Double the maximum texture memory.
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@@ -583,11 +583,11 @@ void LLGLTexMemBar::draw()
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std::string text = "";
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S32 global_raw_memory;
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S64 global_raw_memory;
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{
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global_raw_memory = *AIAccess<S32>(LLImageRaw::sGlobalRawMemory);
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global_raw_memory = *AIAccess<S64>(LLImageRaw::sGlobalRawMemory);
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}
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text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d",
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text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %lld MB Bias: %.2f Cache: %.1f/%.1f MB Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d",
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total_mem.value(),
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max_total_mem.value(),
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bound_mem.value(),
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