Double the maximum texture memory.
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@@ -746,9 +746,9 @@ void LLViewerTextureList::updateImages(F32 max_time)
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}
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cleared = FALSE;
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S32 global_raw_memory;
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S64 global_raw_memory;
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{
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global_raw_memory = *AIAccess<S32>(LLImageRaw::sGlobalRawMemory);
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global_raw_memory = *AIAccess<S64>(LLImageRaw::sGlobalRawMemory);
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}
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LLViewerStats::getInstance()->mNumImagesStat.addValue(sNumImages);
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LLViewerStats::getInstance()->mNumRawImagesStat.addValue(LLImageRaw::sRawImageCount);
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