This commit is contained in:
Siana Gearz
2011-08-01 19:56:33 +02:00
131 changed files with 18142 additions and 1761 deletions

View File

@@ -42,12 +42,13 @@
#include "llmaterialtable.h"
#include "llprimitive.h"
#include "llvolume.h"
#include "llvolumeoctree.h"
#include "llvolumemgr.h"
#include "llvolumemessage.h"
#include "material_codes.h"
#include "message.h"
#include "object_flags.h"
#include "llagent.h"
#include "llagentconstants.h"
#include "lldrawable.h"
#include "lldrawpoolbump.h"
#include "llface.h"
@@ -59,11 +60,22 @@
#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewertextureanim.h"
#include "llworld.h"
#include "llselectmgr.h"
#include "pipeline.h"
#include "llsdutil.h"
#include "llmatrix4a.h"
#include "llagent.h"
#if MESH_ENABLED
#include "lldrawpoolavatar.h"
#include "llmeshrepository.h"
#include "lldatapacker.h"
#include "llvoavatar.h"
#include "llfloatertools.h"
#endif //MESH_ENABLED
#include "llvocache.h"
// [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0d)
@@ -735,8 +747,34 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
LLVolumeParams volume_params = params_in;
S32 lod = mLOD;
#if MESH_ENABLED
S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
BOOL is404 = FALSE;
if (isSculpted())
{
// if it's a mesh
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{ //meshes might not have all LODs, get the force detail to best existing LOD
LLUUID mesh_id = volume_params.getSculptID();
//profile and path params don't matter for meshes
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
if (lod == -1)
{
is404 = TRUE;
lod = 0;
}
}
}
#endif //MESH_ENABLED
// Check if we need to change implementations
bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
if (is_flexible)
@@ -764,13 +802,21 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
}
}
if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
#if MESH_ENABLED
if (is404)
{
setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI));
//render prim proxy when mesh loading attempts give up
volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE);
}
#endif //MESH_ENABLED
if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
{
mFaceMappingChanged = TRUE;
if (mVolumeImpl)
{
mVolumeImpl->onSetVolume(volume_params, detail);
mVolumeImpl->onSetVolume(volume_params, mLOD); //detail ?
}
updateSculptTexture();
@@ -778,10 +824,31 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
if (isSculpted())
{
updateSculptTexture();
if (mSculptTexture.notNull())
#if MESH_ENABLED
// if it's a mesh
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{
sculpt();
if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron())
{
//load request not yet issued, request pipeline load this mesh
LLUUID asset_id = volume_params.getSculptID();
S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod);
if (available_lod != lod)
{
LLPrimitive::setVolume(volume_params, available_lod);
}
}
}
else // otherwise is sculptie
#endif //MESH_ENABLED
{
if (mSculptTexture.notNull())
{
sculpt();
}
}
}
@@ -794,7 +861,11 @@ void LLVOVolume::updateSculptTexture()
{
LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
if (isSculpted())
if (isSculpted()
#if MESH_ENABLED
&& !isMesh()
#endif //MESH_ENABLED
)
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID id = sculpt_params->getSculptTexture();
@@ -819,8 +890,17 @@ void LLVOVolume::updateSculptTexture()
mSculptTexture->addVolume(this);
}
}
}
#if MESH_ENABLED
void LLVOVolume::notifyMeshLoaded()
{
mSculptChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
}
#endif //MESH_ENABLED
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
{
@@ -912,8 +992,32 @@ BOOL LLVOVolume::calcLOD()
S32 cur_detail = 0;
F32 radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
F32 distance = mDrawable->mDistanceWRTCamera;
F32 radius;
F32 distance;
#if MESH_ENABLED
if (mDrawable->isState(LLDrawable::RIGGED))
{
LLVOAvatar* avatar = getAvatar();
if(avatar)
{
distance = avatar->mDrawable->mDistanceWRTCamera;
radius = avatar->getBinRadius();
}
else
{
distance = mDrawable->mDistanceWRTCamera;
radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
}
}
else
#endif //MESH_ENABLED
{
distance = mDrawable->mDistanceWRTCamera;
radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
}
distance *= sDistanceFactor;
F32 rampDist = LLVOVolume::sLODFactor * 2;
@@ -1077,10 +1181,23 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
min.clear();
max.clear();
BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION);
BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION
#if MESH_ENABLED
| LLDrawable::REBUILD_RIGGED
#endif //MESH_ENABLED
);
#if MESH_ENABLED
LLVolume* volume = mRiggedVolume;
if (!volume)
{
volume = getVolume();
}
#endif //MESH_ENABLED
#if !MESH_ENABLED
LLVolume* volume = getVolume();
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
#endif //!MESH_ENABLED
for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
if (!face)
@@ -1137,8 +1254,27 @@ void LLVOVolume::updateRelativeXform()
}
LLDrawable* drawable = mDrawable;
#if MESH_ENABLED
if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull())
{ //rigged volume (which is in agent space) is used for generating bounding boxes etc
//inverse of render matrix should go to partition space
mRelativeXform = getRenderMatrix();
F32* dst = (F32*) mRelativeXformInvTrans.mMatrix;
F32* src = (F32*) mRelativeXform.mMatrix;
dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6];
dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10];
mRelativeXform.invert();
mRelativeXformInvTrans.transpose();
}
else if (drawable->isActive())
#endif //MESH_ENABLED
#if !MESH_ENABLED
if (drawable->isActive())
#endif //!MESH_ENABLED
{
// setup relative transforms
LLQuaternion delta_rot;
@@ -1222,6 +1358,17 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
LLFastTimer t(LLFastTimer::FTM_UPDATE_PRIMITIVES);
#if MESH_ENABLED
if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
{
{
LLFastTimer t2(LLFastTimer::FTM_UPDATE_RIGGED_VOLUME);
updateRiggedVolume();
}
genBBoxes(FALSE);
mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
}
#endif //MESH_ENABLED
if (mVolumeImpl != NULL)
{
BOOL res;
@@ -1347,7 +1494,9 @@ void LLVOVolume::updateFaceSize(S32 idx)
else
{
const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
facep->setSize(vol_face.mVertices.size(), vol_face.mIndices.size(),true);
facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices,
true); // <--- volume faces should be padded for 16-byte alignment
}
}
@@ -1885,6 +2034,25 @@ BOOL LLVOVolume::isSculpted() const
return FALSE;
}
#if MESH_ENABLED
BOOL LLVOVolume::isMesh() const
{
if (isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
U8 sculpt_type = sculpt_params->getSculptType();
if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
// mesh is a mesh
{
return TRUE;
}
}
return FALSE;
}
#endif //MESH_ENABLED
BOOL LLVOVolume::hasLightTexture() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
@@ -1901,6 +2069,12 @@ BOOL LLVOVolume::isVolumeGlobal() const
{
return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE;
}
#if MESH_ENABLED
else if (mRiggedVolume.notNull())
{
return TRUE;
}
#endif //MESH_ENABLED
return FALSE;
}
@@ -1985,7 +2159,7 @@ void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_p
trans_mat.translate(getRegion()->getOriginAgent());
}
volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, nodep->mSilhouetteSegments, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
nodep->mSilhouetteExists = TRUE;
}
@@ -2038,6 +2212,51 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const
return mDrawable->getWorldMatrix();
}
U32 LLVOVolume::getTriangleCount()
{
U32 count = 0;
LLVolume* volume = getVolume();
if (volume)
{
count = volume->getNumTriangles();
}
return count;
}
U32 LLVOVolume::getHighLODTriangleCount()
{
U32 ret = 0;
LLVolume* volume = getVolume();
if (!isSculpted())
{
LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
ret = ref->getNumTriangles();
LLPrimitive::getVolumeManager()->unrefVolume(ref);
}
#if MESH_ENABLED
else if (isMesh())
{
LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
if (ref->isTetrahedron() || ref->getNumVolumeFaces() == 0)
{
gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH);
}
ret = ref->getNumTriangles();
LLPrimitive::getVolumeManager()->unrefVolume(ref);
}
#endif //MESH_ENABLED
else
{ //default sculpts have a constant number of triangles
ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch
}
return ret;
}
//static
void LLVOVolume::preUpdateGeom()
{
@@ -2075,7 +2294,7 @@ void LLVOVolume::setSelected(BOOL sel)
}
}
void LLVOVolume::updateSpatialExtents(LLVector4a& min, LLVector4a& max)
void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
}
@@ -2243,12 +2462,39 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
BOOL ret = FALSE;
LLVolume* volume = getVolume();
bool transform = true;
#if MESH_ENABLED
if (mDrawable->isState(LLDrawable::RIGGED))
{
if (gFloaterTools->getVisible() && getAvatar()->isSelf())
{
updateRiggedVolume();
genBBoxes(FALSE);
volume = mRiggedVolume;
transform = false;
}
else
{ //cannot pick rigged attachments on other avatars or when not in build mode
return FALSE;
}
}
#endif //MESH_ENABLED
if (volume)
{
LLVector3 v_start, v_end, v_dir;
v_start = agentPositionToVolume(start);
v_end = agentPositionToVolume(end);
if (transform)
{
v_start = agentPositionToVolume(start);
v_end = agentPositionToVolume(end);
}
else
{
v_start = start;
v_end = end;
}
LLVector3 p;
LLVector3 n;
@@ -2308,18 +2554,40 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (intersection != NULL)
{
*intersection = volumePositionToAgent(p); // must map back to agent space
if (transform)
{
*intersection = volumePositionToAgent(p); // must map back to agent space
}
else
{
*intersection = p;
}
}
if (normal != NULL)
{
*normal = volumeDirectionToAgent(n);
if (transform)
{
*normal = volumeDirectionToAgent(n);
}
else
{
*normal = n;
}
(*normal).normVec();
}
if (bi_normal != NULL)
{
*bi_normal = volumeDirectionToAgent(bn);
if (transform)
{
*bi_normal = volumeDirectionToAgent(bn);
}
else
{
*bi_normal = bn;
}
(*bi_normal).normVec();
}
@@ -2337,6 +2605,203 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
return ret;
}
#if MESH_ENABLED
bool LLVOVolume::treatAsRigged()
{
return gFloaterTools->getVisible() &&
isAttachment() &&
getAvatar() &&
getAvatar()->isSelf() &&
mDrawable.notNull() &&
mDrawable->isState(LLDrawable::RIGGED);
}
LLRiggedVolume* LLVOVolume::getRiggedVolume()
{
return mRiggedVolume;
}
void LLVOVolume::clearRiggedVolume()
{
if (mRiggedVolume.notNull())
{
mRiggedVolume = NULL;
updateRelativeXform();
}
}
void LLVOVolume::updateRiggedVolume()
{
//Update mRiggedVolume to match current animation frame of avatar.
//Also update position/size in octree.
if (!treatAsRigged())
{
clearRiggedVolume();
return;
}
LLVolume* volume = getVolume();
const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID(), this);
if (!skin)
{
clearRiggedVolume();
return;
}
LLVOAvatar* avatar = getAvatar();
if (!avatar)
{
clearRiggedVolume();
return;
}
if (!mRiggedVolume)
{
LLVolumeParams p;
mRiggedVolume = new LLRiggedVolume(p);
updateRelativeXform();
}
mRiggedVolume->update(skin, avatar, volume);
}
//static LLFastTimer::DeclareTimer FTM_SKIN_RIGGED("Skin");
//static LLFastTimer::DeclareTimer FTM_RIGGED_OCTREE("Octree");
void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume)
{
bool copy = false;
if (volume->getNumVolumeFaces() != getNumVolumeFaces())
{
copy = true;
}
for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i)
{
const LLVolumeFace& src_face = volume->getVolumeFace(i);
const LLVolumeFace& dst_face = getVolumeFace(i);
if (src_face.mNumIndices != dst_face.mNumIndices ||
src_face.mNumVertices != dst_face.mNumVertices)
{
copy = true;
}
}
if (copy)
{
copyVolumeFaces(volume);
}
//build matrix palette
LLMatrix4a mp[64];
LLMatrix4* mat = (LLMatrix4*) mp;
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
if (joint)
{
mat[j] = skin->mInvBindMatrix[j];
mat[j] *= joint->getWorldMatrix();
}
}
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& vol_face = volume->getVolumeFace(i);
LLVolumeFace& dst_face = mVolumeFaces[i];
LLVector4a* weight = vol_face.mWeights;
LLMatrix4a bind_shape_matrix;
bind_shape_matrix.loadu(skin->mBindShapeMatrix);
LLVector4a* pos = dst_face.mPositions;
{
LLFastTimer t(LLFastTimer::FTM_SKIN_RIGGED);
for (U32 j = 0; j < (U32)dst_face.mNumVertices; ++j)
{
LLMatrix4a final_mat;
final_mat.clear();
S32 idx[4];
LLVector4 wght;
F32 scale = 0.f;
for (U32 k = 0; k < 4; k++)
{
F32 w = weight[j][k];
idx[k] = (S32) floorf(w);
wght[k] = w - floorf(w);
scale += wght[k];
}
wght *= 1.f/scale;
for (U32 k = 0; k < 4; k++)
{
F32 w = wght[k];
LLMatrix4a src;
src.setMul(mp[idx[k]], w);
final_mat.add(src);
}
LLVector4a& v = vol_face.mPositions[j];
LLVector4a t;
LLVector4a dst;
bind_shape_matrix.affineTransform(v, t);
final_mat.affineTransform(t, dst);
pos[j] = dst;
}
//update bounding box
LLVector4a& min = dst_face.mExtents[0];
LLVector4a& max = dst_face.mExtents[1];
min = pos[0];
max = pos[1];
for (U32 j = 1; j < (U32)dst_face.mNumVertices; ++j)
{
min.setMin(min, pos[j]);
max.setMax(max, pos[j]);
}
dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]);
dst_face.mCenter->mul(0.5f);
}
{
LLFastTimer t(LLFastTimer::FTM_RIGGED_OCTREE);
delete dst_face.mOctree;
dst_face.mOctree = NULL;
LLVector4a size;
size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]);
size.splat(size.getLength3().getF32()*0.5f);
dst_face.createOctree(1.f);
}
}
}
#endif //MESH_ENABLED
U32 LLVOVolume::getPartitionType() const
{
if (isHUDAttachment())
@@ -2416,9 +2881,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
else
{
model_mat = &(drawable->getRegion()->mRenderMatrix);
if (model_mat->isIdentity())
{
model_mat = NULL;
}
}
U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
LLViewerTexture* tex = facep->getTexture();
@@ -2485,6 +2953,35 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
}
#if MESH_ENABLED
static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
{
LLVOAvatar* avatar = vobj->getAvatar();
if (avatar)
{
LLDrawable* drawable = avatar->mDrawable;
if (drawable && drawable->getNumFaces() > 0)
{
LLFace* face = drawable->getFace(0);
if (face)
{
LLDrawPool* drawpool = face->getPool();
if (drawpool)
{
if (drawpool->getType() == LLDrawPool::POOL_AVATAR)
{
return (LLDrawPoolAvatar*) drawpool;
}
}
}
}
}
return NULL;
}
#endif //MESH_ENABLED
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (LLPipeline::sSkipUpdate)
@@ -2551,12 +3048,26 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
LLVOVolume* vobj = drawablep->getVOVolume();
#if MESH_ENABLED
if (vobj->getVolume() && vobj->getVolume()->isTetrahedron() || (vobj->isMesh() && !gMeshRepo.meshRezEnabled()))
{
continue;
}
#endif //MESH_ENABLED
llassert_always(vobj);
vobj->updateTextureVirtualSize();
vobj->preRebuild();
drawablep->clearState(LLDrawable::HAS_ALPHA);
#if MESH_ENABLED
bool rigged = vobj->isAttachment() &&
vobj->isMesh() &&
gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj);
bool is_rigged = false;
#endif //MESH_ENABLED
//for each face
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
@@ -2568,6 +3079,170 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
//sum up face verts and indices
drawablep->updateFaceSize(i);
#if MESH_ENABLED
if (rigged)
{
if (!facep->isState(LLFace::RIGGED))
{ //completely reset vertex buffer
facep->clearVertexBuffer();
}
facep->setState(LLFace::RIGGED);
is_rigged = true;
//get drawpool of avatar with rigged face
LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
//Determine if we've received skininfo that contains an
//alternate bind matrix - if it does then apply the translational component
//to the joints of the avatar.
LLVOAvatar* pAvatarVO = vobj->getAvatar();
bool pelvisGotSet = false;
if ( pAvatarVO )
{
LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
if ( pSkinData )
{
const int bindCnt = pSkinData->mAlternateBindMatrix.size();
if ( bindCnt > 0 )
{
const int jointCnt = pSkinData->mJointNames.size();
const F32 pelvisZOffset = pSkinData->mPelvisOffset;
bool fullRig = (jointCnt>=20) ? true : false;
if ( fullRig )
{
for ( int i=0; i<jointCnt; ++i )
{
std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
//llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl;
LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
if ( pJoint && pJoint->getId() != currentId )
{
pJoint->setId( currentId );
const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
//Set the joint position
pJoint->storeCurrentXform( jointPos );
//If joint is a pelvis then handle old/new pelvis to foot values
if ( lookingForJoint == "mPelvis" )
{
pJoint->storeCurrentXform( jointPos );
if ( !pAvatarVO->hasPelvisOffset() )
{
pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset );
//Trigger to rebuild viewer AV
pelvisGotSet = true;
}
}
}
}
}
}
}
}
//If we've set the pelvis to a new position we need to also rebuild some information that the
//viewer does at launch (e.g. body size etc.)
if ( pelvisGotSet )
{
pAvatarVO->postPelvisSetRecalc();
}
if (pool)
{
const LLTextureEntry* te = facep->getTextureEntry();
//remove face from old pool if it exists
LLDrawPool* old_pool = facep->getPool();
if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
{
((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
}
//add face to new pool
LLViewerTexture* tex = facep->getTexture();
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
if (type == LLDrawPool::POOL_ALPHA)
{
if (te->getFullbright())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
}
}
else if (te->getShiny())
{
if (te->getFullbright())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
}
else
{
if (LLPipeline::sRenderDeferred)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
}
}
}
else
{
if (te->getFullbright())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
}
if (te->getGlow())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
}
if (LLPipeline::sRenderDeferred)
{
if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
{
if (te->getBumpmap())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
}
}
}
}
continue;
}
else
{
if (facep->isState(LLFace::RIGGED))
{ //face is not rigged but used to be, remove from rigged face pool
LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
if (pool)
{
pool->removeRiggedFace(facep);
}
facep->clearState(LLFace::RIGGED);
}
}
#endif //MESH_ENABLED
if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
facep->clearVertexBuffer();
@@ -2678,6 +3353,17 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
facep->clearVertexBuffer();
}
}
#if MESH_ENABLED
if (is_rigged)
{
drawablep->setState(LLDrawable::RIGGED);
}
else
{
drawablep->clearState(LLDrawable::RIGGED);
}
#endif //MESH_ENABLED
}
group->mBufferUsage = useage;
@@ -2694,8 +3380,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
genDrawInfo(group, simple_mask, simple_faces);
genDrawInfo(group, bump_mask, bump_faces);
genDrawInfo(group, fullbright_mask, fullbright_faces);
genDrawInfo(group, bump_mask, bump_faces, FALSE);
genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
if (!LLPipeline::sDelayVBUpdate)
@@ -2810,6 +3496,32 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
}
}
struct CompareBatchBreakerModified
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
const LLTextureEntry* lte = lhs->getTextureEntry();
const LLTextureEntry* rte = rhs->getTextureEntry();
if (lte->getBumpmap() != rte->getBumpmap())
{
return lte->getBumpmap() < rte->getBumpmap();
}
else if (lte->getFullbright() != rte->getFullbright())
{
return lte->getFullbright() < rte->getFullbright();
}
else if (lte->getGlow() != rte->getGlow())
{
return lte->getGlow() < rte->getGlow();
}
else
{
return lhs->getTexture() < rhs->getTexture();
}
}
};
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort)
{
//calculate maximum number of vertices to store in a single buffer
@@ -2820,7 +3532,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (!distance_sort)
{
//sort faces by things that break batches
std::sort(faces.begin(), faces.end(), LLFace::CompareBatchBreaker());
std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified());
}
else
{
@@ -2864,7 +3576,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
U32 index_count = facep->getIndicesCount();
U32 geom_count = facep->getGeomCount();
//sum up vertices needed for this texture
//sum up vertices needed for this render batch
std::vector<LLFace*>::iterator i = face_iter;
++i;
@@ -2885,7 +3597,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
//create/delete/resize vertex buffer if needed
LLVertexBuffer* buffer = NULL;
LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(tex);
LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter);
if (found_iter != group->mBufferMap[mask].end())
{
@@ -2916,7 +3628,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
buffer_map[mask][tex].push_back(buffer);
buffer_map[mask][*face_iter].push_back(buffer);
//add face geometry