Fix a few animation crashers, change default imported object name
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@@ -158,6 +158,9 @@ void LLPose::setWeight(F32 weight)
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iter != mJointMap.end();
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++iter)
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{
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// <edit>
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// there was a crash here
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// </edit>
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iter->second->setWeight(weight);
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}
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mWeight = weight;
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