Double the maximum texture memory.
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@@ -444,9 +444,9 @@ void reset_statistics()
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void output_statistics(void*)
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{
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S32 global_raw_memory;
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S64 global_raw_memory;
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{
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global_raw_memory = *AIAccess<S32>(LLImageRaw::sGlobalRawMemory);
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global_raw_memory = *AIAccess<S64>(LLImageRaw::sGlobalRawMemory);
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}
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LL_INFOS() << "Number of orphans: " << gObjectList.getOrphanCount() << LL_ENDL;
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LL_INFOS() << "Number of dead objects: " << gObjectList.mNumDeadObjects << LL_ENDL;
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