More should-be-safe changes. Prep for pipeline work.

This commit is contained in:
Shyotl
2011-05-18 16:04:46 -05:00
parent 0193173e46
commit a4b7bbd031
8 changed files with 103 additions and 46 deletions

View File

@@ -162,6 +162,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)
mReservedAttribs.push_back("materialColor");
mReservedAttribs.push_back("specularColor");
mReservedAttribs.push_back("binormal");
mReservedAttribs.push_back("object_weight");
mAvatarAttribs.reserve(5);
mAvatarAttribs.push_back("weight");
@@ -566,7 +567,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// (in order of shader function call depth for reference purposes, deepest level first)
shaders.clear();
shaders.reserve(12);
shaders.reserve(13);
shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) );
shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );