Fix a few animation crashers, change default imported object name

This commit is contained in:
Hazim Gazov
2010-07-02 03:22:01 +00:00
parent acab2bd974
commit a587fbafeb
6 changed files with 75 additions and 4 deletions

View File

@@ -526,4 +526,35 @@ void LLJoint::clampRotation(LLQuaternion old_rot, LLQuaternion new_rot)
// }
}
// <edit>
std::string LLJoint::exportString(U32 tabs)
{
std::string out;
for(U32 i = 0; i < tabs; i++) out.append("\t");
out.append("<joint ");
out.append(llformat("name=\"%s\" ", this->mName.c_str()));
LLVector3 position = getPosition();
out.append(llformat("pos=\"<%f, %f, %f>\" ", position.mV[0], position.mV[1], position.mV[2]));
LLQuaternion rotation = getRotation();
out.append(llformat("rot=\"<%f, %f, %f, %f>\" ", rotation.mQ[0], rotation.mQ[1], rotation.mQ[2], rotation.mQ[3]));
if(mChildren.empty())
{
out.append("/>\n");
}
else
{
out.append(">\n");
int next_tab = tabs + 1;
child_list_t::iterator end = mChildren.end();
for(child_list_t::iterator iter = mChildren.begin(); iter != end; ++iter)
{
out.append((*iter)->exportString(next_tab));
}
for(U32 i = 0; i < tabs; i++) out.append("\t");
out.append("</joint>\n");
}
return out;
}
// </edit>
// End