Prep for UI matrices.
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@@ -358,6 +358,14 @@ public:
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void syncMatrices();
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void syncLightState();
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void translateUI(F32 x, F32 y, F32 z);
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void scaleUI(F32 x, F32 y, F32 z);
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void pushUIMatrix();
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void popUIMatrix();
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void loadUIIdentity();
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LLVector3 getUITranslation();
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LLVector3 getUIScale();
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void flush();
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void begin(const GLuint& mode);
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@@ -422,7 +430,8 @@ public:
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};
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public:
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static U32 sUICalls;
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static U32 sUIVerts;
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static bool sGLCoreProfile;
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private:
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