Added a gradient fade to the minimap viewcone visualization.

This commit is contained in:
Shyotl
2014-06-22 03:55:29 -05:00
parent 96df7b82de
commit a59e87a896

View File

@@ -710,24 +710,30 @@ void LLNetMap::draw()
if (rotate_map)
{
gGL.color4fv((map_frustum_color()).mV);
LLColor4 c = map_frustum_color();
gGL.begin( LLRender::TRIANGLES );
gGL.color4fv(c.mV);
gGL.vertex2f( ctr_x, ctr_y );
c.mV[VW] *= .1f;
gGL.color4fv(c.mV);
gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels );
gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels );
gGL.end();
}
else
{
gGL.color4fv((map_frustum_rotating_color()).mV);
LLColor4 c = map_frustum_rotating_color();
// If we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
gGL.begin( LLRender::TRIANGLES );
gGL.color4fv(c.mV);
gGL.vertex2f( 0, 0 );
c.mV[VW] *= .1f;
gGL.color4fv(c.mV);
gGL.vertex2f( -half_width_pixels, far_clip_pixels );
gGL.vertex2f( half_width_pixels, far_clip_pixels );
gGL.end();