Fix a few animation crashers, change default imported object name
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@@ -40,6 +40,7 @@
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#include "llhandmotion.h"
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#include "llcriticaldamp.h"
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//-----------------------------------------------------------------------------
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// Constants
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//-----------------------------------------------------------------------------
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@@ -220,7 +221,7 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
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target = target * target_dist;
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if (!target.isFinite())
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{
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llerrs << "Non finite target in editing motion with target distance of " << target_dist <<
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llwarns << "Non finite target in editing motion with target distance of " << target_dist <<
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" and focus point " << focus_pt << " and pointAtPt: " << *pointAtPt << llendl;
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}
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