Emerald physics cleanup. Removed unused cruft. Disabling by default since it never worked (although it does now if set to enabled).
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@@ -510,8 +510,7 @@ BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask)
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}
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mCharacter->updateVisualParams();
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}
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if(physics_unsupported) //Only use emerald physics if avatarphysiscs is really off, or the client doesn't seem to support new physics.
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((LLVOAvatar*)mCharacter)->idleUpdateBoobEffect(); //Fall back to emerald physics
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((LLVOAvatar*)mCharacter)->idleUpdateBoobEffect(); //Emerald physics will fix params it altered if wearable physics are disabled.
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return TRUE;
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}
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