accidentally removed a bit of llvoavatar.h
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@@ -686,6 +686,7 @@ protected:
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public:
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public:
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static void updateFreezeCounter(S32 counter = 0 );
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static void updateFreezeCounter(S32 counter = 0 );
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// <edit>
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// <edit>
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public:
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//bool mNametagSaysIdle;
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//bool mNametagSaysIdle;
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//bool mIdleForever;
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//bool mIdleForever;
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//LLFrameTimer mIdleTimer;
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//LLFrameTimer mIdleTimer;
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@@ -694,6 +695,17 @@ public:
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LLVector3d mFocusVector;
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LLVector3d mFocusVector;
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//void resetIdleTime();
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//void resetIdleTime();
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// </edit>
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// </edit>
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struct BakedTextureData
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{
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LLUUID mLastTextureIndex;
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LLTexLayerSet* mTexLayerSet;
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bool mIsLoaded;
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bool mIsUsed;
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LLVOAvatarDefines::ETextureIndex mTextureIndex;
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U32 mMaskTexName;
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// Stores pointers to the joint meshes that this baked texture deals with
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std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
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};
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};
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typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
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typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
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bakedtexturedata_vec_t mBakedTextureData;
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bakedtexturedata_vec_t mBakedTextureData;
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