Apply fix from SNOW-792 for textures rebaking over and over.
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@@ -1382,6 +1382,12 @@ bool LLTextureFetchWorker::doWork(S32 param)
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setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
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setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
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return false ;
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return false ;
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}
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}
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else
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{
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// UDP is not an option, we are dead
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resetFormattedData();
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return true; // failed
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}
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}
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}
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else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
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else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
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{
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{
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@@ -1404,7 +1410,9 @@ bool LLTextureFetchWorker::doWork(S32 param)
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if (mHTTPFailCount >= max_attempts)
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if (mHTTPFailCount >= max_attempts)
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{
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{
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if (cur_size > 0)
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// Make max_attempts attempt at decoding what data we have,
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// then bail forever on this image
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if (cur_size > 0 && (mHTTPFailCount < (max_attempts+1)) )
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{
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{
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// Use available data
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// Use available data
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mLoadedDiscard = mFormattedImage->getDiscardLevel();
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mLoadedDiscard = mFormattedImage->getDiscardLevel();
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@@ -1413,9 +1421,21 @@ bool LLTextureFetchWorker::doWork(S32 param)
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}
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}
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else
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else
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{
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{
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resetFormattedData();
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//roll back to try UDP
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mState = DONE;
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if(mCanUseNET)
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return true; // failed
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{
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mState = INIT ;
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mCanUseHTTP = false ;
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setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
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return false ;
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}
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else
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{
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// UDP is not an option, we are dead
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resetFormattedData();
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mState = DONE;
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return true; // failed
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}
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}
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}
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}
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}
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else
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else
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