[Local Textures] Small hack to allow changing texture id
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@@ -135,6 +135,7 @@ public:
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/*virtual*/ bool isActiveFetching();
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/*virtual*/ const LLUUID& getID() const { return mID; }
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void setID(const LLUUID& id) { mID = id; } // Edit for local assets to cut down on reloads, be sure to remove from wherever this has been added first.
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void setBoostLevel(S32 level);
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S32 getBoostLevel() { return mBoostLevel; }
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