A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze.
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@@ -367,7 +367,7 @@ public:
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void markForUpdate(BOOL priority);
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void updateVolume(const LLVolumeParams& volume_params);
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virtual void updateSpatialExtents(LLVector3& min, LLVector3& max);
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virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
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virtual F32 getBinRadius();
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LLBBox getBoundingBoxAgent() const;
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@@ -380,7 +380,7 @@ public:
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void clearDrawableState(U32 state, BOOL recursive = TRUE);
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// Called when the drawable shifts
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virtual void onShift(const LLVector3 &shift_vector) { }
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virtual void onShift(const LLVector4a &shift_vector) { }
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//////////////////////////////////////
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//
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