Tweak related to cubemaps. Missed this earlier.
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@@ -265,7 +265,7 @@ void LLCubeMap::setMatrix(S32 stage)
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if (mMatrixStage < 0) return;
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if (stage > 0)
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//if (stage > 0)
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{
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gGL.getTexUnit(stage)->activate();
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}
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@@ -284,17 +284,17 @@ void LLCubeMap::setMatrix(S32 stage)
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glLoadMatrixf((F32 *)trans.mMatrix);
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glMatrixMode(GL_MODELVIEW);
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if (stage > 0)
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/*if (stage > 0)
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{
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gGL.getTexUnit(0)->activate();
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}
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}*/
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}
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void LLCubeMap::restoreMatrix()
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{
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if (mMatrixStage < 0) return;
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if (mMatrixStage > 0)
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//if (mMatrixStage > 0)
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{
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gGL.getTexUnit(mMatrixStage)->activate();
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}
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@@ -302,10 +302,10 @@ void LLCubeMap::restoreMatrix()
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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if (mMatrixStage > 0)
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/*if (mMatrixStage > 0)
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{
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gGL.getTexUnit(0)->activate();
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}
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}*/
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}
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void LLCubeMap::setReflection (void)
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