Feature Request: Make new ARC threshold change based on debug setting
Adds LiruNewARCLimit debug setting
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@@ -718,6 +718,17 @@
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<key>Value</key>
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<key>Value</key>
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<integer>0</integer>
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<integer>0</integer>
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</map>
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</map>
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<key>LiruNewARCLimit</key>
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<map>
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<key>Comment</key>
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<string>The high threshold number used to calculate the colors displayed for new ARC numbers, when LiruSensibleARC is false. Default is 20000.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>20000</integer>
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</map>
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<key>LiruNoTransactionClutter</key>
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<key>LiruNoTransactionClutter</key>
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<map>
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<map>
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<key>Comment</key>
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<key>Comment</key>
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@@ -8763,7 +8763,7 @@ void LLVOAvatar::idleUpdateRenderCost()
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else
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else
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{
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{
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static const U32 ARC_BODY_PART_COST = 200;
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static const U32 ARC_BODY_PART_COST = 200;
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static const U32 ARC_LIMIT = 20000;
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static const LLCachedControl<U32> ARC_LIMIT("LiruNewARCLimit", 20000);
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static std::set<LLUUID> all_textures;
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static std::set<LLUUID> all_textures;
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