More should-be-safe changes. Prep for pipeline work.
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@@ -636,7 +636,7 @@ void LLPipeline::releaseGLBuffers()
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mWaterRef.release();
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mWaterDis.release();
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mScreen.release();
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mSampleBuffer.releaseSampleBuffer();
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mSampleBuffer.release();
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mDeferredScreen.release();
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mDeferredDepth.release();
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for (U32 i = 0; i < 3; i++)
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@@ -5303,8 +5303,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
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for (S32 i = 0; i < drawable->getNumFaces(); i++)
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{
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LLFace* facep = drawable->getFace(i);
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facep->mVertexBuffer = NULL;
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facep->mLastVertexBuffer = NULL;
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facep->clearVertexBuffer();
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}
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}
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