A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze.

This commit is contained in:
Shyotl
2011-07-20 06:07:13 -05:00
parent 35e0b9b6ff
commit a994df7265
49 changed files with 1533 additions and 765 deletions

View File

@@ -367,7 +367,7 @@ public:
void markForUpdate(BOOL priority);
void updateVolume(const LLVolumeParams& volume_params);
virtual void updateSpatialExtents(LLVector3& min, LLVector3& max);
virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
virtual F32 getBinRadius();
LLBBox getBoundingBoxAgent() const;
@@ -380,7 +380,7 @@ public:
void clearDrawableState(U32 state, BOOL recursive = TRUE);
// Called when the drawable shifts
virtual void onShift(const LLVector3 &shift_vector) { }
virtual void onShift(const LLVector4a &shift_vector) { }
//////////////////////////////////////
//