Enabled post-processing features. Todo: Fix bloom

Fixed avatar shadows on AMD (and any other sane GLSL compiler)
Fixed windows compile:
 -curl version was updated after running develop.py. Not sure if applicable to linux/darwin
 -new llqtwebkit version on windows, since the old url is now invalid.
This commit is contained in:
Shyotl
2011-02-09 19:21:31 -06:00
parent 1919c00f2d
commit a44d633bc8
11 changed files with 166 additions and 163 deletions

View File

@@ -10,6 +10,7 @@ uniform sampler2D diffuseMap;
void main()
{
gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy));
//gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy)); //This should not compile!
gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a);
}

View File

@@ -8,24 +8,20 @@
uniform sampler2D diffuseMap;
uniform float glowStrength;
float kern[4] = float[4](.25,.5,.8,1.0); //Initialize the correct (non nVidia cg) way
void main()
{
vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
// ATI compiler falls down on array initialization.
float kern[8];
kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0;
kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25;
col += kern[0] * texture2D(diffuseMap, gl_TexCoord[0].xy);
col += kern[1] * texture2D(diffuseMap, gl_TexCoord[1].xy);
col += kern[2] * texture2D(diffuseMap, gl_TexCoord[2].xy);
col += kern[3] * texture2D(diffuseMap, gl_TexCoord[3].xy);
col += kern[4] * texture2D(diffuseMap, gl_TexCoord[0].zw);
col += kern[5] * texture2D(diffuseMap, gl_TexCoord[1].zw);
col += kern[6] * texture2D(diffuseMap, gl_TexCoord[2].zw);
col += kern[7] * texture2D(diffuseMap, gl_TexCoord[3].zw);
col += kern[3] * texture2D(diffuseMap, gl_TexCoord[0].zw);
col += kern[2] * texture2D(diffuseMap, gl_TexCoord[1].zw);
col += kern[1] * texture2D(diffuseMap, gl_TexCoord[2].zw);
col += kern[0] * texture2D(diffuseMap, gl_TexCoord[3].zw);
gl_FragColor = vec4(col.rgb * glowStrength, col.a);
}