Fix a few animation crashers, change default imported object name
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@@ -421,7 +421,7 @@ LLImportObject::LLImportObject(std::string id, LLSD prim)
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importIsAttachment = false;
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mId = id;
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mParentId = "";
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mPrimName = "Primitive";
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mPrimName = "Object";
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if(prim.has("parent"))
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{
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mParentId = prim["parent"].asString();
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