Double the maximum texture memory.

This commit is contained in:
Shyotl
2018-01-17 22:55:51 -06:00
parent 2195c2af37
commit a39844f9f3
9 changed files with 34 additions and 34 deletions

View File

@@ -50,9 +50,9 @@ U32 wpo2(U32 i);
U32 LLImageGL::sUniqueCount = 0;
U32 LLImageGL::sBindCount = 0;
S32Bytes LLImageGL::sGlobalTextureMemory(0);
S32Bytes LLImageGL::sBoundTextureMemory(0);
S32Bytes LLImageGL::sCurBoundTextureMemory(0);
S64Bytes LLImageGL::sGlobalTextureMemory(0);
S64Bytes LLImageGL::sBoundTextureMemory(0);
S64Bytes LLImageGL::sCurBoundTextureMemory(0);
S32 LLImageGL::sCount = 0;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
@@ -78,9 +78,9 @@ S32 LLImageGL::sCurTexPickSize = -1 ;
LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL;
S32 LLImageGL::sMaxCategories = 1 ;
std::vector<S32Bytes> LLImageGL::sTextureMemByCategory;
std::vector<S32Bytes> LLImageGL::sTextureMemByCategoryBound ;
std::vector<S32Bytes> LLImageGL::sTextureCurMemByCategoryBound ;
std::vector<S64Bytes> LLImageGL::sTextureMemByCategory;
std::vector<S64Bytes> LLImageGL::sTextureMemByCategoryBound ;
std::vector<S64Bytes> LLImageGL::sTextureCurMemByCategoryBound ;
//------------------------
// ****************************************************************************************************
//End for texture auditing use only
@@ -293,7 +293,7 @@ void LLImageGL::updateStats(F32 current_time)
LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_STATS);
sLastFrameTime = current_time;
sBoundTextureMemory = sCurBoundTextureMemory;
sCurBoundTextureMemory = S32Bytes(0);
sCurBoundTextureMemory = S64Bytes(0);
if(gAuditTexture)
{
@@ -305,7 +305,7 @@ void LLImageGL::updateStats(F32 current_time)
for(U32 i = 0 ; i < sTextureCurMemByCategoryBound.size() ; i++)
{
sTextureMemByCategoryBound[i] = sTextureCurMemByCategoryBound[i] ;
sTextureCurMemByCategoryBound[i] = (S32Bytes)0 ;
sTextureCurMemByCategoryBound[i] = (S64Bytes)0 ;
}
}
}