Fix a few animation crashers, change default imported object name

This commit is contained in:
Hazim Gazov
2010-07-02 03:22:01 +00:00
parent acab2bd974
commit a587fbafeb
6 changed files with 75 additions and 4 deletions

View File

@@ -40,6 +40,7 @@
#include "llhandmotion.h"
#include "llcriticaldamp.h"
//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
@@ -220,7 +221,7 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
target = target * target_dist;
if (!target.isFinite())
{
llerrs << "Non finite target in editing motion with target distance of " << target_dist <<
llwarns << "Non finite target in editing motion with target distance of " << target_dist <<
" and focus point " << focus_pt << " and pointAtPt: " << *pointAtPt << llendl;
}