id);
msg->addVector3d(_PREHASH_PosGlobal, new_pick->pos_global);
// Only top picks have a sort order
msg->addS32(_PREHASH_SortOrder, 0);
msg->addBOOL(_PREHASH_Enabled, new_pick->enabled);
gAgent.sendReliableMessage();
//LLAgentPicksInfo::getInstance()->requestNumberOfPicks();
}
void LLAvatarPropertiesProcessor::sendClassifiedInfoUpdate(const LLAvatarClassifiedInfo* c_data)
{
if(!c_data)
{
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(_PREHASH_ClassifiedInfoUpdate);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_Data);
msg->addUUID(_PREHASH_ClassifiedID, c_data->classified_id);
msg->addU32(_PREHASH_Category, c_data->category);
msg->addString(_PREHASH_Name, c_data->name);
msg->addString(_PREHASH_Desc, c_data->description);
msg->addUUID(_PREHASH_ParcelID, c_data->parcel_id);
msg->addU32(_PREHASH_ParentEstate, 0);
msg->addUUID(_PREHASH_SnapshotID, c_data->snapshot_id);
msg->addVector3d(_PREHASH_PosGlobal, c_data->pos_global);
msg->addU8(_PREHASH_ClassifiedFlags, c_data->flags);
msg->addS32(_PREHASH_PriceForListing, c_data->price_for_listing);
gAgent.sendReliableMessage();
}
void LLAvatarPropertiesProcessor::sendPickInfoRequest(const LLUUID& creator_id, const LLUUID& pick_id)
{
// Must ask for a pick based on the creator id because
// the pick database is distributed to the inventory cluster. JC
std::vector<std::string> request_params;
request_params.push_back(creator_id.asString() );
request_params.push_back(pick_id.asString() );
send_generic_message("pickinforequest", request_params);
}
void LLAvatarPropertiesProcessor::sendClassifiedInfoRequest(const LLUUID& classified_id)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(_PREHASH_ClassifiedInfoRequest);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_Data);
msg->addUUID(_PREHASH_ClassifiedID, classified_id);
gAgent.sendReliableMessage();
}
bool LLAvatarPropertiesProcessor::isPendingRequest(const LLUUID& avatar_id, EAvatarProcessorType type)
{
timestamp_map_t::key_type key = std::make_pair(avatar_id, type);
timestamp_map_t::iterator it = mRequestTimestamps.find(key);
// Is this a new request?
if (it == mRequestTimestamps.end()) return false;
// We found a request, check if it has timed out
U32 now = time(NULL);
const U32 REQUEST_EXPIRE_SECS = 5;
U32 expires = it->second + REQUEST_EXPIRE_SECS;
// Request is still pending if it hasn't expired yet
// *NOTE: Expired requests will accumulate in this map, but they are rare,
// the data is small, and they will be updated if the same data is
// re-requested
return (now < expires);
}
void LLAvatarPropertiesProcessor::addPendingRequest(const LLUUID& avatar_id, EAvatarProcessorType type)
{
timestamp_map_t::key_type key = std::make_pair(avatar_id, type);
U32 now = time(NULL);
// Add or update existing (expired) request
mRequestTimestamps[ key ] = now;
}
void LLAvatarPropertiesProcessor::removePendingRequest(const LLUUID& avatar_id, EAvatarProcessorType type)
{
timestamp_map_t::key_type key = std::make_pair(avatar_id, type);
mRequestTimestamps.erase(key);
}

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@@ -0,0 +1,291 @@
/**
* @file llavatarpropertiesprocessor.h
* @brief LLAvatatIconCtrl base class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARPROPERTIESPROCESSOR_H
#define LL_LLAVATARPROPERTIESPROCESSOR_H
#include "lluuid.h"
#include "llsingleton.h"
#include "v3dmath.h" // LLVector3d
#include <list>
#include <map>
/*
*TODO Vadim: This needs some refactoring:
- Remove EAvatarProcessorType in favor of separate observers, derived from a common parent (to get rid of void*).
*/
class LLMessageSystem;
enum EAvatarProcessorType
{
APT_PROPERTIES,
APT_NOTES,
APT_GROUPS,
APT_PICKS,
APT_PICK_INFO,
APT_TEXTURES,
APT_CLASSIFIEDS,
APT_CLASSIFIED_INFO,
APT_INTERESTS
};
struct LLAvatarData
{
LLUUID agent_id;
LLUUID avatar_id; //target id
LLUUID image_id;
LLUUID fl_image_id;
LLUUID partner_id;
std::string about_text;
std::string fl_about_text;
std::string born_on;
std::string profile_url;
U8 caption_index;
std::string caption_text;
U32 flags;
BOOL allow_publish;
};
struct LLAvatarPicks
{
LLUUID agent_id;
LLUUID target_id; //target id
typedef std::pair<LLUUID,std::string> pick_data_t;
typedef std::list< pick_data_t> picks_list_t;
picks_list_t picks_list;
};
struct LLPickData
{
LLUUID agent_id;
LLUUID pick_id;
LLUUID creator_id;
BOOL top_pick;
LLUUID parcel_id;
std::string name;
std::string desc;
LLUUID snapshot_id;
LLVector3d pos_global;
S32 sort_order;
BOOL enabled;
//used only in read requests
std::string user_name;
std::string original_name;
std::string sim_name;
//used only in write (update) requests
LLUUID session_id;
};
struct LLAvatarNotes
{
LLUUID agent_id;
LLUUID target_id; //target id
std::string notes;
};
struct LLAvatarGroups
{
LLUUID agent_id;
LLUUID avatar_id; //target id
BOOL list_in_profile;
struct LLGroupData;
typedef std::list<LLGroupData> group_list_t;
group_list_t group_list;
struct LLGroupData
{
U64 group_powers;
BOOL accept_notices;
std::string group_title;
LLUUID group_id;
std::string group_name;
LLUUID group_insignia_id;
};
};
struct LLAvatarClassifieds
{
LLUUID agent_id;
LLUUID target_id;
struct classified_data;
typedef std::list<classified_data> classifieds_list_t;
classifieds_list_t classifieds_list;
struct classified_data
{
LLUUID classified_id;
std::string name;
};
};
struct LLAvatarClassifiedInfo
{
LLUUID agent_id;
LLUUID classified_id;
LLUUID creator_id;
U32 creation_date;
U32 expiration_date;
U32 category;
std::string name;
std::string description;
LLUUID parcel_id;
U32 parent_estate;
LLUUID snapshot_id;
std::string sim_name;
LLVector3d pos_global;
std::string parcel_name;
U8 flags;
S32 price_for_listing;
};
struct LLAvatarInterestsInfo
{
LLUUID agent_id;
LLUUID avatar_id; //target id
U32 want_to_mask;
std::string want_to_text;
U32 skills_mask;
std::string skills_text;
std::string languages_text;
};
class LLAvatarPropertiesObserver
{
public:
virtual ~LLAvatarPropertiesObserver() {}
virtual void processProperties(void* data, EAvatarProcessorType type) = 0;
};
class LLAvatarPropertiesProcessor
: public LLSingleton<LLAvatarPropertiesProcessor>
{
public:
LLAvatarPropertiesProcessor();
virtual ~LLAvatarPropertiesProcessor();
void addObserver(const LLUUID& avatar_id, LLAvatarPropertiesObserver* observer);
void removeObserver(const LLUUID& avatar_id, LLAvatarPropertiesObserver* observer);
// Request various types of avatar data. Duplicate requests will be
// suppressed while waiting for a response from the network.
void sendAvatarPropertiesRequest(const LLUUID& avatar_id);
void sendAvatarPicksRequest(const LLUUID& avatar_id);
void sendAvatarNotesRequest(const LLUUID& avatar_id);
void sendAvatarGroupsRequest(const LLUUID& avatar_id);
void sendAvatarTexturesRequest(const LLUUID& avatar_id);
void sendAvatarClassifiedsRequest(const LLUUID& avatar_id);
// Duplicate pick info requests are not suppressed.
void sendPickInfoRequest(const LLUUID& creator_id, const LLUUID& pick_id);
void sendClassifiedInfoRequest(const LLUUID& classified_id);
void sendAvatarPropertiesUpdate(const LLAvatarData* avatar_props);
void sendAvatarInterestsUpdate(const LLAvatarInterestsInfo* interests_props);
void sendPickInfoUpdate(const LLPickData* new_pick);
void sendClassifiedInfoUpdate(const LLAvatarClassifiedInfo* c_data);
void sendFriendRights(const LLUUID& avatar_id, S32 rights);
void sendNotes(const LLUUID& avatar_id, const std::string notes);
void sendPickDelete(const LLUUID& pick_id);
void sendClassifiedDelete(const LLUUID& classified_id);
// Returns translated, human readable string for account type, such
// as "Resident" or "Linden Employee". Used for profiles, inspectors.
static std::string accountType(const LLAvatarData* avatar_data);
// Returns translated, human readable string for payment info, such
// as "Payment Info on File" or "Payment Info Used".
// Used for profiles, inspectors.
static std::string paymentInfo(const LLAvatarData* avatar_data);
static void processAvatarPropertiesReply(LLMessageSystem* msg, void**);
static void processAvatarInterestsReply(LLMessageSystem* msg, void**);
static void processAvatarClassifiedsReply(LLMessageSystem* msg, void**);
static void processClassifiedInfoReply(LLMessageSystem* msg, void**);
static void processAvatarGroupsReply(LLMessageSystem* msg, void**);
static void processAvatarNotesReply(LLMessageSystem* msg, void**);
static void processAvatarPicksReply(LLMessageSystem* msg, void**);
static void processPickInfoReply(LLMessageSystem* msg, void**);
protected:
void sendGenericRequest(const LLUUID& avatar_id, EAvatarProcessorType type, const std::string method);
void notifyObservers(const LLUUID& id,void* data, EAvatarProcessorType type);
// Is there a pending, not timed out, request for this avatar's data?
// Use this to suppress duplicate requests for data when a request is
// pending.
bool isPendingRequest(const LLUUID& avatar_id, EAvatarProcessorType type);
// Call this when a request has been sent
void addPendingRequest(const LLUUID& avatar_id, EAvatarProcessorType type);
// Call this when the reply to the request is received
void removePendingRequest(const LLUUID& avatar_id, EAvatarProcessorType type);
typedef void* (*processor_method_t)(LLMessageSystem*);
static processor_method_t getProcessor(EAvatarProcessorType type);
protected:
typedef std::multimap<LLUUID, LLAvatarPropertiesObserver*> observer_multimap_t;
observer_multimap_t mObservers;
// Keep track of pending requests for data by avatar id and type.
// Maintain a timestamp for each request so a request that receives no reply
// does not block future requests forever.
// Map avatar_id+request_type -> U32 timestamp in seconds
typedef std::map< std::pair<LLUUID, EAvatarProcessorType>, U32> timestamp_map_t;
timestamp_map_t mRequestTimestamps;
};
#endif // LL_LLAVATARPROPERTIESPROCESSOR_H

View File

@@ -42,7 +42,6 @@
#include "llcubemap.h"
#include "llsky.h"
#include "llagent.h"
#include "lldrawable.h"
#include "llface.h"
#include "llviewercamera.h"

View File

@@ -43,7 +43,6 @@
#include "llglheaders.h"
#include "llrender.h"
#include "llagent.h"
#include "llcubemap.h"
#include "lldrawable.h"
#include "llface.h"

View File

@@ -2,31 +2,25 @@
* @file lldrawpoolsimple.cpp
* @brief LLDrawPoolSimple class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,7 +29,6 @@
#include "lldrawpoolsimple.h"
#include "llviewercamera.h"
#include "llagent.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"

View File

@@ -71,6 +71,8 @@ LLFloaterWindLight* LLFloaterWindLight::sWindLight = NULL;
std::set<std::string> LLFloaterWindLight::sDefaultPresets;
static const F32 WL_SUN_AMBIENT_SLIDER_SCALE = 3.0f;
static const F32 WL_BLUE_HORIZON_DENSITY_SCALE = 2.0f;
static const F32 WL_CLOUD_SLIDER_SCALE = 1.0f;
LLFloaterWindLight::LLFloaterWindLight() : LLFloater(std::string("windlight floater"))
{
@@ -308,7 +310,7 @@ void LLFloaterWindLight::syncMenu()
LLWLParamManager * param_mgr = LLWLParamManager::getInstance();
LLWLParamSet& currentParams = param_mgr->mCurParams;
LLWLParamSet& cur_params = param_mgr->mCurParams;
//std::map<std::string, LLVector4> & currentParams = param_mgr->mCurParams.mParamValues;
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g)
@@ -320,59 +322,37 @@ void LLFloaterWindLight::syncMenu()
// [/RLVa:KB]
// blue horizon
param_mgr->mBlueHorizon = currentParams.getVector(param_mgr->mBlueHorizon.mName, err);
childSetValue("WLBlueHorizonR", param_mgr->mBlueHorizon.r / 2.0);
childSetValue("WLBlueHorizonG", param_mgr->mBlueHorizon.g / 2.0);
childSetValue("WLBlueHorizonB", param_mgr->mBlueHorizon.b / 2.0);
childSetValue("WLBlueHorizonI",
std::max(param_mgr->mBlueHorizon.r / 2.0,
std::max(param_mgr->mBlueHorizon.g / 2.0,
param_mgr->mBlueHorizon.b / 2.0)));
param_mgr->mBlueHorizon = cur_params.getVector(param_mgr->mBlueHorizon.mName, err);
setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE);
// haze density, horizon, mult, and altitude
param_mgr->mHazeDensity = currentParams.getVector(param_mgr->mHazeDensity.mName, err);
childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r);
param_mgr->mHazeHorizon = currentParams.getVector(param_mgr->mHazeHorizon.mName, err);
childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r);
param_mgr->mDensityMult = currentParams.getVector(param_mgr->mDensityMult.mName, err);
childSetValue("WLDensityMult", param_mgr->mDensityMult.x *
param_mgr->mDensityMult.mult);
param_mgr->mMaxAlt = currentParams.getVector(param_mgr->mMaxAlt.mName, err);
childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x);
param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err);
childSetValue("WLHazeDensity", (F32) param_mgr->mHazeDensity);
param_mgr->mHazeHorizon = cur_params.getFloat(param_mgr->mHazeHorizon.mName, err);
childSetValue("WLHazeHorizon", (F32) param_mgr->mHazeHorizon);
param_mgr->mDensityMult = cur_params.getFloat(param_mgr->mDensityMult.mName, err);
childSetValue("WLDensityMult", ((F32) param_mgr->mDensityMult) * param_mgr->mDensityMult.mult);
param_mgr->mMaxAlt = cur_params.getFloat(param_mgr->mMaxAlt.mName, err);
childSetValue("WLMaxAltitude", (F32) param_mgr->mMaxAlt);
// blue density
param_mgr->mBlueDensity = currentParams.getVector(param_mgr->mBlueDensity.mName, err);
childSetValue("WLBlueDensityR", param_mgr->mBlueDensity.r / 2.0);
childSetValue("WLBlueDensityG", param_mgr->mBlueDensity.g / 2.0);
childSetValue("WLBlueDensityB", param_mgr->mBlueDensity.b / 2.0);
childSetValue("WLBlueDensityI",
std::max(param_mgr->mBlueDensity.r / 2.0,
std::max(param_mgr->mBlueDensity.g / 2.0, param_mgr->mBlueDensity.b / 2.0)));
param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err);
setColorSwatch("WLBlueDensity", param_mgr->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE);
// Lighting
// sunlight
param_mgr->mSunlight = currentParams.getVector(param_mgr->mSunlight.mName, err);
childSetValue("WLSunlightR", param_mgr->mSunlight.r / WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLSunlightG", param_mgr->mSunlight.g / WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLSunlightB", param_mgr->mSunlight.b / WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLSunlightI",
std::max(param_mgr->mSunlight.r / WL_SUN_AMBIENT_SLIDER_SCALE,
std::max(param_mgr->mSunlight.g / WL_SUN_AMBIENT_SLIDER_SCALE, param_mgr->mSunlight.b / WL_SUN_AMBIENT_SLIDER_SCALE)));
param_mgr->mSunlight = cur_params.getVector(param_mgr->mSunlight.mName, err);
setColorSwatch("WLSunlight", param_mgr->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE);
// glow
param_mgr->mGlow = currentParams.getVector(param_mgr->mGlow.mName, err);
param_mgr->mGlow = cur_params.getVector(param_mgr->mGlow.mName, err);
childSetValue("WLGlowR", 2 - param_mgr->mGlow.r / 20.0f);
childSetValue("WLGlowB", -param_mgr->mGlow.b / 5.0f);
// ambient
param_mgr->mAmbient = currentParams.getVector(param_mgr->mAmbient.mName, err);
childSetValue("WLAmbientR", param_mgr->mAmbient.r / WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLAmbientG", param_mgr->mAmbient.g / WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLAmbientB", param_mgr->mAmbient.b / WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLAmbientI",
std::max(param_mgr->mAmbient.r / WL_SUN_AMBIENT_SLIDER_SCALE,
std::max(param_mgr->mAmbient.g / WL_SUN_AMBIENT_SLIDER_SCALE, param_mgr->mAmbient.b / WL_SUN_AMBIENT_SLIDER_SCALE)));
param_mgr->mAmbient = cur_params.getVector(param_mgr->mAmbient.mName, err);
setColorSwatch("WLAmbient", param_mgr->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLSunAngle", param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI);
childSetValue("WLEastAngle", param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI);
@@ -380,31 +360,26 @@ void LLFloaterWindLight::syncMenu()
// Clouds
// Cloud Color
param_mgr->mCloudColor = currentParams.getVector(param_mgr->mCloudColor.mName, err);
childSetValue("WLCloudColorR", param_mgr->mCloudColor.r);
childSetValue("WLCloudColorG", param_mgr->mCloudColor.g);
childSetValue("WLCloudColorB", param_mgr->mCloudColor.b);
childSetValue("WLCloudColorI",
std::max(param_mgr->mCloudColor.r,
std::max(param_mgr->mCloudColor.g, param_mgr->mCloudColor.b)));
param_mgr->mCloudColor = cur_params.getVector(param_mgr->mCloudColor.mName, err);
setColorSwatch("WLCloudColor", param_mgr->mCloudColor, WL_CLOUD_SLIDER_SCALE);
// Cloud
param_mgr->mCloudMain = currentParams.getVector(param_mgr->mCloudMain.mName, err);
param_mgr->mCloudMain = cur_params.getVector(param_mgr->mCloudMain.mName, err);
childSetValue("WLCloudX", param_mgr->mCloudMain.r);
childSetValue("WLCloudY", param_mgr->mCloudMain.g);
childSetValue("WLCloudDensity", param_mgr->mCloudMain.b);
// Cloud Detail
param_mgr->mCloudDetail = currentParams.getVector(param_mgr->mCloudDetail.mName, err);
param_mgr->mCloudDetail = cur_params.getVector(param_mgr->mCloudDetail.mName, err);
childSetValue("WLCloudDetailX", param_mgr->mCloudDetail.r);
childSetValue("WLCloudDetailY", param_mgr->mCloudDetail.g);
childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b);
// Cloud extras
param_mgr->mCloudCoverage = currentParams.getVector(param_mgr->mCloudCoverage.mName, err);
param_mgr->mCloudScale = currentParams.getVector(param_mgr->mCloudScale.mName, err);
childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x);
childSetValue("WLCloudScale", param_mgr->mCloudScale.x);
param_mgr->mCloudCoverage = cur_params.getFloat(param_mgr->mCloudCoverage.mName, err);
param_mgr->mCloudScale = cur_params.getFloat(param_mgr->mCloudScale.mName, err);
childSetValue("WLCloudCoverage", (F32) param_mgr->mCloudCoverage);
childSetValue("WLCloudScale", (F32) param_mgr->mCloudScale);
// cloud scrolling
bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX();
@@ -414,16 +389,20 @@ void LLFloaterWindLight::syncMenu()
childSetValue("DrawClassicClouds", gSavedSettings.getBOOL("SkyUseClassicClouds"));
// disable if locked, enable if not
if(lockX)
if (lockX)
{
childDisable("WLCloudScrollX");
} else {
}
else
{
childEnable("WLCloudScrollX");
}
if(lockY)
if (lockY)
{
childDisable("WLCloudScrollY");
} else {
}
else
{
childEnable("WLCloudScrollY");
}
@@ -431,17 +410,32 @@ void LLFloaterWindLight::syncMenu()
childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f);
childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f);
param_mgr->mDistanceMult = currentParams.getVector(param_mgr->mDistanceMult.mName, err);
childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x);
param_mgr->mDistanceMult = cur_params.getFloat(param_mgr->mDistanceMult.mName, err);
childSetValue("WLDistanceMult", (F32) param_mgr->mDistanceMult);
// Tweak extras
param_mgr->mWLGamma = currentParams.getVector(param_mgr->mWLGamma.mName, err);
childSetValue("WLGamma", param_mgr->mWLGamma.x);
param_mgr->mWLGamma = cur_params.getFloat(param_mgr->mWLGamma.mName, err);
childSetValue("WLGamma", (F32) param_mgr->mWLGamma);
childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness());
}
void LLFloaterWindLight::setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k)
{
std::string child_name(name);
LLVector4 color_vec = from_ctrl;
color_vec/=k;
child_name.push_back('R');
childSetValue(name.data(), color_vec[0]);
child_name.replace(child_name.length()-1,1,1,'G');
childSetValue(child_name, color_vec[1]);
child_name.replace(child_name.length()-1,1,1,'B');
childSetValue(child_name, color_vec[2]);
child_name.replace(child_name.length()-1,1,1,'I');
childSetValue(child_name, llmax(color_vec.mV[0], color_vec.mV[1], color_vec.mV[2]));
}
// static
LLFloaterWindLight* LLFloaterWindLight::instance()
@@ -497,240 +491,238 @@ void LLFloaterWindLight::onClose(bool app_quitting)
}
// color control callbacks
void LLFloaterWindLight::onColorControlRMoved(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onColorControlRMoved(LLUICtrl* ctrl, void* userdata)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl * colorControl = static_cast<WLColorControl *>(userData);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
colorControl->r = sldrCtrl->getValueF32();
if(colorControl->isSunOrAmbientColor) {
colorControl->r *= 3;
color_ctrl->r = sldr_ctrl->getValueF32();
if (color_ctrl->isSunOrAmbientColor)
{
color_ctrl->r *= WL_SUN_AMBIENT_SLIDER_SCALE;
}
if(colorControl->isBlueHorizonOrDensity) {
colorControl->r *= 2;
if (color_ctrl->isBlueHorizonOrDensity)
{
color_ctrl->r *= WL_BLUE_HORIZON_DENSITY_SCALE;
}
// move i if it's the max
if(colorControl->r >= colorControl->g && colorControl->r >= colorControl->b
&& colorControl->hasSliderName) {
colorControl->i = colorControl->r;
std::string name = colorControl->mSliderName;
if (color_ctrl->r >= color_ctrl->g && color_ctrl->r >= color_ctrl->b && color_ctrl->hasSliderName)
{
color_ctrl->i = color_ctrl->r;
std::string name = color_ctrl->mSliderName;
name.append("I");
if(colorControl->isSunOrAmbientColor) {
sWindLight->childSetValue(name, colorControl->r / 3);
} else if(colorControl->isBlueHorizonOrDensity) {
sWindLight->childSetValue(name, colorControl->r / 2);
} else {
sWindLight->childSetValue(name, colorControl->r);
if (color_ctrl->isSunOrAmbientColor)
{
sWindLight->childSetValue(name, color_ctrl->r / WL_SUN_AMBIENT_SLIDER_SCALE);
}
else if (color_ctrl->isBlueHorizonOrDensity)
{
sWindLight->childSetValue(name, color_ctrl->r / WL_BLUE_HORIZON_DENSITY_SCALE);
}
else
{
sWindLight->childSetValue(name, color_ctrl->r);
}
}
colorControl->update(LLWLParamManager::getInstance()->mCurParams);
color_ctrl->update(LLWLParamManager::getInstance()->mCurParams);
LLWLParamManager::getInstance()->propagateParameters();
}
void LLFloaterWindLight::onColorControlGMoved(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onColorControlGMoved(LLUICtrl* ctrl, void* userdata)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl * colorControl = static_cast<WLColorControl *>(userData);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
colorControl->g = sldrCtrl->getValueF32();
if(colorControl->isSunOrAmbientColor) {
colorControl->g *= 3;
color_ctrl->g = sldr_ctrl->getValueF32();
if (color_ctrl->isSunOrAmbientColor)
{
color_ctrl->g *= WL_SUN_AMBIENT_SLIDER_SCALE;
}
if(colorControl->isBlueHorizonOrDensity) {
colorControl->g *= 2;
if (color_ctrl->isBlueHorizonOrDensity)
{
color_ctrl->g *= WL_BLUE_HORIZON_DENSITY_SCALE;
}
// move i if it's the max
if(colorControl->g >= colorControl->r && colorControl->g >= colorControl->b
&& colorControl->hasSliderName) {
colorControl->i = colorControl->g;
std::string name = colorControl->mSliderName;
if (color_ctrl->g >= color_ctrl->r && color_ctrl->g >= color_ctrl->b && color_ctrl->hasSliderName)
{
color_ctrl->i = color_ctrl->g;
std::string name = color_ctrl->mSliderName;
name.append("I");
if(colorControl->isSunOrAmbientColor) {
sWindLight->childSetValue(name, colorControl->g / 3);
} else if(colorControl->isBlueHorizonOrDensity) {
sWindLight->childSetValue(name, colorControl->g / 2);
} else {
sWindLight->childSetValue(name, colorControl->g);
if (color_ctrl->isSunOrAmbientColor)
{
sWindLight->childSetValue(name, color_ctrl->g / WL_SUN_AMBIENT_SLIDER_SCALE);
}
else if (color_ctrl->isBlueHorizonOrDensity)
{
sWindLight->childSetValue(name, color_ctrl->g / WL_BLUE_HORIZON_DENSITY_SCALE);
}
else
{
sWindLight->childSetValue(name, color_ctrl->g);
}
}
colorControl->update(LLWLParamManager::getInstance()->mCurParams);
color_ctrl->update(LLWLParamManager::getInstance()->mCurParams);
LLWLParamManager::getInstance()->propagateParameters();
}
void LLFloaterWindLight::onColorControlBMoved(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onColorControlBMoved(LLUICtrl* ctrl, void* userdata)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl * colorControl = static_cast<WLColorControl *>(userData);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
colorControl->b = sldrCtrl->getValueF32();
if(colorControl->isSunOrAmbientColor) {
colorControl->b *= 3;
color_ctrl->b = sldr_ctrl->getValueF32();
if (color_ctrl->isSunOrAmbientColor)
{
color_ctrl->b *= WL_SUN_AMBIENT_SLIDER_SCALE;
}
if(colorControl->isBlueHorizonOrDensity) {
colorControl->b *= 2;
if (color_ctrl->isBlueHorizonOrDensity)
{
color_ctrl->b *= WL_BLUE_HORIZON_DENSITY_SCALE;
}
// move i if it's the max
if(colorControl->b >= colorControl->r && colorControl->b >= colorControl->g
&& colorControl->hasSliderName) {
colorControl->i = colorControl->b;
std::string name = colorControl->mSliderName;
if (color_ctrl->b >= color_ctrl->r && color_ctrl->b >= color_ctrl->g && color_ctrl->hasSliderName)
{
color_ctrl->i = color_ctrl->b;
std::string name = color_ctrl->mSliderName;
name.append("I");
if(colorControl->isSunOrAmbientColor) {
sWindLight->childSetValue(name, colorControl->b / 3);
} else if(colorControl->isBlueHorizonOrDensity) {
sWindLight->childSetValue(name, colorControl->b / 2);
} else {
sWindLight->childSetValue(name, colorControl->b);
if (color_ctrl->isSunOrAmbientColor)
{
sWindLight->childSetValue(name, color_ctrl->b / WL_SUN_AMBIENT_SLIDER_SCALE);
}
else if (color_ctrl->isBlueHorizonOrDensity)
{
sWindLight->childSetValue(name, color_ctrl->b / WL_BLUE_HORIZON_DENSITY_SCALE);
}
else
{
sWindLight->childSetValue(name, color_ctrl->b);
}
}
colorControl->update(LLWLParamManager::getInstance()->mCurParams);
color_ctrl->update(LLWLParamManager::getInstance()->mCurParams);
LLWLParamManager::getInstance()->propagateParameters();
}
void LLFloaterWindLight::onColorControlIMoved(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl * colorControl = static_cast<WLColorControl *>(userData);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl * color_ctrl = static_cast<WLColorControl *>(userData);
colorControl->i = sldrCtrl->getValueF32();
color_ctrl->i = sldr_ctrl->getValueF32();
// only for sliders where we pass a name
if(colorControl->hasSliderName) {
if(color_ctrl->hasSliderName)
{
// set it to the top
F32 maxVal = std::max(std::max(colorControl->r, colorControl->g), colorControl->b);
F32 iVal;
F32 maxVal = std::max(std::max(color_ctrl->r, color_ctrl->g), color_ctrl->b);
if(colorControl->isSunOrAmbientColor)
{
iVal = colorControl->i * 3;
}
else if(colorControl->isBlueHorizonOrDensity)
{
iVal = colorControl->i * 2;
}
else
{
iVal = colorControl->i;
}
F32 scale = 1.f;
if(color_ctrl->isSunOrAmbientColor)
scale = WL_SUN_AMBIENT_SLIDER_SCALE;
else if(color_ctrl->isBlueHorizonOrDensity)
WL_BLUE_HORIZON_DENSITY_SCALE;
// get the names of the other sliders
std::string rName = colorControl->mSliderName;
rName.append("R");
std::string gName = colorControl->mSliderName;
gName.append("G");
std::string bName = colorControl->mSliderName;
bName.append("B");
F32 iVal = color_ctrl->i * scale;
// handle if at 0
if(iVal == 0) {
colorControl->r = 0;
colorControl->g = 0;
colorControl->b = 0;
if(iVal == 0)
{
color_ctrl->r = 0;
color_ctrl->g = 0;
color_ctrl->b = 0;
// if all at the start
// set them all to the intensity
} else if (maxVal == 0) {
colorControl->r = iVal;
colorControl->g = iVal;
colorControl->b = iVal;
} else {
// add delta amounts to each
F32 delta = (iVal - maxVal) / maxVal;
colorControl->r *= (1.0f + delta);
colorControl->g *= (1.0f + delta);
colorControl->b *= (1.0f + delta);
}
// divide sun color vals by three
if(colorControl->isSunOrAmbientColor)
else if (maxVal == 0)
{
sWindLight->childSetValue(rName, colorControl->r/3);
sWindLight->childSetValue(gName, colorControl->g/3);
sWindLight->childSetValue(bName, colorControl->b/3);
}
else if(colorControl->isBlueHorizonOrDensity)
{
sWindLight->childSetValue(rName, colorControl->r/2);
sWindLight->childSetValue(gName, colorControl->g/2);
sWindLight->childSetValue(bName, colorControl->b/2);
color_ctrl->r = iVal;
color_ctrl->g = iVal;
color_ctrl->b = iVal;
}
else
{
// set the sliders to the new vals
sWindLight->childSetValue(rName, colorControl->r);
sWindLight->childSetValue(gName, colorControl->g);
sWindLight->childSetValue(bName, colorControl->b);
// add delta amounts to each
F32 delta = (iVal - maxVal) / maxVal;
color_ctrl->r *= (1.0f + delta);
color_ctrl->g *= (1.0f + delta);
color_ctrl->b *= (1.0f + delta);
}
// set the sliders to the new vals
std::string child_name(color_ctrl->mSliderName);
child_name.push_back('R');
sWindLight->childSetValue(child_name, color_ctrl->r/scale);
child_name.replace(child_name.length()-1,1,1,'G');
sWindLight->childSetValue(child_name, color_ctrl->g/scale);
child_name.replace(child_name.length()-1,1,1,'B');
sWindLight->childSetValue(child_name, color_ctrl->b/scale);
}
// now update the current parameters and send them to shaders
colorControl->update(LLWLParamManager::getInstance()->mCurParams);
color_ctrl->update(LLWLParamManager::getInstance()->mCurParams);
LLWLParamManager::getInstance()->propagateParameters();
}
/// GLOW SPECIFIC CODE
void LLFloaterWindLight::onGlowRMoved(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onGlowRMoved(LLUICtrl* ctrl, void* userdata)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl * colorControl = static_cast<WLColorControl *>(userData);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
// scaled by 20
colorControl->r = (2 - sldrCtrl->getValueF32()) * 20;
color_ctrl->r = (2 - sldr_ctrl->getValueF32()) * 20;
colorControl->update(LLWLParamManager::getInstance()->mCurParams);
color_ctrl->update(LLWLParamManager::getInstance()->mCurParams);
LLWLParamManager::getInstance()->propagateParameters();
}
/// \NOTE that we want NEGATIVE (-) B
void LLFloaterWindLight::onGlowBMoved(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onGlowBMoved(LLUICtrl* ctrl, void* userdata)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl * colorControl = static_cast<WLColorControl *>(userData);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata);
/// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big
colorControl->b = -sldrCtrl->getValueF32() * 5;
color_ctrl->b = -sldr_ctrl->getValueF32() * 5;
colorControl->update(LLWLParamManager::getInstance()->mCurParams);
color_ctrl->update(LLWLParamManager::getInstance()->mCurParams);
LLWLParamManager::getInstance()->propagateParameters();
}
void LLFloaterWindLight::onFloatControlMoved(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onFloatControlMoved(LLUICtrl* ctrl, void* userdata)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
WLFloatControl * floatControl = static_cast<WLFloatControl *>(userData);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
WLFloatControl * floatControl = static_cast<WLFloatControl *>(userdata);
floatControl->x = sldrCtrl->getValueF32() / floatControl->mult;
floatControl->x = sldr_ctrl->getValueF32() / floatControl->mult;
floatControl->update(LLWLParamManager::getInstance()->mCurParams);
LLWLParamManager::getInstance()->propagateParameters();
@@ -738,7 +730,7 @@ void LLFloaterWindLight::onFloatControlMoved(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onBoolToggle(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
@@ -752,12 +744,12 @@ void LLFloaterWindLight::onBoolToggle(LLUICtrl* ctrl, void* userData)
// time of day
void LLFloaterWindLight::onSunMoved(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sunSldr = sWindLight->getChild<LLSliderCtrl>("WLSunAngle");
LLSliderCtrl* eastSldr = sWindLight->getChild<LLSliderCtrl>("WLEastAngle");
WLColorControl * colorControl = static_cast<WLColorControl *>(userData);
WLColorControl * color_ctrl = static_cast<WLColorControl *>(userData);
// get the two angles
LLWLParamManager * param_mgr = LLWLParamManager::getInstance();
@@ -766,20 +758,20 @@ void LLFloaterWindLight::onSunMoved(LLUICtrl* ctrl, void* userData)
param_mgr->mCurParams.setEastAngle(F_TWO_PI * eastSldr->getValueF32());
// set the sun vector
colorControl->r = -sin(param_mgr->mCurParams.getEastAngle()) *
color_ctrl->r = -sin(param_mgr->mCurParams.getEastAngle()) *
cos(param_mgr->mCurParams.getSunAngle());
colorControl->g = sin(param_mgr->mCurParams.getSunAngle());
colorControl->b = cos(param_mgr->mCurParams.getEastAngle()) *
color_ctrl->g = sin(param_mgr->mCurParams.getSunAngle());
color_ctrl->b = cos(param_mgr->mCurParams.getEastAngle()) *
cos(param_mgr->mCurParams.getSunAngle());
colorControl->i = 1.f;
color_ctrl->i = 1.f;
colorControl->update(param_mgr->mCurParams);
color_ctrl->update(param_mgr->mCurParams);
param_mgr->propagateParameters();
}
void LLFloaterWindLight::onFloatTweakMoved(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
F32 * tweak = static_cast<F32 *>(userData);
@@ -790,7 +782,7 @@ void LLFloaterWindLight::onFloatTweakMoved(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onStarAlphaMoved(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
@@ -974,36 +966,35 @@ void LLFloaterWindLight::onOpenDayCycle(void* userData)
// Clouds
void LLFloaterWindLight::onCloudScrollXMoved(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
// *HACK all cloud scrolling is off by an additive of 10.
LLWLParamManager::getInstance()->mCurParams.setCloudScrollX(sldrCtrl->getValueF32() + 10.0f);
LLWLParamManager::getInstance()->mCurParams.setCloudScrollX(sldr_ctrl->getValueF32() + 10.0f);
}
void LLFloaterWindLight::onCloudScrollYMoved(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl);
// *HACK all cloud scrolling is off by an additive of 10.
LLWLParamManager::getInstance()->mCurParams.setCloudScrollY(sldrCtrl->getValueF32() + 10.0f);
LLWLParamManager::getInstance()->mCurParams.setCloudScrollY(sldr_ctrl->getValueF32() + 10.0f);
}
void LLFloaterWindLight::onCloudScrollXToggled(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
LLCheckBoxCtrl* cb_ctrl = static_cast<LLCheckBoxCtrl*>(ctrl);
bool lock = cbCtrl->get();
bool lock = cb_ctrl->get();
LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollX(!lock);
LLSliderCtrl* sldr = sWindLight->getChild<LLSliderCtrl>(
"WLCloudScrollX");
LLSliderCtrl* sldr = sWindLight->getChild<LLSliderCtrl>("WLCloudScrollX");
if(cbCtrl->get())
if (cb_ctrl->get())
{
sldr->setEnabled(false);
}
@@ -1016,16 +1007,15 @@ void LLFloaterWindLight::onCloudScrollXToggled(LLUICtrl* ctrl, void* userData)
void LLFloaterWindLight::onCloudScrollYToggled(LLUICtrl* ctrl, void* userData)
{
deactivateAnimator();
LLWLParamManager::getInstance()->mAnimator.deactivate();
LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
bool lock = cbCtrl->get();
LLCheckBoxCtrl* cb_ctrl = static_cast<LLCheckBoxCtrl*>(ctrl);
bool lock = cb_ctrl->get();
LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollY(!lock);
LLSliderCtrl* sldr = sWindLight->getChild<LLSliderCtrl>(
"WLCloudScrollY");
LLSliderCtrl* sldr = sWindLight->getChild<LLSliderCtrl>("WLCloudScrollY");
if(cbCtrl->get())
if (cb_ctrl->get())
{
sldr->setEnabled(false);
}
@@ -1035,10 +1025,6 @@ void LLFloaterWindLight::onCloudScrollYToggled(LLUICtrl* ctrl, void* userData)
}
}
void LLFloaterWindLight::deactivateAnimator()
{
LLWLParamManager::getInstance()->mAnimator.deactivate();
}
void LLFloaterWindLight::onClickNext(void* user_data)
{

View File

@@ -67,6 +67,8 @@ public:
static bool newPromptCallback(const LLSD& notification, const LLSD& response);
void setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k);
/// general purpose callbacks for dealing with color controllers
static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
@@ -133,8 +135,6 @@ public:
/// sync up sliders with parameters
void syncMenu();
/// turn off animated skies
static void deactivateAnimator();
static void selectTab(std::string tab_name);

File diff suppressed because it is too large Load Diff

View File

@@ -37,6 +37,7 @@
#include "v3dmath.h"
#include "lluuid.h"
#include "llmediactrl.h"
#include "llavatarpropertiesprocessor.h"
class LLAvatarName;
class LLButton;
@@ -68,30 +69,29 @@ enum EOnlineStatus
// Base class for all sub-tabs inside the avatar profile. Many of these
// panels need to keep track of the parent panel (to get the avatar id)
// and only request data from the database when they are first drawn. JC
class LLPanelAvatarTab : public LLPanel
class LLPanelAvatarTab : public LLPanel, public LLAvatarPropertiesObserver
{
public:
LLPanelAvatarTab(const std::string& name, const LLRect &rect,
LLPanelAvatar* panel_avatar);
virtual ~LLPanelAvatarTab();
// Calls refresh() once per frame when panel is visible
/*virtual*/ void draw();
LLPanelAvatar* getPanelAvatar() const { return mPanelAvatar; }
void setAvatarID(const LLUUID& avatar_id);
void setDataRequested(bool requested) { mDataRequested = requested; }
bool isDataRequested() const { return mDataRequested; }
// If the data for this tab has not yet been requested,
// send the request. Used by tabs that are filled in only
// when they are first displayed.
// type is one of "avatarnotesrequest", "avatarpicksrequest",
// or "avatarclassifiedsrequest"
void sendAvatarProfileRequestIfNeeded(const std::string& method);
private:
LLPanelAvatar* mPanelAvatar;
bool mDataRequested;
protected:
LLUUID mAvatarID;
};
@@ -101,6 +101,9 @@ public:
LLPanelAvatarFirstLife(const std::string& name, const LLRect &rect, LLPanelAvatar* panel_avatar);
/*virtual*/ BOOL postBuild(void);
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
static void onClickImage( void *userdata);
@@ -117,6 +120,8 @@ public:
/*virtual*/ BOOL postBuild(void);
/*virtual*/ void refresh();
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
static void onClickImage( void *userdata);
static void onClickFriends( void *userdata);
static void onDoubleClickGroup(void* userdata);
@@ -150,6 +155,8 @@ public:
/*virtual*/ void refresh();
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
void enableControls(BOOL own_avatar);
void setWebURL(std::string url);
@@ -177,6 +184,8 @@ public:
/*virtual*/ BOOL postBuild(void);
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
void enableControls(BOOL own_avatar);
void setWantSkills(U32 want_to_mask, const std::string& want_to_text,
U32 skills_mask, const std::string& skills_text,
@@ -204,6 +213,8 @@ public:
/*virtual*/ void refresh();
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type){}
void clearControls();
static void onCommitNotes(LLUICtrl* field, void* userdata);
@@ -219,6 +230,8 @@ public:
/*virtual*/ void refresh();
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
// If can close, return TRUE. If cannot close, pop save/discard dialog
// and return FALSE.
BOOL canClose();
@@ -230,10 +243,6 @@ public:
// Delete all the classified sub-panels from the tab container
void deleteClassifiedPanels();
// Unpack the outline of classified for this avatar (count, names, but not
// actual data).
void processAvatarClassifiedReply(LLMessageSystem* msg, void**);
private:
static void onClickNew(void* data);
static void onClickDelete(void* data);
@@ -252,14 +261,11 @@ public:
/*virtual*/ void refresh();
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
// Delete all the pick sub-panels from the tab container
void deletePickPanels();
// Unpack the outline of picks for this avatar (count, names, but not
// actual data).
void processAvatarPicksReply(LLMessageSystem* msg, void**);
void processAvatarClassifiedReply(LLMessageSystem* msg, void**);
private:
static void onClickNew(void* data);
static void onClickDelete(void* data);
@@ -276,7 +282,7 @@ private:
};
class LLPanelAvatar : public LLPanel
class LLPanelAvatar : public LLPanel, public LLAvatarPropertiesObserver
{
public:
@@ -285,6 +291,8 @@ public:
/*virtual*/ BOOL postBuild(void);
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
// If can close, return TRUE. If cannot close, pop save/discard dialog
// and return FALSE.
BOOL canClose();
@@ -318,13 +326,6 @@ public:
BOOL haveData() { return mHaveProperties && mHaveStatistics; }
BOOL isEditable() const { return mAllowEdit; }
static void processAvatarPropertiesReply(LLMessageSystem *msg, void **);
static void processAvatarInterestsReply(LLMessageSystem *msg, void **);
static void processAvatarGroupsReply(LLMessageSystem* msg, void**);
static void processAvatarNotesReply(LLMessageSystem *msg, void **);
static void processAvatarPicksReply(LLMessageSystem *msg, void **);
static void processAvatarClassifiedReply(LLMessageSystem *msg, void **);
static void onClickTrack( void *userdata);
static void onClickIM( void *userdata);
static void onClickGroupInvite( void *userdata);
@@ -369,6 +370,8 @@ public:
LLPanelAvatarFirstLife* mPanelFirstLife;
LLPanelAvatarWeb* mPanelWeb;
std::list<LLPanelAvatarTab*> mAvatarPanelList;
LLDropTarget* mDropTarget;
// Teen users are not allowed to see or enter data into the first life page,

View File

@@ -213,12 +213,21 @@ LLPanelClassified::LLPanelClassified(bool in_finder, bool from_search)
LLPanelClassified::~LLPanelClassified()
{
if(mCreatorID.notNull())
{
LLAvatarPropertiesProcessor::getInstance()->removeObserver(mCreatorID, this);
}
sAllPanels.remove(this);
}
void LLPanelClassified::reset()
{
if(mCreatorID.notNull())
{
LLAvatarPropertiesProcessor::getInstance()->removeObserver(mCreatorID, this);
}
mClassifiedID.setNull();
mCreatorID.setNull();
mParcelID.setNull();
@@ -322,6 +331,82 @@ BOOL LLPanelClassified::postBuild()
return TRUE;
}
void LLPanelClassified::processProperties(void* data, EAvatarProcessorType type)
{
if(APT_CLASSIFIED_INFO == type)
{
lldebugs << "processClassifiedInfoReply()" << llendl;
LLAvatarClassifiedInfo* c_info = static_cast<LLAvatarClassifiedInfo*>(data);
if(c_info && mClassifiedID == c_info->classified_id)
{
LLAvatarPropertiesProcessor::getInstance()->removeObserver(mCreatorID, this);
// "Location text" is actually the original
// name that owner gave the parcel, and the location.
std::string location_text = c_info->parcel_name;
if (!location_text.empty())
location_text.append(", ");
S32 region_x = llround((F32)c_info->pos_global.mdV[VX]) % REGION_WIDTH_UNITS;
S32 region_y = llround((F32)c_info->pos_global.mdV[VY]) % REGION_WIDTH_UNITS;
S32 region_z = llround((F32)c_info->pos_global.mdV[VZ]);
std::string buffer = llformat("%s (%d, %d, %d)", c_info->sim_name.c_str(), region_x, region_y, region_z);
location_text.append(buffer);
//BOOL enabled = is_cf_enabled(flags);
time_t tim = c_info->creation_date;
tm *now=localtime(&tim);
// Found the panel, now fill in the information
mClassifiedID = c_info->classified_id;
mCreatorID = c_info->creator_id;
mParcelID = c_info->parcel_id;
mPriceForListing = c_info->price_for_listing;
mSimName = c_info->sim_name;
mPosGlobal = c_info->pos_global;
// Update UI controls
mNameEditor->setText(c_info->name);
mDescEditor->setText(c_info->description);
mSnapshotCtrl->setImageAssetID(c_info->snapshot_id);
mLocationEditor->setText(location_text);
mLocationChanged = false;
mCategoryCombo->setCurrentByIndex(c_info->category - 1);
mMatureCombo->setCurrentByIndex(is_cf_mature(c_info->flags) ? MATURE_CONTENT : PG_CONTENT);
if (mAutoRenewCheck)
{
mAutoRenewCheck->set(is_cf_auto_renew(c_info->flags));
}
std::string datestr;
timeStructToFormattedString(now, gSavedSettings.getString("ShortDateFormat"), datestr);
LLStringUtil::format_map_t string_args;
string_args["[DATE]"] = datestr;
string_args["[CURRENCY]"] = gHippoGridManager->getConnectedGrid()->getCurrencySymbol();
string_args["[AMT]"] = llformat("%d", c_info->price_for_listing);
childSetText("classified_info_text", getString("ad_placed_paid", string_args));
// If we got data from the database, we know the listing is paid for.
mPaidFor = TRUE;
mUpdateBtn->setLabel(getString("update_txt"));
resetDirty();
// I don't know if a second call is deliberate or a bad merge, so I'm leaving it here.
resetDirty();
}
}
}
BOOL LLPanelClassified::titleIsValid()
{
// Disallow leading spaces, punctuation, etc. that screw up
@@ -488,19 +573,13 @@ std::string LLPanelClassified::getClassifiedName()
void LLPanelClassified::sendClassifiedInfoRequest()
{
LLMessageSystem *msg = gMessageSystem;
if (mClassifiedID != mRequestedID)
{
msg->newMessageFast(_PREHASH_ClassifiedInfoRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->nextBlockFast(_PREHASH_Data);
msg->addUUIDFast(_PREHASH_ClassifiedID, mClassifiedID);
gAgent.sendReliableMessage();
LLAvatarPropertiesProcessor::getInstance()->addObserver(mCreatorID, this);
LLAvatarPropertiesProcessor::getInstance()->sendClassifiedInfoRequest(mClassifiedID);
mDataRequested = TRUE;
mRequestedID = mClassifiedID;
// While we're at it let's get the stats from the new table if that
@@ -517,9 +596,10 @@ void LLPanelClassified::sendClassifiedInfoRequest()
}
}
void LLPanelClassified::sendClassifiedInfoUpdate()
{
LLAvatarClassifiedInfo c_data;
// If we don't have a classified id yet, we'll need to generate one,
// otherwise we'll keep overwriting classified_id 00000 in the database.
if (mClassifiedID.isNull())
@@ -528,180 +608,24 @@ void LLPanelClassified::sendClassifiedInfoUpdate()
mClassifiedID.generate();
}
LLMessageSystem* msg = gMessageSystem;
c_data.agent_id = gAgent.getID();
c_data.classified_id = mClassifiedID;
c_data.category = mCategoryCombo->getCurrentIndex() + 1;
c_data.name = mNameEditor->getText();
c_data.description = mDescEditor->getText();
c_data.parcel_id = mParcelID;
c_data.snapshot_id = mSnapshotCtrl->getImageAssetID();
c_data.pos_global = mPosGlobal;
BOOL auto_renew = mAutoRenewCheck && mAutoRenewCheck->get();
c_data.flags = pack_classified_flags_request(auto_renew, false, mMatureCombo->getCurrentIndex() == MATURE_CONTENT, false);
c_data.price_for_listing = mPriceForListing;
c_data.parent_estate = 0; //probably not required.
msg->newMessageFast(_PREHASH_ClassifiedInfoUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Data);
msg->addUUIDFast(_PREHASH_ClassifiedID, mClassifiedID);
// TODO: fix this
U32 category = mCategoryCombo->getCurrentIndex() + 1;
msg->addU32Fast(_PREHASH_Category, category);
msg->addStringFast(_PREHASH_Name, mNameEditor->getText());
msg->addStringFast(_PREHASH_Desc, mDescEditor->getText());
// fills in on simulator if null
msg->addUUIDFast(_PREHASH_ParcelID, mParcelID);
// fills in on simulator if null
msg->addU32Fast(_PREHASH_ParentEstate, 0);
msg->addUUIDFast(_PREHASH_SnapshotID, mSnapshotCtrl->getImageAssetID());
msg->addVector3dFast(_PREHASH_PosGlobal, mPosGlobal);
BOOL mature = mMatureCombo->getCurrentIndex() == MATURE_CONTENT;
BOOL auto_renew = FALSE;
if (mAutoRenewCheck)
{
auto_renew = mAutoRenewCheck->get();
}
// These flags doesn't matter here.
const bool adult_enabled = false;
const bool is_pg = false;
U8 flags = pack_classified_flags_request(auto_renew, is_pg, mature, adult_enabled);
msg->addU8Fast(_PREHASH_ClassifiedFlags, flags);
msg->addS32("PriceForListing", mPriceForListing);
gAgent.sendReliableMessage();
LLAvatarPropertiesProcessor::getInstance()->sendClassifiedInfoUpdate(&c_data);
mDirty = false;
}
//static
void LLPanelClassified::processClassifiedInfoReply(LLMessageSystem *msg, void **)
{
lldebugs << "processClassifiedInfoReply()" << llendl;
// Extract the agent id and verify the message is for this
// client.
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgent.getID())
{
llwarns << "Agent ID mismatch in processClassifiedInfoReply"
<< llendl;
return;
}
LLUUID classified_id;
msg->getUUIDFast(_PREHASH_Data, _PREHASH_ClassifiedID, classified_id);
LLUUID creator_id;
msg->getUUIDFast(_PREHASH_Data, _PREHASH_CreatorID, creator_id);
LLUUID parcel_id;
msg->getUUIDFast(_PREHASH_Data, _PREHASH_ParcelID, parcel_id);
std::string name;
msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name);
std::string desc;
msg->getStringFast(_PREHASH_Data, _PREHASH_Desc, desc);
LLUUID snapshot_id;
msg->getUUIDFast(_PREHASH_Data, _PREHASH_SnapshotID, snapshot_id);
// "Location text" is actually the original
// name that owner gave the parcel, and the location.
std::string location_text;
msg->getStringFast(_PREHASH_Data, _PREHASH_ParcelName, location_text);
if (!location_text.empty())
{
location_text.append(", ");
}
std::string sim_name;
msg->getStringFast(_PREHASH_Data, _PREHASH_SimName, sim_name);
LLVector3d pos_global;
msg->getVector3dFast(_PREHASH_Data, _PREHASH_PosGlobal, pos_global);
S32 region_x = llround((F32)pos_global.mdV[VX]) % REGION_WIDTH_UNITS;
S32 region_y = llround((F32)pos_global.mdV[VY]) % REGION_WIDTH_UNITS;
S32 region_z = llround((F32)pos_global.mdV[VZ]);
std::string buffer = llformat("%s (%d, %d, %d)", sim_name.c_str(), region_x, region_y, region_z);
location_text.append(buffer);
U8 flags;
msg->getU8Fast(_PREHASH_Data, _PREHASH_ClassifiedFlags, flags);
//BOOL enabled = is_cf_enabled(flags);
bool mature = is_cf_mature(flags);
bool auto_renew = is_cf_auto_renew(flags);
U32 date = 0;
msg->getU32Fast(_PREHASH_Data, _PREHASH_CreationDate, date);
time_t tim = date;
tm *now=localtime(&tim);
// future use
U32 expiration_date = 0;
msg->getU32("Data", "ExpirationDate", expiration_date);
U32 category = 0;
msg->getU32Fast(_PREHASH_Data, _PREHASH_Category, category);
S32 price_for_listing = 0;
msg->getS32("Data", "PriceForListing", price_for_listing);
// Look up the panel to fill in
for (panel_list_t::iterator iter = sAllPanels.begin(); iter != sAllPanels.end(); ++iter)
{
LLPanelClassified* self = *iter;
// For top picks, must match pick id
if (self->mClassifiedID != classified_id)
{
continue;
}
// Found the panel, now fill in the information
self->mClassifiedID = classified_id;
self->mCreatorID = creator_id;
self->mParcelID = parcel_id;
self->mPriceForListing = price_for_listing;
self->mSimName.assign(sim_name);
self->mPosGlobal = pos_global;
// Update UI controls
self->mNameEditor->setText(name);
self->mDescEditor->setText(desc);
self->mSnapshotCtrl->setImageAssetID(snapshot_id);
self->mLocationEditor->setText(location_text);
self->mLocationChanged = false;
self->mCategoryCombo->setCurrentByIndex(category - 1);
if(mature)
{
self->mMatureCombo->setCurrentByIndex(MATURE_CONTENT);
}
else
{
self->mMatureCombo->setCurrentByIndex(PG_CONTENT);
}
if (self->mAutoRenewCheck)
{
self->mAutoRenewCheck->set(auto_renew);
}
std::string datestr;
timeStructToFormattedString(now, gSavedSettings.getString("ShortDateFormat"), datestr);
LLStringUtil::format_map_t string_args;
string_args["[DATE]"] = datestr;
string_args["[CURRENCY]"] = gHippoGridManager->getConnectedGrid()->getCurrencySymbol();
string_args["[AMT]"] = llformat("%d", price_for_listing);
self->childSetText("classified_info_text", self->getString("ad_placed_paid", string_args));
// If we got data from the database, we know the listing is paid for.
self->mPaidFor = TRUE;
self->mUpdateBtn->setLabel(self->getString("update_txt"));
self->resetDirty();
// I don't know if a second call is deliberate or a bad merge, so I'm leaving it here.
self->resetDirty();
}
}
void LLPanelClassified::draw()
{
refresh();

View File

@@ -37,6 +37,7 @@
#ifndef LL_LLPANELCLASSIFIED_H
#define LL_LLPANELCLASSIFIED_H
#include "llavatarpropertiesprocessor.h"
#include "llpanel.h"
#include "llclassifiedinfo.h"
#include "v3dmath.h"
@@ -55,7 +56,7 @@ class LLTextureCtrl;
class LLUICtrl;
class LLMessageSystem;
class LLPanelClassified : public LLPanel
class LLPanelClassified : public LLPanel, public LLAvatarPropertiesObserver
{
public:
LLPanelClassified(bool in_finder, bool from_search);
@@ -69,6 +70,8 @@ public:
/*virtual*/ void refresh();
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
void apply();
// If can close, return TRUE. If cannot close, pop save/discard dialog
@@ -98,8 +101,6 @@ public:
void sendClassifiedInfoUpdate();
void resetDirty();
static void processClassifiedInfoReply(LLMessageSystem* msg, void**);
// Confirmation dialogs flow in this order
bool confirmMature(const LLSD& notification, const LLSD& response);
void gotMature();

View File

@@ -112,12 +112,20 @@ LLPanelPick::LLPanelPick(BOOL top_pick)
LLPanelPick::~LLPanelPick()
{
if(mDataRequested && !mDataReceived)
{
LLAvatarPropertiesProcessor::getInstance()->removeObserver(mCreatorID, this);
}
sAllPanels.remove(this);
}
void LLPanelPick::reset()
{
if(mDataRequested && !mDataReceived)
{
LLAvatarPropertiesProcessor::getInstance()->removeObserver(mCreatorID, this);
}
mPickID.setNull();
mCreatorID.setNull();
mParcelID.setNull();
@@ -178,6 +186,72 @@ BOOL LLPanelPick::postBuild()
return TRUE;
}
void LLPanelPick::processProperties(void* data, EAvatarProcessorType type)
{
if(APT_PICK_INFO != type)
{
return;
}
LLPickData* pick_info = static_cast<LLPickData*>(data);
//llassert_always(pick_info->creator_id != gAgent.getID());
//llassert_always(mCreatorID != gAgent.getID());
if(!pick_info
|| pick_info->creator_id != mCreatorID
|| pick_info->pick_id != mPickID)
{
return;
}
LLAvatarPropertiesProcessor::getInstance()->removeObserver(mCreatorID, this);
// "Location text" is actually the owner name, the original
// name that owner gave the parcel, and the location.
std::string location_text = pick_info->user_name + ", ";
if (!pick_info->original_name.empty())
{
location_text.append(pick_info->original_name);
location_text.append(", ");
}
location_text.append(pick_info->sim_name);
location_text.append(" ");
//Fix for location text importing - RK
for (panel_list_t::iterator iter = sAllPanels.begin(); iter != sAllPanels.end(); ++iter)
{
LLPanelPick* self = *iter;
if(!self->mImporting) self->mLocationText = location_text;
else location_text = self->mLocationText;
self->mImporting = false;
}
S32 region_x = llround((F32)pick_info->pos_global.mdV[VX]) % REGION_WIDTH_UNITS;
S32 region_y = llround((F32)pick_info->pos_global.mdV[VY]) % REGION_WIDTH_UNITS;
S32 region_z = llround((F32)pick_info->pos_global.mdV[VZ]);
location_text.append(llformat("(%d, %d, %d)", region_x, region_y, region_z));
mDataReceived = TRUE;
// Found the panel, now fill in the information
mPickID = pick_info->pick_id;
mCreatorID = pick_info->creator_id;
mParcelID = pick_info->parcel_id;
mSimName = pick_info->sim_name;
mPosGlobal = pick_info->pos_global;
// Update UI controls
mNameEditor->setText(pick_info->name);
mDescEditor->setText(pick_info->desc);
mSnapshotCtrl->setImageAssetID(pick_info->snapshot_id);
mLocationEditor->setText(location_text);
mEnabledCheck->set(pick_info->enabled);
mSortOrderEditor->setText(llformat("%d", pick_info->sort_order));
}
// Fill in some reasonable defaults for a new pick.
void LLPanelPick::initNewPick()
@@ -307,12 +381,9 @@ std::string LLPanelPick::getPickName()
void LLPanelPick::sendPickInfoRequest()
{
// Must ask for a pick based on the creator id because
// the pick database is distributed to the inventory cluster. JC
std::vector<std::string> strings;
strings.push_back( mCreatorID.asString() );
strings.push_back( mPickID.asString() );
send_generic_message("pickinforequest", strings);
//llassert_always(mCreatorID != gAgent.getID());
LLAvatarPropertiesProcessor::getInstance()->addObserver(mCreatorID, this);
LLAvatarPropertiesProcessor::getInstance()->sendPickInfoRequest(mCreatorID, mPickID);
mDataRequested = TRUE;
}
@@ -320,6 +391,8 @@ void LLPanelPick::sendPickInfoRequest()
void LLPanelPick::sendPickInfoUpdate()
{
LLPickData pick_data;
// If we don't have a pick id yet, we'll need to generate one,
// otherwise we'll keep overwriting pick_id 00000 in the database.
if (mPickID.isNull())
@@ -327,146 +400,29 @@ void LLPanelPick::sendPickInfoUpdate()
mPickID.generate();
}
LLMessageSystem* msg = gMessageSystem;
pick_data.agent_id = gAgent.getID();
pick_data.session_id = gAgent.getSessionID();
pick_data.pick_id = mPickID;
pick_data.creator_id = gAgent.getID();
msg->newMessage("PickInfoUpdate");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("Data");
msg->addUUID("PickID", mPickID);
msg->addUUID("CreatorID", mCreatorID);
msg->addBOOL("TopPick", mTopPick);
// fills in on simulator if null
msg->addUUID("ParcelID", mParcelID);
msg->addString("Name", mNameEditor->getText());
msg->addString("Desc", mDescEditor->getText());
msg->addUUID("SnapshotID", mSnapshotCtrl->getImageAssetID());
msg->addVector3d("PosGlobal", mPosGlobal);
// Only top picks have a sort order
S32 sort_order;
if (mTopPick)
{
sort_order = atoi(mSortOrderEditor->getText().c_str());
}
//legacy var need to be deleted
pick_data.top_pick = mTopPick;
pick_data.parcel_id = mParcelID;
pick_data.name = mNameEditor->getText();
pick_data.desc = mDescEditor->getText();
pick_data.snapshot_id = mSnapshotCtrl->getImageAssetID();
pick_data.pos_global = mPosGlobal;
if(mTopPick)
pick_data.sort_order = atoi(mSortOrderEditor->getText().c_str());
else
{
sort_order = 0;
}
msg->addS32("SortOrder", sort_order);
msg->addBOOL("Enabled", mEnabledCheck->get());
gAgent.sendReliableMessage();
pick_data.sort_order = 0;
pick_data.enabled = mEnabledCheck->get();
LLAvatarPropertiesProcessor::getInstance()->sendPickInfoUpdate(&pick_data);
}
//static
void LLPanelPick::processPickInfoReply(LLMessageSystem *msg, void **)
{
// Extract the agent id and verify the message is for this
// client.
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id );
if (agent_id != gAgent.getID())
{
llwarns << "Agent ID mismatch in processPickInfoReply"
<< llendl;
return;
}
LLUUID pick_id;
msg->getUUID("Data", "PickID", pick_id);
LLUUID creator_id;
msg->getUUID("Data", "CreatorID", creator_id);
BOOL top_pick;
msg->getBOOL("Data", "TopPick", top_pick);
LLUUID parcel_id;
msg->getUUID("Data", "ParcelID", parcel_id);
std::string name;
msg->getString("Data", "Name", name);
std::string desc;
msg->getString("Data", "Desc", desc);
LLUUID snapshot_id;
msg->getUUID("Data", "SnapshotID", snapshot_id);
// "Location text" is actually the owner name, the original
// name that owner gave the parcel, and the location.
std::string location_text;
msg->getString("Data", "User", location_text);
location_text.append(", ");
std::string original_name;
msg->getString("Data", "OriginalName", original_name);
if (!original_name.empty())
{
location_text.append(original_name);
location_text.append(", ");
}
std::string sim_name;
msg->getString("Data", "SimName", sim_name);
location_text.append(sim_name);
location_text.append(" ");
//Fix for location text importing - RK
for (panel_list_t::iterator iter = sAllPanels.begin(); iter != sAllPanels.end(); ++iter)
{
LLPanelPick* self = *iter;
if(!self->mImporting) self->mLocationText = location_text;
else location_text = self->mLocationText;
self->mImporting = false;
}
LLVector3d pos_global;
msg->getVector3d("Data", "PosGlobal", pos_global);
S32 region_x = llround((F32)pos_global.mdV[VX]) % REGION_WIDTH_UNITS;
S32 region_y = llround((F32)pos_global.mdV[VY]) % REGION_WIDTH_UNITS;
S32 region_z = llround((F32)pos_global.mdV[VZ]);
location_text.append(llformat("(%d, %d, %d)", region_x, region_y, region_z));
S32 sort_order;
msg->getS32("Data", "SortOrder", sort_order);
BOOL enabled;
msg->getBOOL("Data", "Enabled", enabled);
// Look up the panel to fill in
for (panel_list_t::iterator iter = sAllPanels.begin(); iter != sAllPanels.end(); ++iter)
{
LLPanelPick* self = *iter;
// For top picks, must match pick id
if (self->mPickID != pick_id)
{
continue;
}
self->mDataReceived = TRUE;
// Found the panel, now fill in the information
self->mPickID = pick_id;
self->mCreatorID = creator_id;
self->mParcelID = parcel_id;
self->mSimName.assign(sim_name);
self->mPosGlobal = pos_global;
// Update UI controls
self->mNameEditor->setText(std::string(name));
self->mDescEditor->setText(std::string(desc));
self->mSnapshotCtrl->setImageAssetID(snapshot_id);
self->mLocationEditor->setText(location_text);
self->mEnabledCheck->set(enabled);
self->mSortOrderEditor->setText(llformat("%d", sort_order));
}
}
void LLPanelPick::draw()
{
@@ -611,6 +567,9 @@ void LLPanelPick::onCommitAny(LLUICtrl* ctrl, void* data)
{
LLPanelPick* self = (LLPanelPick*)data;
if(self->mCreatorID != gAgent.getID())
return;
// have we received up to date data for this pick?
if (self->mDataReceived)
{

View File

@@ -40,6 +40,7 @@
#include "llpanel.h"
#include "v3dmath.h"
#include "lluuid.h"
#include "llavatarpropertiesprocessor.h"
class LLButton;
class LLCheckBoxCtrl;
@@ -52,7 +53,7 @@ class LLUICtrl;
class LLMessageSystem;
class AIFilePicker;
class LLPanelPick : public LLPanel
class LLPanelPick : public LLPanel, public LLAvatarPropertiesObserver
{
public:
LLPanelPick(BOOL top_pick);
@@ -66,6 +67,8 @@ public:
/*virtual*/ void refresh();
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
// Setup a new pick, including creating an id, giving a sane
// initial position, etc.
void initNewPick();
@@ -91,8 +94,6 @@ public:
void sendPickInfoRequest();
void sendPickInfoUpdate();
static void processPickInfoReply(LLMessageSystem* msg, void**);
protected:
static void onClickTeleport(void* data);
static void onClickMap(void* data);

View File

@@ -3617,20 +3617,20 @@ void register_viewer_callbacks(LLMessageSystem* msg)
LLViewerParcelMgr::processParcelDwellReply);
msg->setHandlerFunc("AvatarPropertiesReply",
LLPanelAvatar::processAvatarPropertiesReply);
&LLAvatarPropertiesProcessor::processAvatarPropertiesReply);
msg->setHandlerFunc("AvatarInterestsReply",
LLPanelAvatar::processAvatarInterestsReply);
&LLAvatarPropertiesProcessor::processAvatarInterestsReply);
msg->setHandlerFunc("AvatarGroupsReply",
LLPanelAvatar::processAvatarGroupsReply);
&LLAvatarPropertiesProcessor::processAvatarGroupsReply);
// ratings deprecated
//msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply,
// LLPanelAvatar::processAvatarStatisticsReply);
msg->setHandlerFunc("AvatarNotesReply",
LLPanelAvatar::processAvatarNotesReply);
&LLAvatarPropertiesProcessor::processAvatarNotesReply);
msg->setHandlerFunc("AvatarPicksReply",
LLPanelAvatar::processAvatarPicksReply);
&LLAvatarPropertiesProcessor::processAvatarPicksReply);
msg->setHandlerFunc("AvatarClassifiedReply",
LLPanelAvatar::processAvatarClassifiedReply);
&LLAvatarPropertiesProcessor::processAvatarClassifiedsReply);
msg->setHandlerFuncFast(_PREHASH_CreateGroupReply,
LLGroupMgr::processCreateGroupReply);
@@ -3704,8 +3704,9 @@ void register_viewer_callbacks(LLMessageSystem* msg)
msg->setHandlerFunc("MapItemReply", LLWorldMap::processMapItemReply);
msg->setHandlerFunc("EventInfoReply", LLPanelEvent::processEventInfoReply);
msg->setHandlerFunc("PickInfoReply", LLPanelPick::processPickInfoReply);
msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply);
msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply);
//msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply);
msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply);
msg->setHandlerFunc("ParcelInfoReply", LLPanelPlace::processParcelInfoReply);
msg->setHandlerFunc("ScriptDialog", process_script_dialog);
msg->setHandlerFunc("LoadURL", process_load_url);

View File

@@ -668,7 +668,6 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
//See LL jira VWR-3258 comment section. Implemented by LL in 2.1 -Shyotl
gSavedSettings.getControl("ShyotlRenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
//gSavedSettings.getControl("ShyotlUseLegacyRenderPath")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("ShyotlUseLegacyTextureBatching")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2));
gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));

View File

@@ -310,8 +310,7 @@ void LLViewerShaderMgr::setShaders()
LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1);
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
//static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if(no_texture_indexing /*|| use_legacy_path*/)
if(no_texture_indexing)
LLGLSLShader::sIndexedTextureChannels = 1;
//NEVER use more than 16 texture channels (work around for prevalent driver bug)
@@ -372,8 +371,7 @@ void LLViewerShaderMgr::setShaders()
&& gSavedSettings.getBOOL("VertexShaderEnable"))
{
//using shaders, disable fixed function
//static const LLCachedControl<bool> renderforcefixedfuncs("ShyotlUseLegacyRenderPath",false);
LLGLSLShader::sNoFixedFunction = true;//!renderforcefixedfuncs;
LLGLSLShader::sNoFixedFunction = true;
S32 light_class = 2;
S32 env_class = 2;
S32 obj_class = 2;
@@ -621,8 +619,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
//static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing /*|| use_legacy_path*/)
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing)
{ //force to 1 texture index channel for old drivers
ch = 1;
}

View File

@@ -46,6 +46,7 @@
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llanimationstates.h"
#include "llavatarpropertiesprocessor.h"
#include "llviewercontrol.h"
#include "lldrawpoolavatar.h"
#include "lldriverparam.h"
@@ -7936,9 +7937,7 @@ bool LLVOAvatar::sendAvatarTexturesRequest()
bool sent = false;
if (mRuthTimer.getElapsedTimeF32() > DERUTHING_TIMEOUT_SECONDS)
{
std::vector<std::string> strings;
strings.push_back(getID().asString());
send_generic_message("avatartexturesrequest", strings);
LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
mRuthTimer.reset();
sent = true;
}

View File

@@ -2,31 +2,25 @@
* @file llvosky.cpp
* @brief LLVOSky class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -348,7 +342,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
blue_density = LLColor3();
blue_horizon = LLColor3();
haze_density = 0.f;
haze_horizon = LLColor3();
haze_horizon = 1.f;
density_multiplier = 0.f;
max_y = 0.f;
glow = LLColor3();
@@ -659,17 +653,17 @@ void LLVOSky::initAtmospherics(void)
sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error));
ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error));
//lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error);
gamma = LLWLParamManager::getInstance()->mCurParams.getVector("gamma", error)[0];
gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error);
blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error));
blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error));
haze_density = LLWLParamManager::getInstance()->mCurParams.getVector("haze_density", error)[0];
haze_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("haze_horizon", error));
density_multiplier = LLWLParamManager::getInstance()->mCurParams.getVector("density_multiplier", error)[0];
max_y = LLWLParamManager::getInstance()->mCurParams.getVector("max_y", error)[0];
haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error);
haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error);
density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error);
max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error);
glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error));
cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_shadow", error)[0];
cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error);
cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error));
cloud_scale = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_scale", error)[0];
cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error);
cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error));
cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error));
@@ -833,7 +827,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
// Haze color above cloud
vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient)
+ componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + ambient)
+ componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient)
);
// Increase ambient when there are more clouds
@@ -844,7 +838,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
// Haze color below cloud
LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient)
+ componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + tmpAmbient)
+ componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient)
);
// Final atmosphere additive
@@ -1010,7 +1004,7 @@ void LLVOSky::calcAtmospherics(void)
//haze color
vary_HazeColor =
(blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient)
+ componentMult(haze_horizon.mV[0] * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient)
+ componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient)
);
//brightness of surface both sunlight and ambient

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@@ -416,7 +416,7 @@ public:
LLColor3 blue_density;
LLColor3 blue_horizon;
F32 haze_density;
LLColor3 haze_horizon;
F32 haze_horizon;
F32 density_multiplier;
F32 max_y;
LLColor3 glow;

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@@ -3986,8 +3986,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
//static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing /*|| use_legacy_path*/)
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing)
{
texture_index_channels = 1;
}

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@@ -202,6 +202,12 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
F32 size_inv = 1.f / size;
F32 z_fudge = 0.f;
if (getIsEdgePatch())
{ //bump edge patches down 10 cm to prevent aliasing along edges
z_fudge = -0.1f;
}
for (y = 0; y < size; y++)
{
for (x = 0; x < size; x++)
@@ -210,6 +216,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
position_agent = getPositionAgent() - getScale() * 0.5f;
position_agent.mV[VX] += (x + 0.5f) * step_x;
position_agent.mV[VY] += (y + 0.5f) * step_y;
position_agent.mV[VZ] += z_fudge;
*verticesp++ = position_agent - right + up;
*verticesp++ = position_agent - right - up;

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@@ -102,10 +102,10 @@ LLWaterParamManager::~LLWaterParamManager()
void LLWaterParamManager::loadAllPresets()
{
// First, load system (coming out of the box) water presets.
loadPresetsFromDir(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""));
loadPresetsFromDir(getSysDir());
// Then load user presets. Note that user day presets will modify any system ones already loaded.
loadPresetsFromDir(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""));
loadPresetsFromDir(getUserDir());
}
void LLWaterParamManager::loadPresetsFromDir(const std::string& dir)
@@ -327,7 +327,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
shader->uniform1f("waterFogDensity", getFogDensity());
shader->uniform1f("waterFogKS", mWaterFogKS);
shader->uniform4f("distance_multiplier", 0, 0, 0, 0);
shader->uniform1f("distance_multiplier", 0);
}
}
@@ -349,7 +349,7 @@ void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate)
}
}
//static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params");
static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params");
void LLWaterParamManager::updateShaderLinks()
{
@@ -375,7 +375,7 @@ void LLWaterParamManager::updateShaderLinks()
void LLWaterParamManager::update(LLViewerCamera * cam)
{
//LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
LLFastTimer ftm(FTM_UPDATE_WATERPARAM);
// update the shaders and the menu
propagateParameters();

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@@ -319,9 +319,6 @@ public:
F32 getFogDensity(void);
LLColor4 getFogColor(void);
// singleton pattern implementation
static LLWaterParamManager * instance();
public:
LLWaterParamSet mCurParams;

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@@ -2,31 +2,25 @@
* @file llwaterparamset.cpp
* @brief Implementation for the LLWaterParamSet class.
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,7 +29,6 @@
#include "llwaterparamset.h"
#include "llsd.h"
#include "llfloaterwater.h"
#include "llwaterparammanager.h"
#include "lluictrlfactory.h"
#include "llsliderctrl.h"

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@@ -2,31 +2,25 @@
* @file llwlparamset.h
* @brief Interface for the LLWaterParamSet class.
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/

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@@ -91,10 +91,10 @@ LLWLParamManager::LLWLParamManager() :
mWLGamma(1.0f, "gamma"),
mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"),
mHazeDensity(1.0f, "haze_density"),
mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
mDensityMult(1.0f, "density_multiplier", 1000),
mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"),
mHazeHorizon(1.0f, "haze_horizon"),
mMaxAlt(4000.0f, "max_y"),
// Lighting
@@ -284,10 +284,10 @@ void LLWLParamManager::refreshRegionPresets()
void LLWLParamManager::loadAllPresets()
{
// First, load system (coming out of the box) sky presets.
loadPresetsFromDir(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
loadPresetsFromDir(getSysDir());
// Then load user presets. Note that user day presets will modify any system ones already loaded.
loadPresetsFromDir(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
loadPresetsFromDir(getUserDir());
}
void LLWLParamManager::loadPresetsFromDir(const std::string& dir)

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@@ -120,9 +120,8 @@ struct WLFloatControl {
{
}
inline WLFloatControl & operator = (LLVector4 const & val) {
x = val.mV[0];
inline WLFloatControl & operator = (F32 val) {
x = val;
return *this;
}
@@ -289,10 +288,10 @@ public:
/// Atmospherics
WLColorControl mBlueHorizon;
WLColorControl mHazeDensity;
WLFloatControl mHazeDensity;
WLColorControl mBlueDensity;
WLFloatControl mDensityMult;
WLColorControl mHazeHorizon;
WLFloatControl mHazeHorizon;
WLFloatControl mMaxAlt;
/// Lighting
@@ -315,15 +314,11 @@ public:
private:
friend class LLWLAnimator;
std::vector<LLGLSLShader *> mShaderList;
friend class LLSingleton<LLWLParamManager>;
/*virtual*/ void initSingleton();
LLWLParamManager();
~LLWLParamManager();
static void loadWindlightNotecard(LLVFS *vfs, const LLUUID& asset_id, LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status);
void loadAllPresets();
@@ -333,6 +328,11 @@ private:
static std::string getSysDir();
static std::string getUserDir();
friend class LLSingleton<LLWLParamManager>;
/*virtual*/ void initSingleton();
LLWLParamManager();
~LLWLParamManager();
// list of all the parameters, listed by name
std::map<LLWLParamKey, LLWLParamSet> mParamList;

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@@ -102,35 +102,61 @@ void LLWLParamSet::update(LLGLSLShader * shader) const
val.mV[2] = (F32) i->second[2].asReal();
val.mV[3] = (F32) i->second[3].asReal();
stop_glerror();
shader->uniform4fv(param, 1, val.mV);
stop_glerror();
}
else
else if (param == "cloud_scale" || param == "cloud_shadow" ||
param == "density_multiplier" || param == "distance_multiplier" ||
param == "haze_density" || param == "haze_horizon" ||
param == "max_y" )
{
LLVector4 val;
F32 val = (F32) i->second[0].asReal();
stop_glerror();
shader->uniform1f(param, val);
stop_glerror();
}
else // param is the uniform name
{
// handle all the different cases
if(i->second.isArray() && i->second.size() == 4)
if (i->second.isArray() && i->second.size() == 4)
{
LLVector4 val;
val.mV[0] = (F32) i->second[0].asReal();
val.mV[1] = (F32) i->second[1].asReal();
val.mV[2] = (F32) i->second[2].asReal();
val.mV[3] = (F32) i->second[3].asReal();
}
else if(i->second.isReal())
{
val.mV[0] = (F32) i->second.asReal();
}
else if(i->second.isInteger())
{
val.mV[0] = (F32) i->second.asReal();
}
else if(i->second.isBoolean())
{
val.mV[0] = i->second.asBoolean();
}
stop_glerror();
shader->uniform4fv(param, 1, val.mV);
stop_glerror();
}
else if (i->second.isReal())
{
F32 val = (F32) i->second.asReal();
shader->uniform4fv(param, 1, val.mV);
stop_glerror();
shader->uniform1f(param, val);
stop_glerror();
}
else if (i->second.isInteger())
{
S32 val = (S32) i->second.asInteger();
stop_glerror();
shader->uniform1i(param, val);
stop_glerror();
}
else if (i->second.isBoolean())
{
S32 val = (i->second.asBoolean() ? 1 : 0);
stop_glerror();
shader->uniform1i(param, val);
stop_glerror();
}
}
}
}
@@ -151,7 +177,8 @@ void LLWLParamSet::set(const std::string& paramName, float x)
}
}
void LLWLParamSet::set(const std::string& paramName, float x, float y) {
void LLWLParamSet::set(const std::string& paramName, float x, float y)
{
mParamValues[paramName][0] = x;
mParamValues[paramName][1] = y;
}

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@@ -4249,7 +4249,9 @@ void LLPipeline::renderDebug()
}
/*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
/*gGL.flush();
glLineWidth(16-i*2);
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
LLViewerRegion* region = *iter;
@@ -4264,10 +4266,17 @@ void LLPipeline::renderDebug()
}
}
}
}*/
}
gGL.flush();
glLineWidth(1.f);*/
}
}
if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS)
{
gAgent.getRegion()->mWind.renderVectors();
}
if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
{
// Debug composition layers
@@ -6500,9 +6509,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
mDeferredLight.flush();
}
U32 dof_width = mScreen.getWidth()*CameraDoFResScale;
U32 dof_height = mScreen.getHeight()*CameraDoFResScale;
{ //perform DoF sampling at half-res (preserve alpha channel)
mScreen.bindTarget();
glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale));
glViewport(0,0, dof_width, dof_height);
gGL.setColorMask(true, false);
shader = &gDeferredPostProgram;
@@ -6560,6 +6572,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1);
shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1);
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);

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@@ -325,8 +325,8 @@ std::string RlvExtGetSet::onGetEnv(std::string strSetting)
else if ("densitymultiplier" == strSetting) nValue = pWLParams->mDensityMult.x * pWLParams->mDensityMult.mult;
else if ("distancemultiplier" == strSetting) nValue = pWLParams->mDistanceMult;
else if ("eastangle" == strSetting) nValue = pWLParams->mCurParams.getEastAngle() / F_TWO_PI;
else if ("hazedensity" == strSetting) nValue = pWLParams->mHazeDensity.r;
else if ("hazehorizon" == strSetting) nValue = pWLParams->mHazeHorizon.r;
else if ("hazedensity" == strSetting) nValue = pWLParams->mHazeDensity;
else if ("hazehorizon" == strSetting) nValue = pWLParams->mHazeHorizon;
else if ("maxaltitude" == strSetting) nValue = pWLParams->mMaxAlt;
else if ("scenegamma" == strSetting) nValue = pWLParams->mWLGamma;
else if ("starbrightness" == strSetting) nValue = pWLParams->mCurParams.getStarBrightness();
@@ -472,8 +472,8 @@ ERlvCmdRet RlvExtGetSet::onSetEnv(std::string strSetting, const std::string& str
else if ("maxaltitude" == strSetting) pFloat = &pWLParams->mMaxAlt;
else if ("scenegamma" == strSetting) pFloat = &pWLParams->mWLGamma;
// See LLFloaterWindLight::onColorControlRMoved()
else if ("hazedensity" == strSetting) pColour = &pWLParams->mHazeDensity;
else if ("hazehorizon" == strSetting) pColour = &pWLParams->mHazeHorizon;
else if ("hazedensity" == strSetting) pFloat = &pWLParams->mHazeDensity;
else if ("hazehorizon" == strSetting) pFloat = &pWLParams->mHazeHorizon;
if (pFloat)
{