Double the maximum texture memory.
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@@ -257,7 +257,7 @@ protected:
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void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ;
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public:
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static AIThreadSafeSimpleDC<S32> sGlobalRawMemory;
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static AIThreadSafeSimpleDC<S64> sGlobalRawMemory;
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static S32 sRawImageCount;
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static S32 sRawImageCachedCount;
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