Double the maximum texture memory.
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@@ -65,7 +65,7 @@
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// extern
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const S32Megabytes gMinVideoRam(32);
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const S32Megabytes gMaxVideoRam(1024);
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const S32Megabytes gMaxVideoRam(2048);
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// statics
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@@ -88,11 +88,11 @@ S32 LLViewerTexture::sAuxCount = 0;
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LLFrameTimer LLViewerTexture::sEvaluationTimer;
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F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
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F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
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S32Bytes LLViewerTexture::sBoundTextureMemory;
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S32Bytes LLViewerTexture::sTotalTextureMemory;
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S64Bytes LLViewerTexture::sBoundTextureMemory;
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S64Bytes LLViewerTexture::sTotalTextureMemory;
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S32Megabytes LLViewerTexture::sMaxBoundTextureMemory;
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S32Megabytes LLViewerTexture::sMaxTotalTextureMem;
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S32Bytes LLViewerTexture::sMaxDesiredTextureMem;
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S64Bytes LLViewerTexture::sMaxDesiredTextureMem;
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S8 LLViewerTexture::sCameraMovingDiscardBias = 0;
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F32 LLViewerTexture::sCameraMovingBias = 0.0f ;
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S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size
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