UI cleanup.
-Added ui-local transformation matrix. -Gutted legacy commitcallbacks throughout ui widget ctors. -Created filter_editor ui widget which issues commit on keypress -search_editor commits on focus loss/enter press -search_editor and filter_editor now have a built in 'x' button to clear text. -LLComboBox::setPrearrangeCallback now uses boost::function -LLComboBox::setTextEntryCallback now uses boost::function -LLLineEditor::setKeystrokeCallback now uses boost::function -LLLineEditor::setPrevalidate now uses boost::function -LLPanel::childSetKeystrokeCallback removed -LLPanel::childSetPrevalidate removed -LLPanel::childSetActionTextbox now uses boost::function -LLTextBox::setClickedCallback now uses boost::function -LLTextEditor::setKeystrokeCallback added. -Cleaned up JCFloaterAreaSearch
This commit is contained in:
@@ -219,17 +219,15 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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}
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}
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gGL.pushMatrix();
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gGL.loadIdentity();
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gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurDepth);
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gGL.pushUIMatrix();
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// this code snaps the text origin to a pixel grid to start with
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F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
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F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
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gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);
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gGL.loadUIIdentity();
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LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
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gGL.color4fv( color.mV );
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// Depth translation, so that floating text appears 'in-world'
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// and is correctly occluded.
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gGL.translatef(0.f,0.f,sCurDepth);
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S32 chars_drawn = 0;
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S32 i;
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@@ -249,20 +247,21 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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// Not guaranteed to be set correctly
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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cur_x = ((F32)x * sScaleX);
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cur_y = ((F32)y * sScaleY);
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cur_x = ((F32)x * sScaleX) + origin.mV[VX];
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cur_y = ((F32)y * sScaleY) + origin.mV[VY];
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// Offset y by vertical alignment.
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// use unscaled font metrics here
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switch (valign)
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{
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case TOP:
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cur_y -= mAscender;
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cur_y -= llceil(mAscender);
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break;
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case BOTTOM:
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cur_y += mDescender;
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cur_y += llceil(mDescender);
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break;
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case VCENTER:
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cur_y -= ((mAscender - mDescender)/2.f);
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cur_y -= llceil((llceil(mAscender) - llceil(mDescender))/2.f);
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break;
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case BASELINE:
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// Baseline, do nothing.
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@@ -276,10 +275,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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case LEFT:
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break;
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case RIGHT:
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cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX));
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cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
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break;
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case HCENTER:
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cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX)) / 2;
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cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
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break;
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default:
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break;
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@@ -288,10 +287,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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cur_render_y = cur_y;
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cur_render_x = cur_x;
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F32 start_x = cur_x;
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F32 start_x = (F32)llround(cur_x);
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F32 inv_width = 1.f / mFontBitmapCachep->getBitmapWidth();
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F32 inv_height = 1.f / mFontBitmapCachep->getBitmapHeight();
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const LLFontBitmapCache* font_bitmap_cache = mFontBitmapCachep;
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F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
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F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();
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const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
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@@ -300,7 +301,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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if (use_ellipses && halign == LEFT)
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{
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// check for too long of a string
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if (getWidthF32(wstr.c_str(), 0, max_chars) * sScaleX > scaled_max_pixels)
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S32 string_width = llround(getWidthF32(wstr.c_str(), begin_offset, max_chars) * sScaleX);
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if (string_width > scaled_max_pixels)
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{
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// use four dots for ellipsis width to generate padding
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const LLWString dots(utf8str_to_wstring(std::string("....")));
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@@ -358,12 +360,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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if (!label.empty())
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{
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gGL.pushMatrix();
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//gGL.loadIdentity();
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//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
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//gGL.scalef(sScaleX, sScaleY, 1.f);
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getFontExtChar()->render(label, 0,
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/*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX),
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/*llfloor*/(cur_y / sScaleY),
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/*llfloor*/(ext_x / sScaleX) + ext_image->getWidth() + EXT_X_BEARING - sCurOrigin.mX,
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/*llfloor*/(cur_render_y / sScaleY) - sCurOrigin.mY,
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color,
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halign, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL,
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TRUE );
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@@ -412,12 +411,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
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(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
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(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
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(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
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// snap glyph origin to whole screen pixel
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LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
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llround(cur_render_y + (F32)fgi->mYBearing),
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llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
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llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
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(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
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// snap glyph origin to whole screen pixel
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LLRectf screen_rect((F32)llround(cur_render_x + (F32)fgi->mXBearing),
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(F32)llround(cur_render_y + (F32)fgi->mYBearing),
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(F32)llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
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(F32)llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
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drawGlyph(screen_rect, uv_rect, color, style, shadow, drop_shadow_strength);
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@@ -440,8 +439,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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// Must do this to cur_x, not just to cur_render_x, otherwise you
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// will squish sub-pixel kerned characters too close together.
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// For example, "CCCCC" looks bad.
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cur_x = (F32)llfloor(cur_x + 0.5f);
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//cur_y = (F32)llfloor(cur_y + 0.5f);
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cur_x = (F32)llround(cur_x);
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//cur_y = (F32)llround(cur_y);
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cur_render_x = cur_x;
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cur_render_y = cur_y;
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@@ -450,41 +449,40 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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if (right_x)
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{
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*right_x = cur_x / sScaleX;
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*right_x = (cur_x - origin.mV[VX]) / sScaleX;
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}
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if (style & UNDERLINE)
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{
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F32 descender = (F32)llfloor(mDescender);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.begin(LLRender::LINES);
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gGL.vertex2f(start_x, cur_y - (mDescender));
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gGL.vertex2f(cur_x, cur_y - (mDescender));
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gGL.vertex2f(start_x, cur_y - descender);
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gGL.vertex2f(cur_x, cur_y - descender);
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gGL.end();
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}
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// *FIX: get this working in all alignment cases, etc.
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if (draw_ellipses)
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{
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// recursively render ellipses at end of string
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// we've already reserved enough room
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gGL.pushMatrix();
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//gGL.loadIdentity();
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//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
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//gGL.scalef(sScaleX, sScaleY, 1.f);
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gGL.pushUIMatrix();
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renderUTF8(std::string("..."),
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0,
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cur_x / sScaleX, (F32)y,
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(cur_x - origin.mV[VX]) / sScaleX, (F32)y,
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color,
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LEFT, valign,
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style,
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LLFontGL::NO_SHADOW,
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shadow,
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S32_MAX, max_pixels,
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right_x,
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FALSE);
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gGL.popMatrix();
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gGL.popUIMatrix();
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}
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gGL.popMatrix();
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gGL.popUIMatrix();
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return chars_drawn;
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}
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@@ -578,7 +576,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S
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cur_x += getXAdvance(wch);
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llwchar next_char = wchars[i+1];
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if (((i + 1) < max_chars)
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if (((i + 1) < begin_offset + max_chars)
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&& next_char
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&& (next_char < LAST_CHARACTER))
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{
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@@ -587,7 +585,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S
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}
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}
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// Round after kerning.
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cur_x = (F32)llfloor(cur_x + 0.5f);
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cur_x = (F32)llround(cur_x);
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}
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return cur_x / sScaleX;
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@@ -694,7 +692,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
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}
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}
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// Round after kerning.
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cur_x = (F32)llfloor(cur_x + 0.5f);
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cur_x = (F32)llround(cur_x);
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drawn_x = cur_x;
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}
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@@ -871,7 +869,7 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, const S32 begin_offset,
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}
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// Round after kerning.
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cur_x = (F32)llfloor(cur_x + 0.5f);
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cur_x = (F32)llround(cur_x);
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}
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}
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@@ -100,22 +100,21 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
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void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
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{
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gGL.pushMatrix();
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gGL.pushUIMatrix();
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left += LLFontGL::sCurOrigin.mX;
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right += LLFontGL::sCurOrigin.mX;
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bottom += LLFontGL::sCurOrigin.mY;
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top += LLFontGL::sCurOrigin.mY;
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gGL.loadIdentity();
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gGL.loadUIIdentity();
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gl_rect_2d(llfloor((F32)left * LLRender2D::sGLScaleFactor.mV[VX]) - pixel_offset,
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llfloor((F32)top * LLRender2D::sGLScaleFactor.mV[VY]) + pixel_offset,
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llfloor((F32)right * LLRender2D::sGLScaleFactor.mV[VX]) + pixel_offset,
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llfloor((F32)bottom * LLRender2D::sGLScaleFactor.mV[VY]) - pixel_offset,
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filled);
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gGL.popMatrix();
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gGL.popUIMatrix();
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}
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void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
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{
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stop_glerror();
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@@ -386,8 +385,8 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
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}
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// add in offset of current image to current UI translation
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const LLVector3 ui_scale = LLVector3(1.f,1.f,1.f);//gGL.getUIScale();
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const LLVector3 ui_translation = LLVector3(x,y,0.f);//(gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale);
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const LLVector3 ui_scale = gGL.getUIScale();
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const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale);
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F32 uv_width = uv_outer_rect.getWidth();
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F32 uv_height = uv_outer_rect.getHeight();
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@@ -658,8 +657,8 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
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gGL.begin(LLRender::QUADS);
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{
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LLVector3 ui_scale = LLVector3(1.f,1.f,1.f);//gGL.getUIScale();
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LLVector3 ui_translation = LLVector3(0.f,0.f,0.f); //gGL.getUITranslation();
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LLVector3 ui_scale = gGL.getUIScale();
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LLVector3 ui_translation = gGL.getUITranslation();
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ui_translation.mV[VX] += x;
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ui_translation.mV[VY] += y;
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ui_translation.scaleVec(ui_scale);
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@@ -689,13 +688,13 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
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}
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else
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{
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gGL.pushMatrix();
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gGL.translatef((F32)x, (F32)y, 0.f);
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gGL.pushUIMatrix();
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gGL.translateUI((F32)x, (F32)y, 0.f);
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F32 offset_x = F32(width/2);
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F32 offset_y = F32(height/2);
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gGL.translatef(offset_x, offset_y, 0.f);
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gGL.translateUI(offset_x, offset_y, 0.f);
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LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
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@@ -724,7 +723,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
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gGL.vertex2f(v.mV[0], v.mV[1] );
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}
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gGL.end();
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gGL.popMatrix();
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gGL.popUIMatrix();
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}
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}
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@@ -765,9 +764,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
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end_angle += F_TWO_PI;
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}
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gGL.pushMatrix();
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gGL.pushUIMatrix();
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{
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gGL.translatef(center_x, center_y, 0.f);
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gGL.translateUI(center_x, center_y, 0.f);
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// Inexact, but reasonably fast.
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F32 delta = (end_angle - start_angle) / steps;
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@@ -798,15 +797,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
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}
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gGL.end();
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}
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gGL.popMatrix();
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gGL.popUIMatrix();
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}
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void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
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{
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gGL.pushMatrix();
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gGL.pushUIMatrix();
|
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.translatef(center_x, center_y, 0.f);
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gGL.translateUI(center_x, center_y, 0.f);
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// Inexact, but reasonably fast.
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F32 delta = F_TWO_PI / steps;
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@@ -837,7 +836,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled
|
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}
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gGL.end();
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}
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gGL.popMatrix();
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gGL.popUIMatrix();
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}
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// Renders a ring with sides (tube shape)
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@@ -864,9 +863,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps )
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void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
|
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{
|
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gGL.pushMatrix();
|
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gGL.pushUIMatrix();
|
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{
|
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gGL.translatef(0.f, 0.f, -width / 2);
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gGL.translateUI(0.f, 0.f, -width / 2);
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if( render_center )
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{
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gGL.color4fv(center_color.mV);
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@@ -877,11 +876,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
|
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{
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gGL.diffuseColor4fv(side_color.mV);
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gl_washer_2d(radius, radius - width, steps, side_color, side_color);
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gGL.translatef(0.f, 0.f, width);
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gGL.translateUI(0.f, 0.f, width);
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gl_washer_2d(radius - width, radius, steps, side_color, side_color);
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}
|
||||
}
|
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gGL.popMatrix();
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gGL.popUIMatrix();
|
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}
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||||
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// Draw gray and white checkerboard with black border
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@@ -1056,9 +1055,9 @@ void gl_segmented_rect_2d_tex(const S32 left,
|
||||
S32 width = llabs(right - left);
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S32 height = llabs(top - bottom);
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||||
|
||||
gGL.pushMatrix();
|
||||
gGL.pushUIMatrix();
|
||||
|
||||
gGL.translatef((F32)left, (F32)bottom, 0.f);
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gGL.translateUI((F32)left, (F32)bottom, 0.f);
|
||||
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
|
||||
|
||||
if (border_uv_scale.mV[VX] > 0.5f)
|
||||
@@ -1199,7 +1198,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
|
||||
}
|
||||
gGL.end();
|
||||
|
||||
gGL.popMatrix();
|
||||
gGL.popUIMatrix();
|
||||
}
|
||||
|
||||
//FIXME: rewrite to use scissor?
|
||||
@@ -1217,9 +1216,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
|
||||
S32 width = llabs(right - left);
|
||||
S32 height = llabs(top - bottom);
|
||||
|
||||
gGL.pushMatrix();
|
||||
gGL.pushUIMatrix();
|
||||
|
||||
gGL.translatef((F32)left, (F32)bottom, 0.f);
|
||||
gGL.translateUI((F32)left, (F32)bottom, 0.f);
|
||||
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
|
||||
|
||||
if (border_uv_scale.mV[VX] > 0.5f)
|
||||
@@ -1390,7 +1389,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
|
||||
}
|
||||
gGL.end();
|
||||
|
||||
gGL.popMatrix();
|
||||
gGL.popUIMatrix();
|
||||
}
|
||||
|
||||
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
|
||||
@@ -1553,7 +1552,7 @@ void LLRender2D::cleanupClass()
|
||||
//static
|
||||
void LLRender2D::translate(F32 x, F32 y, F32 z)
|
||||
{
|
||||
gGL.translatef(x,y,z);
|
||||
gGL.translateUI(x,y,z);
|
||||
LLFontGL::sCurOrigin.mX += (S32) x;
|
||||
LLFontGL::sCurOrigin.mY += (S32) y;
|
||||
LLFontGL::sCurDepth += z;
|
||||
@@ -1562,14 +1561,14 @@ void LLRender2D::translate(F32 x, F32 y, F32 z)
|
||||
//static
|
||||
void LLRender2D::pushMatrix()
|
||||
{
|
||||
gGL.pushMatrix();
|
||||
gGL.pushUIMatrix();
|
||||
LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth));
|
||||
}
|
||||
|
||||
//static
|
||||
void LLRender2D::popMatrix()
|
||||
{
|
||||
gGL.popMatrix();
|
||||
gGL.popUIMatrix();
|
||||
LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first;
|
||||
LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second;
|
||||
LLFontGL::sOriginStack.pop_back();
|
||||
@@ -1578,7 +1577,7 @@ void LLRender2D::popMatrix()
|
||||
//static
|
||||
void LLRender2D::loadIdentity()
|
||||
{
|
||||
gGL.loadIdentity();
|
||||
gGL.loadUIIdentity();
|
||||
LLFontGL::sCurOrigin.mX = 0;
|
||||
LLFontGL::sCurOrigin.mY = 0;
|
||||
LLFontGL::sCurDepth = 0.f;
|
||||
|
||||
Reference in New Issue
Block a user